Lt. Commander
Join Date: Dec 2007
Posts: 120
If you have any questions, comments, concerns, or suggestions about the Bortas, please post them here.

Please note: The ship you see in the game is NOT using the final artwork for the ship. We just wanted you to be able to test it and provide feedback on the powers and balance.

Full stats here:
http://startrekonline.com/node/2842

Thanks!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-27-2012, 03:27 PM
even set up as a support healer akin to what an odyssey would proboly be set up as it will still produce the highest DOT a cruiser has ever been capable of. this is wile its setup to be a healer and support ship, not even primarily focusing on causing damage.

the odyssey on the other hand setup as a healer and support ship will be able to do the same amount of healing and supporting wile dealing pathetic, worthless DOT. the odyssey's 3 science consoles will make absolutely no difference in how well the ship can heal and support, science consoles do nothing to effect those things, except maybe the shield emitter science console, but its effect is extreamly small, and is in no way capable of matching the effect of a tactical console.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3 4 tac consoles on a cruiser
01-27-2012, 04:54 PM
No other cruiser in the game has 4 tac consoles. If the Oddyssey had 4 as well it might make sense, but it doesn't. It only has 2, and hopefully 3 after feedback is taken into account. I think balance between the two ships is important since they're going to be facing off against each other and fulfill largely the same role in the game.

I understand you don't want them to be the same ship with different skins. But the Bortas also gets cloak and more hull already. I wont mention it also gets cannons because the only way to fly a ship like that with DHCs is to fly it in reverse all the time. It's not really viable.

I'm fine with the Bortas as is...if the Oddyssey gets a modest increase in offensive capabilities to match up better. I'd be fine with both ships as is if the war were over and these two ships were playing on the same team instead of against each other. But the war appears to be set in stone forever.

I'll be testing this weekend to provide better granularity to the feedback. But I've flown every ship in the game, and have a max ranked character flying each of the t5 ships we have so far. And right now escorts rule endgame pve. Offensive cruisers come after escorts, and defensive cruisers come after that. Science ships are great for team pvp but the worst ships for most pve. The Bortas fits very well into the Offensive cruiser lineup as is. Unfortunately the other flagship doesn't. So how you balance the two is up to you, but I'm for both flagships having 3 tac/2 sci/4 eng consoles. That makes them both cruisers and balances them against each other. The Bortas gets extra hull and cloak and the Oddyssey gets more shields and slightly better turn rate. That's how I think they should go.

The Bortas is an awesome looking ship, by the way. You guys can be justifiably proud of it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-27-2012, 05:17 PM
targ puppies on the bridge!!! but also very huge....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-27-2012, 05:57 PM
I could use another science slot. Target subsystems attacks = not so good

dont take anything out tho
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-27-2012, 06:21 PM
Tested the Bortas as Beam Fire At Will 3 Tac Cruiser and in "Negh'Var" mode with Engineering. Found no real use for science abilities on the ship due to the lack of science console slots

I tested the ship using the Eta Eridani and Deferi daily PvE quests.


Result: Fine as it is!
Awesome firepower - the balancing factor is the slow turnrate. Hard to bring Torpedoes in or hold a target in the broadside arc. The Tac LtC mode gets balanced by the lack of (a 2nd) EptS3 and reminds a bit of the Excelsior in this regard. A little more firepower but much worse turnrate.

- I can see myself and others sometimes go back to the Negh'Var or Vor'cha due to their superior turnrate which is often desirable.
- Picking up loot almost calls for an evasive maneuver of the Bortas.
- Well, a minor turnrate update would be nice for that but in general this ship is a sound design I will use for sure.

Edit: again, a little bit more turnrate would be appreciated. Despite 25 inertia this ship is annoyingly sluggish with or without turning consoles. Just compared it to the Ody. I think there is a certain minimum when turning becomes just painful - this ship hit my limit. I guess a little more won't make it too good but make it less painful to see it turn.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-27-2012, 06:28 PM
Quote:
Originally Posted by Longasc
Tested the Bortas as Beam Fire At Will 3 Tac Cruiser and in "Negh'Var" mode with Engineering. Found no real use for science abilities on the ship due to the lack of science console slots

I tested the ship using the Eta Eridani and Deferi daily PvE quests.


Result: Fine as it is!
Awesome firepower - the balancing factor is the slow turnrate. Hard to bring Torpedoes in or hold a target in the broadside arc. The Tac LtC mode gets balanced by the lack of EptS3 and reminds a bit of the Excelsior in this regard. A little more firepower but much worse turnrate.

- I can see myself and others sometimes go back to the Negh'Var or Vor'cha due to their superior turnrate which is often desirable.
- Picking up loot almost calls for an evasive maneuver of the Bortas.
- Well, a minor turnrate update would be nice for that but in general this ship is a sound design I will use for sure.
no science? but science RAWKS!!

Yea ive also noted a distinct need for superior manuevering to keep silly feddy mirandas in broadside.

I can only imagine players.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-27-2012, 07:46 PM
Fine as is in my opinion other than I think it needs a +1 to turnrate (perhaps at the cost of some hull). Compared to other KDF battlecruisers it's really to low where it is now.

Like with the Odyssey, I see the Lieutenant Commander station being used for tactical when it comes to PvE.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
01-27-2012, 07:54 PM
went to that pve/pvp warzone to try it out, had a science LTC and engineering ENS universal stations equipped, full of heals. i could destroy an odyssey in about 10 seconds with a single canon/turret bortas, the 4 tactical consoles are powerful.

there was this other odyssey there with a mk XI maco shield, i asked and he showed it over the chat, that could tank 3 of us, and it was able to deal impossible damage, enough to get kills. the amount of damage he was able to do with 8 tetryon beam arrays, that i had a 35% resist equipped to defend against, was beyond BS. a cruiser with 2 tactical consoles could not deal that much damage to another cruiser, let alone get kills. it was like he had no weapons energy hardcap, the invincibility of the block 90% damage maco shield that is NOT fixed in this build, and full energy in engines and aux the way he could maneuver and heal. i can accept he was ab better player then me, but better then 3 of us?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
01-27-2012, 07:58 PM
This ship is the ultimate beam boat and Tri-Cobalt bomber. 4 tac consoles + 15 Weapons power and the Lt.Cmdr slot give it unheard of levels of potential firepower (for a cruiser). 4 TCD consoles, HY3, and the cloaking device, coupled with the ships resiliency, enable the ship to be an alpha bomber as well.

The +15 weapon power enables the ship to have 125 wep power when correctly skilled.

The ship is very slow to turn, but with good piloting (and a TB) can keep slower targets in its sights while using DHC's. But the effort is mostly a waste.

Making use of the Uni slots, the ship can be a top tier tanker as well. TSS3 and EptS3 is as good as a self heal gets. Aux2Sif3 + ET3 + HE3 if you prefer hull. (The Odyssey is also capable of this.)

My own very rough estimate shows that the Bortas can potentially do 90-95% the healing of the Odyssey, while doing 25-30% more damage than the Odyssey at the same time. This is based on both ships having a similar layout. A lack of science consoles is NOT equal to a lack of tactical consoles.

Those are my impressions so far.

One thing must go:

1. 4 tac consoles reduced to 3

OR

2. Weapon power reduced to +5

Edit: One thing more; the Bortas is useful to all three careers.
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