Lt. Commander
Join Date: Dec 2007
Posts: 120
# 121
04-11-2012, 11:54 AM
glider against npc's is pretty useless, they are such hitpoint sponges the extra shield damage doesn't mater and they arent smart enough to distribute their shields. now if they were smart enough to distribute their shields that would be different. it can be somewhat helpful in suppressing a cubes regeneration, but not worth the survivability you could get from the borg set.

glider is deadly against other players though, their hit points are finite and any little extra helps, bare hull dies quick. that build looks basically ready for pvp. except loose the torp, get TT1 and use FAW3. borg weapons are not that great in pvp, your just giving up a mod for nothing there.

in an stf run 2 anti plasma and 2 anti kinetic armor, the borg deflector and engine with the maco shield, and the borg console and a field generater in your sci slots.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 122
04-11-2012, 12:12 PM
Quote:
Originally Posted by Captain_Toasty
I use this build myself, its terrific for elite STFs and soaking up agg and dishing out punishment at the same time.

However, im now wondering about the viability of a tetryon glider build, something like this
[...]

Thoughts?
I have made my Excelsior almost exactly like yours with some minor variations.

Weps:
4x Polarized Tetryon Beam Array (swap with 4x PT Dual Beams)
4x PTBA

Dev:
Instead of Deuterium I have an Aux Btty

Con:
Same equipment except I have 2x Field Gens (I hadn't considered Flow Capacitors... oooooh, shiny!)

BOFFS:
Tac: TT-1, APB-1, B-FAW-3
Cmdr Eng: EP2W-1, EP2S-2, DEM-2, A2SIF-3

I think you have a much better layout overall, especially the BOff's but I built her to defend against "OMGWFTDEFIANTPEWPEW" escorts primarily. I want to switch my Engi skills to your setup to see how that works for me and throw in at least one Flow Capacitor.

However to go true STF-style, shields are not the problem, it's the insane hit-points that those ships and structures have. That's why everyone seems to run Antiproton. So I suppose my only real suggestions is to have a second set of stuff just for STF's; a set of AP weapons; go for all DBB's in the front; FAW for the CC spam; switch the armor for 2x Tetraburnium or Electroceramic; and then maybe 2x Shield Emitter Amplifiers or mix Amplifier/Generator in the Sci slot. Just for STF's I'd honestly go with the 3-piece Borg set too with a MACO/Reman or some other high-cap shield.

But for everything else, it's TETRYON TIME, BABY!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 123
04-11-2012, 01:39 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
glider against npc's is pretty useless, they are such hitpoint sponges the extra shield damage doesn't mater and they arent smart enough to distribute their shields. now if they were smart enough to distribute their shields that would be different. it can be somewhat helpful in suppressing a cubes regeneration, but not worth the survivability you could get from the borg set.

glider is deadly against other players though, their hit points are finite and any little extra helps, bare hull dies quick. that build looks basically ready for pvp. except loose the torp, get TT1 and use FAW3. borg weapons are not that great in pvp, your just giving up a mod for nothing there.

in an stf run 2 anti plasma and 2 anti kinetic armor, the borg deflector and engine with the maco shield, and the borg console and a field generater in your sci slots.
Yeah thats pretty similar to the setup I run currently for STFS, AP borg weapons with the MACO shield + 3 set borg. I didnt consider the fact that all the big targets in STFs dont even have shields. Although your comment got me to thinking about the usefulness of a tetryon glider setup for pvp purposes. Thanks for the tip!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 124
04-11-2012, 02:54 PM
Quote:
Originally Posted by Captain_Toasty
Yeah thats pretty similar to the setup I run currently for STFS, AP borg weapons with the MACO shield + 3 set borg. I didnt consider the fact that all the big targets in STFs dont even have shields. Although your comment got me to thinking about the usefulness of a tetryon glider setup for pvp purposes. Thanks for the tip!
ya all the big stationary targets dont even have shields, though it basicly doesn't mater what energy type you use there, it makes very little difference. there are acc x2 tet beam array in the dilithium store, excellent for pvp were the acc mod is by far the most important. loose the torp and use my other suggestions and you should be good in pvp. just have to get used to distributing shields and using certain heals at the appropriate time and stuff like that, all stuff you learn from experience.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 125
04-12-2012, 12:53 AM
I've been thinking about bringing a modified Dragon Oddy to PVE (tank) and PVP (survival) on those days when I'm sick of pwning people with a tac escort. After doing a lot of reading up, I decided for this build using the sci Oddy:

Comm ENG: EPtW1,EPtS2, EPtS3, AtS3
LtCm ENG: EPtW1, ET2, RSP2
Ltnt SCI: HE1, TSS2
Ltnt TAC: TS1, BFAW2
Ens TAC: TT1

Weapons: 1 QTorp + 3 Tertyron beam arrays (Same for fore & aft)

Consoles:

Eng - EPS, Neutronium x 3
Sci - Assimilated Module, Field x 3
Tac - Tert damage x 2


On weapons & consoles:
While the fore and aft torps aren't maximizing the ship in PVE, I believe this weapon layout balances my dps out throughout shield facings, reducing the need for this whale to turn quickly. It also helps deal with escorts who love sitting on one's tail (that's what I usually do against everything on my main ship, even against other escorts), allowing me to use both my offensive skills on them. I will upgrade to antiprotons eventually, but for now I'll settle for Terts or maybe polarons.

I don't think the bonuses from the 3 consoles can touch the amount of survivability 3 neuts + 3 field consoles provide, and this weapon set-up eliminates weak facings (You're always going to get hit by 6 beams or 3 beams and a torp). And I hope this setup has me alive for over a minute, allowing me to stack Sensor Analysis.

On boff skills:
The odd boff skill choices are because I really fly 2 ships and would much rather be good at my day job IE escorting. So I chose RSP2 because the Comm Eng is the same Borg Eng boff on my escort who has to have EPtS2 + EPtS3 as a compromise for both ships. EPtW1 is wasted somewhat on my escort, except in the offchance someone shuts down my weapons, but at least the option is there and I can't slot ET2 into my TT1/TT1 rotation anyway. Likewise, trying to maximize both TS1 and BFAW2 is because I already have a Tac boff on the escort giving me TS1 from his ens slot, adding BFAW2 to him is more compatible.

A possible variant friendly to both cruiser and escort is...

EPtS1, RSP1, EPtS3, AtS3
EptW1, EptW2, ET3

...but this I reckon just screws too much with the power levels, what with 1 putting the shields less than 100 then the next putting it up to 125, and the EPtW also causing weapon power to jump up and down. Does this make a difference?

Another way is EPtS1, EPtS2, RSP2, AtS3, but that would gimp the shield tanking ability too much? Which of the 3 is better?

On combat roles:
I play like a fighter most of the time, so I'm not lacking that thrilling experience, and certainly will NOT try that with a whale! Instead, I intend to fly around in circles, drawing fire and tanking by putting out raw damage. Gives me something different to my escort effectively. But I admit without threat control I will lose aggro on the mob being focus-fired by the fleet. At the very least I have the attention of everything else instead of them running amok, what with all my captain's talent boosts to weapon systems and damage.

In PVP, I hope that people seeing my being a Tac Captain in an Oddy = IZANOOB HIGH THREAT and try their best to kill me first, only to stalemate for a long time while the rest of the team guts them. :p

Any wise words for this unlearned one?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 126
04-12-2012, 02:22 AM
retraining boffs is cheap when you swap ships, dont worry to much about that unless you need training from another player. don't use higher then EPtW1, and adjust your weapons energy down so with EPtW active it tops out at 125. aside from 2x EPtW1 and 2x EPtS2, i would use ET3, RSP2, and A2S3. or you could use RSP1 and EPtS3.

a cruiser firing a torpedo at another player is the most worthless thing in the game unfortunately, 8 beams is the only way to go for pvp, in pve torpedoes can be useful though. you can save youself a ton of skill points by avoiding kinetic weapons entirely, another thing to think about. with the sci odyssey, target someone and do not change targets. over a minutes time you will build up a 33% damage buff against the person you have a constant lock on.

its actually a terribly overpowered ability, personally i would never fly the sci odyssey because of this, its just sickens me that it made it into the game. fighting these ships is extreamly frustrating, if you don't kill it quick they will be dealing so much damage to you that theres no possible way to out heal it. i always run from these when i encounter them, they arent beatable 1 on 1. its the epitome of pay to win, the science bortas is even worse.

remember, once people notice you pop off APA, you will get focused on hard. a tac in a cruiser is supposedly a squishy target, but it depends more on the build and user more then anything. there not going to shoot at you because your the biggest threat.

i would suggest getting 2 at least blue conn officer doffs and 2 at least blue maintenance engineer doffs on your active roster, they will make ET and TT's cooldown near the global, and at least double your survivability. another terribly overpowered thing, but im guilty of using this one. also the best shield distribution doff you can get too, filling out your 5 slots. the shield distribution doff has a chance to like LOL full recharge your shields in like 1 second when you activate the brace for impact skill. doesn't really make sense, but its another extreamly overpowered life saver.

lets see, the eps console is complexity worthless, lose it. put saucer sep, borg, or some other console in its place. for a damage dealing cruiser, i would totally suggest getting the glider with omega engine and deflector with maco shield. or a cap3 covariant, of that very high cap shield you can get from the last klingon arc mission. remember, when using tetryon weapons and the glider, max out flow capacitors, it buffs their damage, and run as many flow cap consoles as you can.

use the borg 3 piece set with a strong shield and as many field generators as you can when running stfs or if your having survivability issues. also on the skill tree ive found it very beneficial to spec 3 into every science resistance skill, except maybe the tier 5 countermeasure skill, also subsystem repair. just 3 into these skills is 54/99, so more then half for quite cheap. that's about it, you just have to learn the rest by playing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 127
04-12-2012, 02:50 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
r

lets see, the eps console is complexity worthless, lose it. put saucer sep, borg, or some other console in its place. for a damage dealing cruiser, i would totally suggest getting the glider with omega engine and deflector with maco shield. or a cap3 covariant, of that very high cap shield you can get from the last klingon arc mission. remember, when using tetryon weapons and the glider, max out flow capacitors, it buffs their damage, and run as many flow cap consoles as you can.
Completely worthless, in pvp and pve? so i should junk them from my ship as well .
Ive been debating this and keep getting mixed opinions on it
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 128
04-12-2012, 03:11 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
retraining boffs is cheap when you swap ships, dont worry to much about that unless you need training from another player. don't use higher then EPtW1, and adjust your weapons energy down so with EPtW active it tops out at 125. aside from 2x EPtW1 and 2x EPtS2, i would use ET3, RSP2, and A2S3. or you could use RSP1 and EPtS3.

a cruiser firing a torpedo at another player is the most worthless thing in the game unfortunately, 8 beams is the only way to go for pvp, in pve torpedoes can be useful though. you can save youself a ton of skill points by avoiding kinetic weapons entirely, another thing to think about. with the sci odyssey, target someone and do not change targets. over a minutes time you will build up a 33% damage buff against the person you have a constant lock on.

its actually a terribly overpowered ability, personally i would never fly the sci odyssey because of this, its just sickens me that it made it into the game. fighting these ships is extreamly frustrating, if you don't kill it quick they will be dealing so much damage to you that theres no possible way to out heal it. i always run from these when i encounter them, they arent beatable 1 on 1. its the epitome of pay to win, the science bortas is even worse.

remember, once people notice you pop off APA, you will get focused on hard. a tac in a cruiser is supposedly a squishy target, but it depends more on the build and user more then anything. there not going to shoot at you because your the biggest threat.

i would suggest getting 2 at least blue conn officer doffs and 2 at least blue maintenance engineer doffs on your active roster, they will make ET and TT's cooldown near the global, and at least double your survivability. another terribly overpowered thing, but im guilty of using this one. also the best shield distribution doff you can get too, filling out your 5 slots. the shield distribution doff has a chance to like LOL full recharge your shields in like 1 second when you activate the brace for impact skill. doesn't really make sense, but its another extreamly overpowered life saver.

lets see, the eps console is complexity worthless, lose it. put saucer sep, borg, or some other console in its place. for a damage dealing cruiser, i would totally suggest getting the glider with omega engine and deflector with maco shield. or a cap3 covariant, of that very high cap shield you can get from the last klingon arc mission. remember, when using tetryon weapons and the glider, max out flow capacitors, it buffs their damage, and run as many flow cap consoles as you can.

use the borg 3 piece set with a strong shield and as many field generators as you can when running stfs or if your having survivability issues. also on the skill tree ive found it very beneficial to spec 3 into every science resistance skill, except maybe the tier 5 countermeasure skill, also subsystem repair. just 3 into these skills is 54/99, so more then half for quite cheap. that's about it, you just have to learn the rest by playing.
Its something like Paratanetic Shield
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 129
04-12-2012, 03:22 AM
Quote:
Originally Posted by KyzarraX
Completely worthless, in pvp and pve? so i should junk them from my ship as well .
Ive been debating this and keep getting mixed opinions on it
only time its helpful is on a ship that uses beam overload, and only a ship that can comfortably use a DBB should be using beam overload.

Quote:
Originally Posted by Cygone View Post
Its something like Paratanetic Shield
thats the one. a cap3, reg-1, for those that didn't snag a cap 3 when they were in the old marks store. christ the ship equipment that came after for emblems and dilithium are crap, just garbage compared to the marks stuff.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 130
04-12-2012, 03:27 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
only time its helpful is on a ship that uses beam overload, and only a ship that can comfortably use a DBB should be using beam overload.

yeah i run 7 arrays on a dread, with 1 torp for e-stf those eps are taking up 2 console slots so if they're really not needed that gives me some more play room for resist and cloak

btw posting here because i use essentially the same type of build with some personal touches
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