Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
08-24-2009, 10:11 PM
What a bad article. It was just a brief summary of what we saw in the video. /facepalm
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
08-24-2009, 10:26 PM
Quote:
Originally Posted by Rivaris View Post

people giong on a rant about how the game will suck ect ect just need to sell there computer. its and alpha the video stuff we have seens is probarly a month old if not older the dev are using a build much further along in the pipeline.
Or you can stop being blinded by the PR light and know tha tit could possible not change at all. That defense does not work, and shows lack of development knowledge. Its not like they didn't select what they wanted to show and cut it to make it look better.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
08-24-2009, 10:32 PM
Quote:
Originally Posted by Azurian View Post
What a bad article. It was just a brief summary of what we saw in the video. /facepalm
Well, we just saw in the video what they saw on the GamesCom. It doesn't make it a bad article just because we are to well informed .
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
08-24-2009, 10:35 PM
I think it's funny.

I almost feel like Cryptic is overcompensating for Star Trek's history of relative "violent resolution avoidance".

It's like numerous Trek episodes had some mild fights or minute amount of fighting if any, often they were problem solving of some sort...And so Cryptic keeps going "Look it's got 'splosions!" as if they're hoping to attract the Star Wars crowd or the violent resolution crowds.

Unfortunately, in putting such an emphasis on the "'splosions" and all but completely glossing over any problem solving or non-violent resolution gameplay they're in fact alienating a large portion of their audience.

If there isn't at least "good" if not "great" non-violent gameplay I for one will just stick with CO and not look at this game again, writing it off as another failed ST game. Not that I'm opposed to violence in games. I love the idea of blowing up a Klingon BoP, don't get me wrong...but I don't want to spend 5 episodes blowing stuff up and part of one episode exploring a strange new world and seeking out new life and new civilizations...

It goes like this: "Our mission: To explore strange new worlds... To seek out new life; new civilizations... To boldly go where no one has gone before!"

NOT:"Our mission: To explore strange new worlds (at which to start fights)... To seek out new life; new civilisations (to blow up with our 133t pewsers)... To boldly go where no one has gone before (and find something to blow up)!"
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
08-24-2009, 10:48 PM
Quote:
Originally Posted by CoffinDNC View Post
Well, we just saw in the video what they saw on the GamesCom. It doesn't make it a bad article just because we are to well informed .
No, that's not the point. The point is that the article was about the "Impressions" of STO, not a summary of the Gamescon video.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
08-24-2009, 11:02 PM
Quote:
Originally Posted by MajorD View Post
The Vulcan ambassador mission, isn't that one of the first Kobayashi Maru. That's cool.

But, that's another waste of an article, it just concentrated on the combat again. I got absolutely no indication whether there was any leeway in how the mission can be carried out. The only indication of how missions works is where they say, "Despite the immediate hostilities". That indicates, just as with the PC Gamer article, that the missions are your average excuse for a string of fights, nothing more, and that the scientific and diplomatic missions are actually scientific and diplomatic segways into fights that require no critical thinking, nor interpersonal ability.
Quote:
Originally Posted by Flatfingers View Post
I also note that once again we're being told about these things, and not shown them.

Otherwise, not an exciting interview, but not bad at all.

Except that the word is spelled "tachyon," dangit. :p

--Flatfingers
I really hope Cryptic takes initiative in developing more interesting story archs. If I roll a tactical captain, as strange as it sounds, I'll be sorely disappointed if I have to go find, kill, escort certain amount of X.

I've read here so far that Champions Online suffers from this syndrome. Luckily STO has a different Dev team, so I hope they understand and hear our pleas... that I don't want to always be firing my phasers. And when there is a situation where I seemingly need to use them... I hope there are creative ways to solving the situation without blasting my opponents to smithereens.



Quote:
Originally Posted by Azurian View Post
What a bad article. It was just a brief summary of what we saw in the video. /facepalm
I sort of agree. The article was kind of lame. Nothing new. It actually sort of made the game seem amateurish. Not cryptics fault (I dont think anyway)

Quote:
Originally Posted by Powerhelm View Post
I think it's funny.

I almost feel like Cryptic is overcompensating for Star Trek's history of relative "violent resolution avoidance".

It's like numerous Trek episodes had some mild fights or minute amount of fighting if any, often they were problem solving of some sort...And so Cryptic keeps going "Look it's got 'splosions!" as if they're hoping to attract the Star Wars crowd or the violent resolution crowds.

Unfortunately, in putting such an emphasis on the "'splosions" and all but completely glossing over any problem solving or non-violent resolution gameplay they're in fact alienating a large portion of their audience.

If there isn't at least "good" if not "great" non-violent gameplay I for one will just stick with CO and not look at this game again, writing it off as another failed ST game. Not that I'm opposed to violence in games. I love the idea of blowing up a Klingon BoP, don't get me wrong...but I don't want to spend 5 episodes blowing stuff up and part of one episode exploring a strange new world and seeking out new life and new civilizations...

It goes like this: "Our mission: To explore strange new worlds... To seek out new life; new civilizations... To boldly go where no one has gone before!"

NOT:"Our mission: To explore strange new worlds (at which to start fights)... To seek out new life; new civilisations (to blow up with our 133t pewsers)... To boldly go where no one has gone before (and find something to blow up)!"
That was funny. But actually, also a grave warning. Pew pew all the way for other games...

but this is STAR TREK! You wouldn't have people in other IPs/MMOs complaining or whining or begging the developer to show them something OTHER THAN combat. THIS IS STAR TREK

It is unique and special. I am starting to become fearful that those science and diplomacy missions might be given less attention and may be uber lame.

We should encourage cryptic to not alienate portions of their audience by kindly reminding that we would be very appreciative if we saw more than just pew pew pew.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
08-25-2009, 12:10 AM
Quote:
Originally Posted by Azurian View Post
No, that's not the point. The point is that the article was about the "Impressions" of STO, not a summary of the Gamescon video.
so... the article was about the author's impressions of the Gamescom video we all saw - can we agree on that?

it was a nice read, but pretty generic. let's hope for something REALLY NEW soon.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
08-25-2009, 12:23 AM
Quote:
Originally Posted by Azurian View Post
No, that's not the point. The point is that the article was about the "Impressions" of STO, not a summary of the Gamescon video.
Ah sorry...I meant the four-parted GamesCom developer/PR walkthrough videos on Youtube, which are floating around here somewhere, which might be the only source of impressions for press on GC.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
08-25-2009, 01:12 AM
Quote:
Originally Posted by RogueEnterprise View Post
A little bit disappointing to see that nine out of ten user comments on the site were negative. Hope that doesnt bode poorly for the game.
Part of that has to do with the posters there lacking the explanations we've heard over and over. One complain I read was the now classic, why no player shared bridge command, why is everyone a captain? The answer is, those other bridge tasks are boring.
Quote:
Originally Posted by JacobFlowers View Post
I really hope Cryptic takes initiative in developing more interesting story archs. If I roll a tactical captain, as strange as it sounds, I'll be sorely disappointed if I have to go find, kill, escort certain amount of X.

I've read here so far that Champions Online suffers from this syndrome. Luckily STO has a different Dev team, so I hope they understand and hear our pleas... that I don't want to always be firing my phasers. And when there is a situation where I seemingly need to use them... I hope there are creative ways to solving the situation without blasting my opponents to smithereens.
I'm sure we'll have our share of Kill X # of A, and Escort Mr. Dumas.

The problem with CO missions is that you don't need to read the stories and there is almost no reason to, except to give the missions some flavor. All of the thinking required to play CO is very mechanical and I'm simply bored of that kind of gaming.

What I want out of STO is the opposite of CO's missions and stories. I want to need to know the story in order to complete the mission, not because they didn't provide a summary forcing me to read the long text, but because the long text holds useful characterization, leading events, and current conditions that you need to know in order to get the best results. If there is a summary, reading only that and then unthinkingly shooting your way through every encounter as you would in any other MMO should lead to non-optimal conclusions unless fighting was actually called for and you got lucky.

Even the new movie which was designed to be non-cerebral had its moments where out of combat decisions were of extreme importance. Imagine if it were your choice between joining the rest of the fleet as Spock wanted, or pursuing the Narada as Kirk wanted, what do you do? You're stats have no bearing on this, XP is meaningless here, it's all on you to decide. That's the essence of a leader, more importantly, of a captain! That's the kind of extremely important decision making that could easily be incorporated into a mission and which would lead to wildly different endings, and which has to be put into missions in order to create a true officer's experience. If we don't make life and death decisions (the heat of battle does not count), and have to live with the results, then we're no better than robots running a program, not people playing a game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
08-25-2009, 09:10 AM
Update FAIL. Boring article, lame video and elementary writing coupled with Cryptic's "Check this super awesome update out!! And don't forget to thank us!!" Unfortunately, this is what all my comments are becoming. I had faith for many years. I had trust in Cryptic's abilities. I even defended them from the retarded teen agers that still think WOW is the best thing since puberty and should have every element introduced into this game. But no more. Just saw the new SW:TOR update and it's A W E S O M E! I think I'll spend more time there seeing as they actually have things to look at and I can see where the game is going. Oh yeah.....PEW PEW PEW PEW PEW!!!
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