Thanks to the Priority One team for asking my question and thanks to Tumorboy for answering.
I had also meant to mention that form suggests function. In many ways good form can breath as much life in to a particular environment as NPCs and sound effects. For example, a dead end in a curved corridor detracts from the environment. A large corridor dedicated to only the Captain's quarters is odd at best and leaves a great deal of wasted space on a star ship.
Well, I only know what I'm working on today, and next week. Nothing outside of that. And there are other artists on the team, and I have no idea what they're working on past next week either.
so you're basically saying the schedule is a week to week setup then? I can't say that fills me with confidence that cryptic actually has a plan as to the direction they want the game to go long term then
That isn't what I said at all. I said I Do not know what I'm doing past next week. I know that my lead, and producer know. But there's no great for me to know. I'm handed a task, and I'm pretty much heads down on that. When it's done, I let them know, and they hand me another. There is a greater plan, and a schedule that goes on for weeks. I could check it out if I wanted to, but I don't see the point.
I'm working on X now, I'll worry about Y when I get to Y.