Join Date: Jul 2012
Posts: 6
# 181
08-19-2012, 10:21 AM
Like stated in elite stf's the escort is likely the better choice. That said the vast majority of people run Normal level stf's and in PUGS. Personally, for me the Dragon seems to be a better choice. The unknown quality of the player you will be with, and what could likely be a very substandard fit leads me to need the tank abilities of the Cruiser far more than the DPS of the escort. If I can show some people that things like extended shields etc are pretty handy to have in a group environment all the better for everyone. While I am normally in a Armitage, the Dragon gives me a something fun to play with in normal stf's that can help make up for a sub optimal team and layout.
Career Officer
Join Date: Jun 2012
Posts: 2,052
# 182
08-25-2012, 04:25 PM
Any opinions on if the Wide Angle Quantum Torpedo Launcher should be fore or aft?

"Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference." - James T. Kirk
Join Date: Aug 2012
Posts: 29
# 183
09-09-2012, 04:45 PM
I have used this build or a variation of it, for three toons. If you beginning. Its a good cruiser build. two thumbs up.
Join Date: Jun 2012
Posts: 1,764
# 184
10-16-2012, 07:33 PM
Originally Posted by darkjeff View Post
Any opinions on if the Wide Angle Quantum Torpedo Launcher should be fore or aft?
Fore, to help with your decloaking attack as a fully buffed Lance usually takes down a facing, but leaves the hull intact. Adding torps make it sweeter.

One thing I find however is that the Dreadnought is no longer able to one-shot anything. Maybe gear is getting better or doffs are getting crazier. I find that buddying up with a FTER, then coordinating the decloaking alpha strike, works wonders. Though the flipside is that this trick hasn't worked on the same team more than twice as its pretty damn obvious that a) the Defiant has gone missing and b) oh wait a cruiser has disappeared!

Avoid EWP like the plague. It is literally a space plague anyway. It disrupts your cloak and the DNC being so massive you tend to fly right into it if the Armitage captain guessed your approach correctly.
Originally Posted by Lt. Comm. Pion
What should I wish upon the endless universe;
To be able to smile and forgive everything;
That's right, if we light up the dream in our hearts without averting our eyes;
We should be able to walk whatever tomorrow comes...

I am V. Adm. Kha Yuung, and I approve of this message.
Career Officer
Join Date: Jun 2012
Posts: 13
# 185
11-01-2012, 03:34 AM
So I've finally got enough cash to buy some good doffs to help with my dragon dreadnought build. I was going to use the suggestion to use 3 warp core engineers and 2 damage control ones but I cant it wont let me . Tells me I cannot equip more than 1 item of that category, any ideas ?
Career Officer
Join Date: Jun 2012
Posts: 168
# 186
11-11-2012, 06:25 AM
Has anyone looked at building a Dragon Flagship using the Regent Class Assault Cruiser Refit? My build of it isn't optimal as of yet but this is what I have so far:

Weapons Fore:
2x Phaser Beam Array Mk XI [CrtD]x2
1x Phaser Beam Array Mk XI [Dmg]x2
1x Wide Angle Quantum Torpedo Launcher [Acc] [CrtH] [Arc]

Weapons Aft:
4x Phaser Beam Array Mk XI [Dmg]x2

Deflector: Positron Deflector Array Mk XI [PrtG] [Stl] [Gra]
Impulse: Jem'Hadar Combat Impulse Engines Mk X
Shields: Covariant Shield Array Mk XI [Ap] [Cap]x2

Weapons Battery
Auxiliary Battery
Engine Battery
Subspace Field Modulator
(I don't have Red Matter Capacitor Because I didn't get the Collectors Edition)

Engineering Consoles:
1x Neutronium Alloy Mk XI (Rare)
2x EPS Flow Regulator Mk XI (Rare)
1x Antimatter Spread

Science Consoles:
1x Point Defense System
1x Metreon Gas Canisters

Tactical Consoles:
3x Phaser Relay Mk XI (Rare)

Lieutenant Universal Station:
Transfer Shield Strength I
Hazard Emitters II

Lt. Commander Tactical Station:
Beam Fire At Will I
Tactical Team II
Attack Pattern Beta II

Ensign Tactical Station:
Tactical Team I

Commander Engineering Station:
Emergency Power to Weapons I
Reverse Shield Polarity I
Emergency Power to Shields III
Extend Shields III

Lieutenant Engineering Station:
Emergency Power to Weapons I
Engineering Team II

Yes I know I need to work on this ship some, the Bridge Officer Layout is lacking a bit and the weapons, consoles, deflectors, impulse, and shields all need to be upgraded. But it is the best layout I can achieve for this ship at the current time. But at the same time, I was wondering if anyone else had thought about the Dragon Flagship build for this vessel?

Last edited by helixsunbringer; 11-11-2012 at 06:30 AM.
Join Date: Jun 2012
Posts: 1,427
# 187
11-11-2012, 06:46 AM
C-store Sovvy (Regent):

Ens. Tac:
Tactical Team I
Lt. Com. Tac:
Fire at Will I, Attack Pattern: Beta I, Beam Overload: III

Com. Eng:
Emergency Power to Shields I, Auxiliary to Battery I, Reverse Shield Polarity II/Eject Warp Plasma I, Directed Energy Modulation III (ES III if you want to be more team-y but I assume you're looking for a murder boat)
Lt. Eng:
Emergency Power to Auxiliary I, Auxiliary to Battery I

Lt. Sci (Uni):
Transfer Shield Strength I, Hazard Emitters II

Weapons (you can slot the torp in if you enjoy its gimmick):

Fore: 3 x Beam Array + 1 x DBB, choose your favorite color
Aft: 4 x Beam Array, choose your favorite color

Eng consoles:

3 x Neutronium, 1 x RCS

Sci consoles:

Borg, Tachyokinetic Converter (or a Field Generator)

Tac consoles:

3 x Energy type


Weaps batt, Aux batt, Shields batt, Subspace Field Mod


3 x Technician DOffs in your Active Space tray

This build is focused around hitting Auxiliary to Battery as often as possible. With your Technician DOffs (purple are best, but blue will do), this will do two things:

1. Bring all of your powers to their global cooldown;
2. Keep your weapons primed, your shields rock solid and your engines roaring.

This means you can effectively double your tactical strength, throwing out copies of TT, AP: B and BO as if you had more than one slotted. It also dovetails very nicely with DEM III because DEM scales based on your weapons power, and yours is almost always going to be either close to the weapons cap or above it. You can also get away with just the one copy of EPtS because you're constantly lowering its cooldown to the point where you're effectively running two.

It takes some getting used to, but basically you use your copies of Aux2Bat for going on the offence and you use your EPtA for recharging your aux for your Sci heals or whatever. You can also use EPtA to give yourself an even stronger power levels buff from Aux2Bat, because the latter scales on your current auxiliary power at the time of activation.

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples

Last edited by shimmerless; 11-11-2012 at 06:50 AM.
Career Officer
Join Date: Jun 2012
Posts: 168
# 188
11-11-2012, 07:48 AM
Shimerless what Shields, Deflector, and Engines would you suggest for that build?
Join Date: Jun 2012
Posts: 1,427
# 189
11-11-2012, 08:21 AM
Good question, you can go two-piece MACO (shields and deflector), one-piece Omega (engines) for tankiness or you can go two-piece Omega (engines and deflector), one-piece MACO (shields) for a little extra kick.

You can also go with the Cov ResA Fleet shield, the [Turn]x3 Hyper-Impulse engines or the delicious Positron [Grav][Ins][ENG][HullR] deflector, but these are a bit pricey and more difficult to get.

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Career Officer
Join Date: Jun 2012
Posts: 168
# 190
11-11-2012, 08:25 AM
also what is and where do I get the Tachyokinetic converter?

(sorry been absent a bit lately, mostly been playing Final Fantasy XI lately)

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