Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
02-08-2012, 11:17 AM
Tthis build is awesome. I changed it a little for my play style obviously but still thanks so much for the starting point. Since I changed, my dps and healing have both gone up.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
02-08-2012, 11:20 AM
[quote]
Quote:
Originally Posted by Ragnorok21
I notice you ahve 6 points in SS Energy Weapon Specialization. What is you opinion on wether or not it is useful?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
02-08-2012, 11:22 AM
Quote:
Originally Posted by badnewsoit View Post
Tthis build is awesome. I changed it a little for my play style obviously but still thanks so much for the starting point. Since I changed, my dps and healing have both gone up.
What did you do. I find in PVP with my Odessy I cant seem to punch thru the shields..but I am one hell of a tank. Tell us what you changed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
02-08-2012, 12:18 PM
Quote:
Originally Posted by cptcisco
What did you do. I find in PVP with my Odessy I cant seem to punch thru the shields..but I am one hell of a tank. Tell us what you changed.
I'm at work so bear with the brevity of this answer. The shields are still a problem when it comes to other cruisers. In the four pvp bouts I ran last night the escorts and sci ships popped really fast if I could get the broadside. What I changed was mostly cosmetic. I donít run with torps so I put a second DBB up front and I went with phasers since I like the proc. I have also kept the borg set for the shield regen and the regen sequencer although, I may change out the deflector later. I use one each of EPS regulator, Rcs console, field emitter and sif genny. When I get home I will try to post the results of my combat logs from pvp as well as stfs. Also, I do not have any mark 12 items.

It seems that so far I am averaging 2156Dps. To calculate this I just parsed the combat log for the following:
Cure 1807 Dps
Infected 2239 Dps and 2422 Dps
I cheated a little by using infected twice but since combat was broken between the cubes. I still think it is a fair approximation.
Averaging them out I got 2156Dps. I totaled approximately 3.4 mil damage.
For pvp honestly i have gotten killed so fast today that there is no way to give a accurate view.
Still testing
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
02-10-2012, 08:06 AM
Bump for Sticky?! People keep asking for builds, this is a great summation for a lot of cruisers!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
02-10-2012, 08:15 AM
Hey, is this build as effective in PvE as it is supposed to be in PvP
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
02-10-2012, 08:48 AM
Quote:
Originally Posted by Mac77
Hey, is this build as effective in PvE as it is supposed to be in PvP
I can tell you one thing from my experience, if a build is effective in PvP, then sure it's effective in PvE also.
Regarding Dragon builds, i have a similar build on my Excelsior (Eng) for a long time, tweaking it here and there and it's a pretty solid one. I just can't get right to be as lethal as it was before season 5, but i'll keep working on it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
02-10-2012, 01:13 PM
Hello,

I came back playing STO after leaving just right after release 2 years ago (i'm a lifetimer) after reading this post i tryed to adapt the build to my Galaxy Class cruiser and i came up with the following:

EPTW1, TACTICAL TEAM 2, EPtS 3, ACETON 3
EPTW1, EPTS2
TORP SPREAD 1, TACTICAL TEAM 2
SCIENCE TEAM 1, HAZARD 2

Using a 3 Phaser beam + 1 quantum torp aft and 3 Phaser beam aft relaying on broadside fighitng.

With my ship and current skills (i'm lvl 38) i can keep 125 weapon power and about 115 shield power and this gives me a very good damage and survaivability.

After some attempts i ended up with a Keybind on space bar that does the following:
Fire all Weapon + Balance shields + WPTW1 + EPTS3 + EPTW1 + EPTS2

Spamming the spacebar most of the time make the build very easy to use, i'm very confortable with it and I'm looking forward to doing the same outfit on the Sov i'll get tonight
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
02-10-2012, 03:29 PM
any chance of making an engineer build for the odyssey?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 40
02-10-2012, 05:23 PM
Wouldn't having Energy Modulation help with shield penetration when you have a high beam loadout? The BOFF ability scale with Weapon Power level right?
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