Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
01-26-2012, 12:13 PM
Quote:
Originally Posted by BorticusCryptic
So I guess I'd have to ask you all this -- does anybody use Star Cruisers in PvP? If not, it's obvious that this ship would not be favored by players that enjoy that type of activity. Nonetheless, I believe there's still a portion of the community that will enjoy making use of this ship.
Generally, people (or at least, those that aren't RP'ing or use the Star Cruiser because they like the design) lean towards the Assault Cruiser.

Why?

Because it can do everything the Star Cruiser does while still packing quite a punch; if you're in a Star Cruiser, you're likely running 100 Aux/50 shields (or 50 weapons) to heal your teammates. The Assault Cruiser can do very close to the same amount of healing but do far more damage, thus helping the team even more.

But I fully understand the decision to make the Odyssey based off the Star Cruiser. It makes sense in the "theme" of the game and it also makes sense when you consider that the Excelsior is a heavily Tac-oriented Cruiser and we don't have a Sci-oriented Cruiser yet.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
01-26-2012, 12:13 PM
Quote:
Originally Posted by BorticusCryptic
The Odyssey is a direct relation to the existing Star Cruiser design, taking most of its stats from that base type.

Compared to the Star Cruiser, it has increased Hull and Shields, a more defensive-focused power bonus layout, and two universal bridge officer slots. All of this, and it has only sacrificed turn rate.

The concept of the Star Cruiser, and the Odyssey by extension, is a science-leaning Cruiser build. The Assault Cruiser, by comparison, is more Tactically-focused. Choosing to build the Odyssey off the Star Cruiser instead of the Assault Cruiser was a conscious decision to have the Federation focusing its efforts more towards exploration and scientific study, rather than all-out warfare.

So I guess I'd have to ask you all this -- does anybody use Star Cruisers in PvP? If not, it's obvious that this ship would not be favored by players that enjoy that type of activity. Nonetheless, I believe there's still a portion of the community that will enjoy making use of this ship.
Does this mean we could see an Odyssey variant thats based on the assault cruiser? Possibly a +1 destined for the C-Store?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
01-26-2012, 12:14 PM
Quote:
Originally Posted by BorticusCryptic
The Odyssey is a direct relation to the existing Star Cruiser design, taking most of its stats from that base type.

Compared to the Star Cruiser, it has increased Hull and Shields, a more defensive-focused power bonus layout, and two universal bridge officer slots. All of this, and it has only sacrificed turn rate.

The concept of the Star Cruiser, and the Odyssey by extension, is a science-leaning Cruiser build. The Assault Cruiser, by comparison, is more Tactically-focused. Choosing to build the Odyssey off the Star Cruiser instead of the Assault Cruiser was a conscious decision to have the Federation focusing its efforts more towards exploration and scientific study, rather than all-out warfare.

So I guess I'd have to ask you all this -- does anybody use Star Cruisers in PvP? If not, it's obvious that this ship would not be favored by players that enjoy that type of activity. Nonetheless, I believe there's still a portion of the community that will enjoy making use of this ship.
I gotta say, I think you should release that aux craft in the tail of an Odyssey (The Odyssey Scout?) as its own Escort with the ability to summon the rest of the ship to dock with as a reverse-MVAM.

That way... You have a version of the Odyssey for the more tactically inclined as one of the C-Store versions; I know Logan himself would like the scout/aux craft to be available as its own ship.

Toss the Odyssey Scout some Transphasic or Tetryon Quad Cannons that can be equipped by any escort, dreadnaught or other Odyssey variant.

I like the idea of the aux craft in the tail being used as a scouting ship that summons the main hull either as an attachment or a pet.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
01-26-2012, 12:14 PM
Devil's Advocate here...

If we gave the Odyssey another Tac console, wouldn't it be seen as just as OP as "The Bug"?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
01-26-2012, 12:15 PM
Quote:
Originally Posted by BorticusCryptic
The Odyssey is a direct relation to the existing Star Cruiser design, taking most of its stats from that base type.

Compared to the Star Cruiser, it has increased Hull and Shields, a more defensive-focused power bonus layout, and two universal bridge officer slots. All of this, and it has only sacrificed turn rate.

The concept of the Star Cruiser, and the Odyssey by extension, is a science-leaning Cruiser build. The Assault Cruiser, by comparison, is more Tactically-focused. Choosing to build the Odyssey off the Star Cruiser instead of the Assault Cruiser was a conscious decision to have the Federation focusing its efforts more towards exploration and scientific study, rather than all-out warfare.

So I guess I'd have to ask you all this -- does anybody use Star Cruisers in PvP? If not, it's obvious that this ship would not be favored by players that enjoy that type of activity. Nonetheless, I believe there's still a portion of the community that will enjoy making use of this ship.
I just have to ask this then, What else is there in this game other than all out warfare? There is no mechanics for exploration or scientific study good enough in game to currently warrant a design geared to that nature. There is no question that a portion of the community will enjoy using this ship; however, a much larger portion of the community can be included in the enjoyment of the ship with some modification. I've summarized the concerns and alternatives that would do just exactly that in the Dev Blog thread (even added a passive bonus idea that I think would be neat to make it far more versatile).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
01-26-2012, 12:15 PM
Quote:
Originally Posted by J-Lau
Don't PvP much, but when I see 3 or 4 Star Cruisers in Space STFs, (Note: I fly a GalaxyX) I worry.

Sorry, J-Man.
I've seen some handled right that did better than some players in escorts. Just sayin it as there are some great players out there and some not so great.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
01-26-2012, 12:18 PM
Quote:
Originally Posted by BorticusCryptic
Devil's Advocate here...

If we gave the Odyssey another Tac console, wouldn't it be seen as just as OP as "The Bug"?
Yes, if nothing is taken as a result.

If that extra Sci console was converted into a Tac, it'd be golden. Or, better yet, if it were made into a universal console slot.

Note: The reason the Bug is considered OP is because it can do literally everything the Fleet Escort can do, but with more Engineering consoles, and a higher turn rate, all at the cost of only 1 Sci console.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
01-26-2012, 12:18 PM
Quote:
Originally Posted by BorticusCryptic
Devil's Advocate here...

If we gave the Odyssey another Tac console, wouldn't it be seen as just as OP as "The Bug"?
Not with that turn rate of 6, good luck trying to keep things in the forward arc without great sacrifice to healing and DPS.

Also it would not be if that console forced a choice, either a tac or science console. On the flip-side a 3-3-3 option is a good balance. Finally, let's extend the captain passive idea to the console slot, start it with 3 Engineering, 2 science, and 2 tactical and make the last console be based of off the Captain flying it. A Science Captain would get the 3rd sci console, Tac a 3rd Tactical etc... This makes the ship far more versatile and appeal to nearly the entire playerbase.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
01-26-2012, 12:19 PM
Quote:
Originally Posted by BorticusCryptic
Devil's Advocate here...

If we gave the Odyssey another Tac console, wouldn't it be seen as just as OP as "The Bug"?
Yes, because it means not only tactical consoles can go there, but any more special consoles like the Exeter torpedo or the Excelsior transwarp with the boost will give it an overpowering advantage. Even if a tactical console goes there, it would make it a fierce tank that does quite a bit of damage, too overpowered as a base item and only really should be obtainable via a skill build
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 40
01-26-2012, 12:20 PM
Quote:
Originally Posted by Commodore Shrvk
Not with that turn rate of 6, good luck trying to keep things in the forward arc without great sacrifice to healing and DPS.
With any Cruiser (bar perhaps the Excelsior), you're far better off using Beam Arrays anyhow.
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