So, I'm sitting here in a system, S-572 B to be precise, wondering exactly what all the graphic changes have bought us.
For the record, I'm using a GTX 570 SC video card with the 290.53 drivers, in DX9 mode. (Don;t get me started on DX 11 mode ))
This enemy confrontation mission is one of those with the long, narrow asteroid belt with a planet at one end, and a moon at the other (starting end) As I moved through the mission, the planet came into view, in a progression I will refer to as the "onion peeling effect".
The planet and moon start out virtually invisible, and transparent. As you get closer, you see the effect as the planet/moon gets progressively more detailed, but it doesn't get "solid" until a few layers in. The moon is transparent even longer, which looks bad considering how close to have to get to them before the become solid.
My question is, this isn't a graphical issue we had for the first almost two years of the game. I never had any sort of framerate/lag problems with this system, so I'm not really seeing any benefit to the graphical changes that "balance out" these glaring blemishes, To be fair, I haven't seen any space texture flickering since the first system I checked when this build was on Tribble.
1. Why are planets and moons peeling like onions and starting out transparent?
2. Is this some kind of tradeoff for other graphical benefits?
3. Is it going to be fixes, or rather, "unbroken"?
Basically, what did you fix, that wasn't broken in the first place?
Many who were using DX 11 had the transparent planet issue since it was released. I haven't been in game to check to see if that's still the problem for them. They might have fixed it for DX 11 and messed it up for others.
On a planet with no nebulae or asteroids, this is even less acceptable. Someone's going to see this and stop playing, without knowing that for close to two years, this obvious graphic flaw was not there.