A Hargh'peng torpedoe works fine, i personally choose the Tricobalt because your in a big slow cruiser, and tricos have the 1 minute CD, harpengs cd is much faster which kinda forces you to turn to be in that frontal arc, but since the trico is on such a long cd it allows me to have the luxury of firing it off, when every i feel like it. Since all your damage is gonna come from the broadside 7 beams set up....I highly recommend the tricobalt, but the Hargh'peng works perfectly fine.
To the Dreadnought community and to anyone who wants to continue to ask questions concerning my builds, and want help building a flagship of their own.... I am still here. Feel free to continue asking questions, and concerning the recent events revolving around Hakaishin and his amazing dreadnought guide; the flammers who feel the need to voice hatred across a peaceful forums page (with the purpose of educating the general STO community), I feel great shame for you guys. Instead of upholding some form of dignity and honor for yourselves and your fellow forum members, you instead feel the need to harass and create drama within the forums. Its a game guys, its meant to be for fun. So just relax and enjoy the game, see you all out there, in the verse.
He probably went too far with that video, but it was just time for a joke! We've all to remember that we are only playing a game and teasing is normal, but I've seen an excessive and very bad reaction by some of the PvP community...
Hey Rag, can you trade the threat generation for lets say more projectile weapon damage in level 2 (maybe not level 5) Just running the numbers but you could have more padding for a torpedo crap run after a full broadside if you put 5 in torpedo damage and level threat down to 3. I just dont see how the passive DRB actually helps or maybe you could enlighten me?
I just personally like torpedoing the crap outta my opponent, do you also know of any alternative torpedo builts that would be good. Im currently a rear engineer (40)
This isn't far off of what I do with my Excelsior now, the core of it being back-to-backing emergency to shields/weapons and spending the spare elsewhere. Only kicker I've found with that's when you get subnuked, but I hold RSP1 in reserve for precisely that eventuality. I also have science team with hazards instead of TSS as that'll clear the subnuc and allow me to get back to the back-to-backing faster. I also use BO3 instead of FAW3, it hits rather hard.