Lt. Commander
Join Date: Dec 2007
Posts: 120
If you have any questions, comments, concerns, or suggestions about the Odyssey, please post them here.

Please note: The ship you see in the game is NOT using the final artwork for the ship. We just wanted you to be able to test it and provide feedback on the powers and balance.

Full stats here:
http://startrekonline.com/node/2839

Thanks!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-27-2012, 03:14 PM
Will it have saucer separation? If so, Will it have it's own, or will the refit galaxy's console work with it?

What about the craft? Do we get it as a shuttle, will it be like the Tal'Kyr?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-27-2012, 03:18 PM
the odyssey isn't larger then a galaxy, its just longer. based on the pictures ive seen comparing it to a sovereign and a negvar. its turn rate being low, and its hitpoints being higher because its supposedly so big is invalid.

not all console types are equal, science consoles are completely worthless to non science ships. a cruiser with more science consoles then tactical consoles isnt worth using, the user is handy caped by using such a ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-27-2012, 03:26 PM
Can the extra science console slot be replaced with one universal console slot?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-27-2012, 03:26 PM
When using an alternate skin for testing such as this, do the skins reflect the weapon hard point arrangement of the intended starship?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-27-2012, 03:30 PM
Quote:
Originally Posted by Psi'a Meese
When using an alternate skin for testing such as this, do the skins reflect the weapon hard point arrangement of the intended starship?
we are just using existing ships with adjusted stats, hardpoints will be the same place they always have been on the existing ships
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-27-2012, 03:46 PM
The problem with the Odyssey, as I see it, is that it's an end-game ship that isn't very good at end-game PvE - specifically STFs, as that is really the majority of end-game PvE right now. This lack of capability is particularly galling when compared to the Bortas.

Why is the Odyssey Bad at STFs?
It basically comes down to lack of damage. STFs, as they exist today, require a certain level of DPS to complete optional objectives, and this ship appears to be pretty weak when it comes to hurting things. That's a pretty serious problem for an iconic ship that people will want to fly. Having only 2 tactical consoles is a real hinderance, especially when compared to the Bortas.

You could argrue that increased survivability makes up for less damage, but the truth is that it does not. 15 second respawn timers, combined with the fact that competent escort pilots can tank normal mode STFs means that extra survivability has little to no value in normal mode STFs. Survivability in elite STFs might make up the difference, but not even cruisers can realistically tank elite tactical cubes. Extra survivability doesn't really help when all it means is that it takes you an extra 2 seconds to blow up.

So, what can be done to fix this?
Well, you could change STFs so that having a tough ship actually has some value, but that would likely require a complete STF redesign. It might also move you more toward the MMORPG "trinity" concept than you would like. So, while I would welcome this type of change, I suspect that it isn't really practical at this time.

An easier and faster alternative would be to change the Odyssey design so that it would be better at STFs. This really means more damage. A third tactical console is pretty much required, although additional improvements would not be out of the question, considering the Bortas. That would still leave it 15 weapon power and a tac console behind the Bortas, but at least it wouldn't be completely terrible.

The Console Disparity
A side issue to all of this is the disparity in the value of console types.

Eng consoles are useful even if you have few engineering abilities, as they improve damage resistances, shields, power flow, turn rates, etc.

Tac consoles are useful even if you have few tactical abilities, as they improve your damage - and damage is king in this game.

Sci consoles are only useful if you have a bunch of high-level science abilities, as the only thing they do is buff science abilities. And even then, the long cooldowns means that even then you are probably not getting your money's worth.

One of these things is not like the others...

In order to properly balance ships, Sci consoles need to be improved in such a way that they are still useful when you are not using science abilities - and it needs to be done in such a way that they are beneficial in both PvP and PvE.

The Escort Problem
When designing new ships you, obviously, must take into consideration the existing ships in the game. And when it comes to STFs, it is really all about escorts. They do the most damage (often by a lot), and have the best maneuverability. The price they are supposed to be paying for that is poor survivability. However, that isn't really the case. At least when it comes to STFs, escorts are really no less survivable than cruisers. Due to the way EPtS and Tactical Team work, they typically have no survivability issues at all in normal mode, and nobody's survivability is really sufficient in elites unless you have the tac cubes power drained.

So, even if you fix the design of the Odyssey, this problem is still going to exist. I'm not really sure what to do about it, but I think that it is high time that something be done.

The Star Cruiser? Really?!
I still don't get why you think that people want to fly an upgraded space whale. Unless you are really into PvP healing (a very acquired taste, IMO) then the star cruiser isn't really that interesting of a ship. That's why I don't understand why you would design the new iconic "enterprise" around it. It just isn't very exciting.

Yes, I get that Trek lore dictates that the federation is all friendly and wants to go out an explore the galaxy, but that doesn't really jive very well with a game that is all about blowing up other space ships. Heck, it doesn't even jive with your own STO lore. Isn't the federation under attack by the Borg, Klingons, Undine, etc.? Under those circumstances, why would their new flagship be a toothless exploration vessel? It just fails to make any sense on so many levels.


So, that's my take on it. Hopefully you can do something with it to improve the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-27-2012, 03:54 PM
I play an Engineer healer. The Odyssey is PERFECT for me. But, I know everyone wants what's perfect for them.

I don't need/want a more tactical cruiser. But as someone else suggested elsewhere, a good time to re-evaluate the science consoles.

I (being a lone voice here) do not want a 3/3/3 set-up. I personally just don't see an inherent value in it.

More after some testing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
01-27-2012, 03:56 PM
Can I assume that only a tester with an Admiral 50 is going to be of any help to test Odyssey?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
01-27-2012, 04:14 PM
Quote:
Originally Posted by Vexiom
The Star Cruiser? Really?!
I still don't get why you think that people want to fly an upgraded space whale. Unless you are really into PvP healing (a very acquired taste, IMO) then the star cruiser isn't really that interesting of a ship. That's why I don't understand why you would design the new iconic "enterprise" around it. It just isn't very exciting.
Nothing personal, but whether or not a star cruiser is interesting is a matter of personal opinion. There are players in my fleet that pretty much fly the star cruiser exclusively for PVE. It's not my personal style, but it is for them. (and btw they are REALLY looking forward to getting their hands on the Odyssey for obvious reasons). And I DO see star cruisers in the STFs. I'm sure Cryptic can data mine the player base and see how many players use it.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 09:14 AM.