Lt. Commander
Join Date: Dec 2007
Posts: 120
I would like to know if there is any way of increasing my DPS and have afew questions.

I'm currently using:
Fore: 3x Antiproton dual heavy cannons mk 11 [acc] [crtH] [borg] - as im running STF alot atm.
Photon torp mk x [dmg]z2

aft: 3x antiprotion beam array

Tac consoles: 4x Antiproton Mag Regulator mk x 12 (+26 Starship Antiproton Weapons)

I've tested using overcapping weapon power, my standard is 124 with skills. +5borg console = 129.
+3.2 x3 weapon mods. and my weapon power drops to the same amount even if i remove the 3.2 mods.

I believe they remove the EPS regan way, so i cant use that as an option.

Should i also remove the 4th tac console and use a topr buff? or remove the torp and fit another antiproton?

Is there any consoles i should be using to increase my dps, either tac or engineering?

Also can anyone suggest engineering consoles to be used for my escort please?

Also I've seen people using turrets as extra dps, would these not just coveract themselves as they drain power from my main cannons?

Thank You
Lt. Commander
Join Date: Dec 2007
Posts: 120
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-30-2012, 09:01 PM
Quote:
Originally Posted by kostamojen View Post
Already read this, and it doesnt answer all my questions, like in his build. why do I want an EPS system? In fight its useless.

and i couldnt find anything about turrets power drain

Thanks
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-31-2012, 07:55 AM
Bumping Post
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-31-2012, 08:08 AM
Quote:
Originally Posted by Hicks666 View Post
Already read this, and it doesnt answer all my questions, like in his build. why do I want an EPS system? In fight its useless.

and i couldnt find anything about turrets power drain

Thanks
The thread he posted should actually answer your questions, but ok...

You want more damage? Replace that torpedo with something with a [Borg] modifier, to get the extra 1000 radiation damage with every single torpedo you fire. Replace your aft beams with either 3 turrets or 2 turrets and 1 whatever.

Yes of course your power drain with turrets will be higher than with beam arrays, cause those turrets actually shoot the enemy all the time while your beams will be sitting there doing nothing most of the time. You are flying an escort, your goal is to keep the enemy in your front 45 as long as possible to deal as much damage as possible. As long as you aren't flying a beam escort, avoid as much turning and circling as you can. There is no overlapping arc of DHCs and BAs, so you are either losing damage potential from back turrets while attacking or damage of your torp and DHCs while dancing around and using only 3 beams.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-31-2012, 08:15 AM
Quote:
Originally Posted by decker999 View Post
The thread he posted should actually answer your questions, but ok...

You want more damage? Replace that torpedo with something with a [Borg] modifier, to get the extra 1000 radiation damage with every single torpedo you fire. Replace your aft beams with either 3 turrets or 2 turrets and 1 whatever.

Yes of course your power drain with turrets will be higher than with beam arrays, cause those turrets actually shoot the enemy all the time while your beams will be sitting there doing nothing most of the time. You are flying an escort, your goal is to keep the enemy in your front 45 as long as possible to deal as much damage as possible. As long as you aren't flying a beam escort, avoid as much turning and circling as you can. There is no overlapping arc of DHCs and BAs, so you are either losing damage potential from back turrets while attacking or damage of your torp and DHCs while dancing around and using only 3 beams.
ok kool, Ill get the turrets fitted and change the torp launcher.

Is there any specific engineering consoles to increase the DPS or not anymore? and also should i use the 4xantiproton dmg consoles or use 3x and a torp console?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-31-2012, 08:25 AM
Quote:
Originally Posted by Hicks666 View Post
why do I want an EPS system? In fight its useless.

and i couldnt find anything about turrets power drain

Thanks
The eps system deals with how fast the power levels can charge in your ship power tray. The Dual heavies have a drain of 13% weapons power. the lower your power the lower the dps of your energy weapons. the faster you recharge your weapons power with your higher weapons power then the higher your overall dps. The last thing you want is your power levels to drop to 0 because you will be doing no damage.

I use dual beam bank, 3 dual heavies and 3 turrets on my fleet escort. I use beam overload 2 and 3 for spike damage. My power levels drop but bounce back almost instantly. When My eps was not set up I would drain it to 0 all the time. I rarely do that anymore.

The fleet escort is highly maneuverable so I never bothered with beam arrays in the back because when I am facing some one I want all my weapons to be on them. With the firing arc of beams and Dual heavies you are pretty much in an either or scenario. Turrets also are affected by scatter volley and canon rapid fire so they share the same buffs as your dual heavy cannons.

I chose a dual beam bank over a torp because torps are not affected by the anti proton mags and the dual beam bank is. It is not uncommon to do over 30000 damage with beam overload 3 when you are fully buffed.

Directed Energy Modulation is also a good engineering ability as it adds to your shield penetration of your energy weapons.

This is just my play style. There is nothing wrong with your ship if you like the setup. For me I tend to try for a massive spike damage at the start of the battle. One of the ways I do this is I tend to hit beam overload 3 before Im close to my target to let the clock run down on it. what this does is when Timed correctly the cool down will be almost over when I start firing allowing me to do 2 beam over load 3 and 1 beam overload 2 in about 30 seconds.

As I approach the group I use hit Tactical Initiative, Attack Pattern Alpha, Attack Pattern Omega, Tactical Fleet, Fire on my Mark, Go Down Fighting, tactical team, Red Matter Capacitor and Directed Energy Modulation. the order in which I hit them varies from this order. then I start firing. Usually what ever is targeted is dead in a couple seconds.

Hope this helps.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-31-2012, 08:25 AM
Quote:
Originally Posted by Hicks666 View Post
ok kool, Ill get the turrets fitted and change the torp launcher.

Is there any specific engineering consoles to increase the DPS or not anymore?
Not really anymore. You can go for the Plasma Distribution Manifold, but the rare MK XI only adds +3.5 weapons power. With some points in your EPS skill an EPS console is almost useless as long as you aren't using Beam Overload, so as funny as it may sound, but the best weapon power console is probably the Borg console

The third engineering console next to the Field Generator and an armor console on a Fleet Escort comes down to your power level settings IMHO. If your settings are such, that you can utilize the additional +3.5 from a weapons console without going above 125, fine us it. Like to distribute more power to shields than to engines and get a little bit more turn rate? Put an RCS console in. Better heals? SIF Generator. For me it's personal taste.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
01-31-2012, 08:34 AM
Thanks guys, some nice suggestions. I'm gonna have to sit there and try some of the setups in an STF battle and see how it plays out.

ofc more suggestions are always welcome

im currently using the borg console, find it very useful, ill play with the EPS module and see if i regan any faster but I believe I have the skill points as i Never drop below 101 power level with 3 dual heavys firing, (125-101-125) is my power cycle.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
01-31-2012, 09:07 AM
Enginering Consoles
Console - Engineering - EPS Flow Regulator
+70% EPS
Console - Engineering - Field Generator
+35 SHield Capacity
Console - Engineering - Electroceramic Hull Plating
+35 Plasma Resistance

Science Consoles
Console - Science - Inertial Dampeners
+18 Starship Inertial Dampers
Console - Universal - Assimilated Module
+0.92% Critical Chance
+9.2% Critical Severity
+5 Weapon Power Setting
+9.2 Starship Hull Repair
+9.2 Starship Tractor Beam

Tactical Console
Console - Tactical - Antiproton Mag Regulator x4

I use this with the maco Set

Electroceramic Hull Plating is the console I swap out depending on what I'm doing (mostly stfs at the moment). I carry a row of consoles in my inventory to swap it out (Mostly different resistance consoles). you can even use an RCS Accelerator instead if you want to be more manuverable.
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