Lt. Commander
Join Date: Dec 2007
Posts: 120
# 131
04-12-2012, 05:01 PM
OK having recently been forced to go back to a cruiser from my sci, I'm having trouble deciding what to do with the universal boff slot on my original Odyssey.

LTC Uni: x x x
LT Tac: TT APB
Eng: EP2W RSP EP2S Aux2SifIII
Polarize HE
Sci Team

Using 3x Damage Control Engineers to almost double my engineering slots.

8x beam arrays

Ideally I would have something to turn around, which leaves me with attack Pattern Omega and more tac slots than I know what do to with and running against a 15s cooldown against attack pattern beta, or aux2id which has a 15s cooldown against aux2sif.

Options I've come up with:
FAW APB Target Shields III, as I'm currently specced to max out target x subsystem
FAW FAW APO. This reduces my damage to nothing against 3+ targets
ET, Aux2ID, Extend
ET, Extend, EjWP
Trac, TSS, CPB or TRII

Some of those have more global cooldown problems than others.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 132
04-12-2012, 05:57 PM
Quote:
Originally Posted by Ragnorok21

Bridge Officer Layout:
LT Tac: Fire at Will 1, Attack Pattern Beta 1
Ens Tac: Tactical Team 1 ( If you went with the Tricobalt then you might want High Yield 1 instead, or Torpedo Spread 1 if you went with a Quantum)
LT CMD Eng: Emergency Power to Weapons 1, Engineering Team 2, Emergency Power to Shields 3
CMD Eng: Emergency Power to Weapons 1, Reverse Shield Polarity 1, Emergency Power to Shields 3, Aux to Structural Integrity Field 3
LT Sci: Hazard Emitters 1, Transfer Shield Strength 2

...

Tactics -

Note - You can start the chain with EPTS 3 instead of EPTW 3 if you feel you want to enter the chain on a more defensive approach instead of offensive approach, the only difference will be that you activate the chain with EPTS 3 --> EPTW 3 ---> EPTS 2 ---> EPTW 1.
Okay, I may be missing something, but this chain here has abilities that are not trained in Boffs (Highlighted). 2 EPTS in boff layout, yet only hit it once? And EPTW3? Not in boff layout. Again am I missing something? I want to try this out, but a little confused! -- Oh, and tactics say to hit EPtS 2 which is not listed in either...totally confused!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 133
04-13-2012, 09:30 AM
Quote:
Originally Posted by strysen
Okay, I may be missing something, but this chain here has abilities that are not trained in Boffs (Highlighted). 2 EPTS in boff layout, yet only hit it once? And EPTW3? Not in boff layout. Again am I missing something? I want to try this out, but a little confused! -- Oh, and tactics say to hit EPtS 2 which is not listed in either...totally confused!
That's been edited since it was first posted. I read through the thread a short time ago to see how this build developed, and I'm pretty sure the Boff layout is correct, and the sequence simply wasn't updated to reflect it. It should be:

EPTS 3 --> EPTW 1 ---> EPTS 3 ---> EPTW 1.

In any case, that's what I'm using, and it works great.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 134
04-13-2012, 11:15 AM
Awesome...thanks!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 135
04-13-2012, 07:30 PM
The third level skill on BO's are from training by players who have speced into those abilities. The ones in the build here can be done by a Engineer. If your are not then you can do trades with others who are and they can train them for you. You can train at the bases but they are limited to less than 3rd level skill.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 136 Thank You
04-16-2012, 09:34 AM
I just wanted to take a moment to say thank you, to everyone and especially, Ragnorok21 for this awesome post. I just started playing and this has made my (in game) life so much easier. I went from being a Captain (Eng Cruiser) and getting my butt handed to me over and over again, to actually leading charges now. Thanks again so much.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 137
04-20-2012, 01:49 AM
Quote:
Originally Posted by Ragnorok21
To the Dreadnought community and to anyone who wants to continue to ask questions concerning my builds, and want help building a flagship of their own.... I am still here. Feel free to continue asking questions, and concerning the recent events revolving around Hakaishin and his amazing dreadnought guide; the flammers who feel the need to voice hatred across a peaceful forums page (with the purpose of educating the general STO community), I feel great shame for you guys. Instead of upholding some form of dignity and honor for yourselves and your fellow forum members, you instead feel the need to harass and create drama within the forums. Its a game guys, its meant to be for fun. So just relax and enjoy the game, see you all out there, in the verse.
hello could you tell me what build should i do for an Galaxy Dreadnought for a science Captain please?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 138
04-20-2012, 01:59 AM
To run Tetryon Glider on a cruiser really isn't viable in my opinion. Your lack of maneuverability necessitates beams, and since the glider ability is based on the number of shots fired, it only provides a noticeable boost when used with cannons.

Tetryon Glider amusingly enough, is what let my tac/escort manage to get a kill on Dragon while he was flying this build. It is a great set bonus, just not beneficial to this ship; the survivability buff from the 3-piece borg set or the special abilities of the 3-piece maco are simply too strong to ignore on a cruiser.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 139
04-20-2012, 02:40 AM
Quote:
Originally Posted by Naldoran
To run Tetryon Glider on a cruiser really isn't viable in my opinion. Your lack of maneuverability necessitates beams, and since the glider ability is based on the number of shots fired, it only provides a noticeable boost when used with cannons.

Tetryon Glider amusingly enough, is what let my tac/escort manage to get a kill on Dragon while he was flying this build. It is a great set bonus, just not beneficial to this ship; the survivability buff from the 3-piece borg set or the special abilities of the 3-piece maco are simply too strong to ignore on a cruiser.
beams fire plenty fast too when faw is chained like rapid fire. cannons and beams unbuffed fire the same number of shot when unbuffed, heavy cannons fire less! to say its not viable on a beam cruiser is absurd, its not viable for a beam cruiser not to run the glider anymore. i absolutely swear by the glider on all cruisers, its effect is most useful over time, and they deal their damage over time.

on alpha striking escorts that fire less total shots at their target before they get their kill, the glider doesn't have the opportunity to deal as much bonus shield damage. heavy cannons deal the same extra shield damage that a turret does, its completely dependent on the number of shot fired not the power of the shots fired, thus it works better on damage over time dealers. escorts is what you should just run with the borg set on, cruisers have survivability built into their station setup already.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 140
04-20-2012, 09:22 AM
Quote:
Originally Posted by emtbob
OK having recently been forced to go back to a cruiser from my sci, I'm having trouble deciding what to do with the universal boff slot on my original Odyssey.

LTC Uni: x x x
LT Tac: TT APB
Eng: EP2W RSP EP2S Aux2SifIII
Polarize HE
Sci Team

Using 3x Damage Control Engineers to almost double my engineering slots.

8x beam arrays

Ideally I would have something to turn around, which leaves me with attack Pattern Omega and more tac slots than I know what do to with and running against a 15s cooldown against attack pattern beta, or aux2id which has a 15s cooldown against aux2sif.

Options I've come up with:
FAW APB Target Shields III, as I'm currently specced to max out target x subsystem
FAW FAW APO. This reduces my damage to nothing against 3+ targets
ET, Aux2ID, Extend
ET, Extend, EjWP
Trac, TSS, CPB or TRII

Some of those have more global cooldown problems than others.
With enough Damage Ctrl doffs, I'd be going for:

Comm Eng: EP2W RSP EP2S Aux2SifIII
LTC Uni: TT1, APD1, BFAW3
LT Tac: TT1 APD1
Lt Sci: HE1 TSS2
Ens Uni: BFAW1

APD is a hybrid tanking buff *** DPS buff for anyone you anger. You may or may not want the BFAW1, so feel free to swap with TSS1.

Also, with enough DCDoffs, you can do what I call a Dragon Escort:

Lt Eng - EPtW1, EPtS2.

Or a Fleet Escort would have:

Lt Eng - EPtW1, Aux2Struc/RSP1
Ens Eng - EPtS1.
Comm Tac: TT1, APD1, BFAW3, APD3
LtC Tac: TT1, BFAW2, APO1
Lt Sci: HE1, TSS2.

The hybrid of the STF Unorthodox Escort build and the Dragon build runs 7 beams, and I think you can dpstank STFs in this.
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