Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
01-26-2012, 09:09 PM
Quote:
Originally Posted by Kant_Lavar
Okay, perhaps I phrased things badly. Mea culpa.

Yes, I know there are people in this game that enjoy PVP, and I'm fine with that. Perhaps a better way to phrase it would have been to say that not everything in this game has to be designed exclusively around PVP, and I think that the Odyssey as it stands is an example of it.

Actually, in a moment of fridge logic, I wonder if it's not an effort by the devs to try and give support players - healers and the like - more of a role in PVP than they may currently enjoy. Just a random thought, but it'd fit; from what I have read, it sounds like the Odyssey could be a great healer in space PVP combat. I could very well be wrong/misunderstanding, however.
Oh, it'd make a fantastic healer. Replace Star Cruisers altogether even.

It won't be crap for damage by comparison to this Dreadnought counterpart, and maneuverability makes it a less-than-favorable Excelsior replacement.

But healer? I expect them to spring up in PvP with that role quite a bit.

Bottom line however, you would do well to remember... if something works in PvP, by default in (nearly) every measurable sense, it will work fantastic in PvE.

I've yet to find a PvE option with my PvP build that doesn't have me dozing off because of the power shift. In PvE, I can literally just stand still and spam the "Fire All Weapons" while maintaining my buffs, and I do my job well.

A ship built specifically for PvE is a bit of a silly point. If built to survive PvP, by default, it will be AMAZING in PvE.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
01-26-2012, 09:36 PM
I find this entire debate amusing to some degree... The stated purpose of the Odyssey was never to fill the role of a dedicated warship. Like every Enterprise before it, this ship exists as a versatile platform to carry out multiple duties, unsupported, for long periods of time. Odyssey's stat-line supports that - she is a jack of all trades, and a master of none.

To look at the Bridge Officer slots she brings in another way, you could position every single one of the Sovereign's bridge officers on to the Odyssey and have a ship with identical skill properties. Granted, it's tankier, slower and less maneuverable as a consequence of her size, but there is nothing stopping a Sovereign captain jumping in to this ship right now and doing the exact same things they were before.

On Hakaishin's points... Yes, in PVP, the 'versatility' will disappear in favour of what she clearly lends herself best to - Support. And there is absolutely nothing wrong with that. Asking for it to become a damage-dealing monster from hell is like asking the Intrepid to become a Defiant.

She won't do it.

Cryptic's move with this ship seems clear. She strikes the middle ground between Science and Engineering to become a very versatile, fleet-anchoring support ship that does something Cruisers have thus far struggled to do at alll - tank. To this point, the concept of tanking in STO has been a joke. By definition, a Tank's job is to hold down a quantifiable amount of the enemy force long enough for the damage dealers do their jobs. This means holding down several ships at once, which is something cruisers in this game simply cannot do in the face of multiple escorts. Try it. You will explode, and much quicker than you think. (Even Hakaishin's Dreadnought cannot tank multiple escorts, by his own admission - he uses shoot-relocate tactics.)

Again, I'm not sure people are so disappointed about. This ship is exactly what was expected: A large, hard-to-kill tank with extended science abilities and generic cruiser firepower.

If you want to deal damage, stick to the ships which are designed to do just that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
01-26-2012, 09:41 PM
Quote:
Originally Posted by Trek17
umm... where did official stats on the Odyssey come from? just curious
For that matter, how will you get one?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
01-26-2012, 09:44 PM
During the 2nd anniversary event, an engineer NPC in front of Admiral Quinn's desk will give you a "give an Odyssey-class a shakedown run" mission. If you succeed the mission, you'll get the ship for free. But only during the anniversary's events (from Feb 2 to Feb 6).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
01-26-2012, 09:48 PM
Quote:
Originally Posted by Zoberraz View Post
During the 2nd anniversary event, an engineer NPC in front of Admiral Quinn's desk will give you a "give an Odyssey-class a shakedown run" mission. If you succeed the mission, you'll get the ship for free. But only during the anniversary's events (from Feb 2 to Feb 6).
http://i0.kym-cdn.com/photos/images/...1292835351.jpg - I'll be there, oh yes, I will be there.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
01-26-2012, 10:05 PM
Oh, do note that while Q will give out 'fun missions' from Febuary 2nd to Febuary 6th, that the shakedown cruise for the Odyssey-class was said to happen "during that weekend". So... it might actually just be saturday and sunday. Maybe. *shrugs*

Just giving you my disclaimer there, since it's unclear. I don't want you to show up on the anniversary and be disappointed because I said something in error. >_>;
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
01-26-2012, 10:24 PM
Quote:
Originally Posted by Zoberraz View Post
Oh, do note that while Q will give out 'fun missions' from Febuary 2nd to Febuary 6th, that the shakedown cruise for the Odyssey-class was said to happen "during that weekend". So... it might actually just be saturday and sunday. Maybe. *shrugs*

Just giving you my disclaimer there, since it's unclear. I don't want you to show up on the anniversary and be disappointed because I said something in error. >_>;
Ffffff......I'll still keep an eye out, hopefully it just won't be over the weekend.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
01-26-2012, 10:30 PM
I'd rather have seen the Ambassador than the odyssey

that said, a LCDR uni slot... yeah she may turn like a pig, but damn, I like the idea of a cruiser that drops a gravity well or tykins rift, or with a tac skipper have tt, hyt3 and either overload beam or fire at will....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
01-26-2012, 11:36 PM
I would have liked to see this ship do something different in the way that klingon carriers do something different. That doesn't mean I want it to be a carrier too, rather I wanted it to have some capability or function that is unlike any other ship. As it is, it just recycles previous features and is just another Cruiser. The higher-ranked universal BoFF slot is nice, but really it doesn't scream "make me do whatever function you want" more "I'm kinda okay at all the currently existing functions, but not great".
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
01-26-2012, 11:45 PM
I'm starting to think that the Odyssey's problem is less its investment in science console slots... and more in the game not making it feel like dabbling in science for a cruiser is worthwhile.

I mean, the bortaS is clearly a beast... but imagine a scenario where the bortaS prepares for an alpha strike, uncloaks and starts laying down the firepower on an Odyssey cruiser only to realize that the Odyssey's player heard the telltale sound of cannon powers activating before the cloak was disengaged and slapped down Feedback Pulse 2.

All that buttload of damage the bortaS spews out ends up creating damaging feedback. I know my escort has to be very wary of NPC Galors because they use Feedback pulse and if I'm not careful it can mean 50% of my hull being gone if I just keep hammering at it. All that offense from the bortaS could very well be a weapon turned against it this way ...via an omnidirectional science power.

Jam Sensors in turn is also omnidirectional, and could be used to stave off attack from the bortaS/gain some breathing room.

Tractor Beam is also omnidirectional and could help, but then again Tractor Beam has never been very console reliant.

When you think about it... the Odyssey is a bit of a cruiser-equivalent for the Nebula-class if its outfitted for science powers. In that light... the Nebula finds ways to manage despite its poor turn rate (for a science ship). Would the Odyssey not be capable of sharing similar success somehow?
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