Lt. Commander
Join Date: Dec 2007
Posts: 120
# 61
02-27-2012, 09:40 AM
Quote:
Originally Posted by Cross82
I have teamed with the 12th fleet before and when I was joining them in Elite STF's we was getting them done in around 8-9 mins, Giving the fact I wa not part of their normal team and odds are was holding them back I don't see how they could not get them done in 6 mins. I never did Cure with them so I'm not sure how they run that.
Were you doing infected? because that is the easiest one, and many people can do it quickly. KA is similar. And what you mean is you had 5-6 mins left on the clock for the optional when you finished infected for example. But realize that the clock doesn't start until you kill the cube + spheres or tac cube at the beginning. Basically you're not counting actual time spent in the stf, just the optional clock, so the actual amount of time spend in infected wasn't 9 mins, but more like 10-12 mins.

I mean, just to fly from part to part on the maps takes a couple mins, so it is very unlikely that any stf can be completed in 6 mins, but if you (or your 12th fleet) can, I'd be very interested in seeing a video of this, as it is very impressive. Otherwise though, I'd have to consider this is a complete lie.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 62
02-27-2012, 11:05 AM
Cure can be done in less than 6 Minutes, Infected in under 7 mins and KA in about 10.

Here are some vids I've recorded for a guide to elite STFs on a German community site.

STF - The Cure Space Elite - Speed Run in 6:20 mins.
STF - Kithomer Accord Space Elite - in 10 Minutes
STF - Infected Space Elite - Speed Run in 7:20 mins
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 63
02-27-2012, 03:13 PM
While I am far less experienced in the 12th Fleet, I have seen videos. There is no reason to lie... the fast time is really not meant by the posters to be a self-aggrandizing act.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 64
02-27-2012, 06:08 PM
I am not sure if you have trouble telling time or not but to debunk the BS 6 minutes, here is one of the best

"proof" i can share. http://forums.startrekonline.com/sho...d.php?t=253921

In the first video if Infected ground Elite, they clear the optional in 10:15 at break neck speed with no hiccups or deaths. Here is my proof on BS . Watch them all, they have the bragging rights and prove the real fact of high-performance team work.

Again to all new players reading this great thread, NO STF can be beat in 6 minutes. Great ship advice here from the OP.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 65
02-27-2012, 09:25 PM
Quote:
Originally Posted by Hellspawny View Post
Cure can be done in less than 6 Minutes, Infected in under 7 mins and KA in about 10.

Here are some vids I've recorded for a guide to elite STFs on a German community site.

STF - The Cure Space Elite - Speed Run in 6:20 mins.
STF - Kithomer Accord Space Elite - in 10 Minutes
STF - Infected Space Elite - Speed Run in 7:20 mins
Watched the video, and Cure was indeed 6 mins. It was very interesting to watch. However even as I admit the 6 mins timer is possible, it is only possible when you are dedicated to beat it as quickly as possible, i.e. all tac, escorts or cruisers, with large amount of AoE.

Under less than these "ideal" conditions I believe it is unlikely. Such as a normal run, with a few sci/eng captains, with a sci ship or two thrown in the mix. It is analogous Bugatti Veyron as it can go up to 250 mph under ideal condition, however it is unlikely that on any given day that anyone will ever do 250 mph.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 66
02-28-2012, 02:12 AM
Quote:
Originally Posted by Cyell
Under less than these "ideal" conditions I believe it is unlikely. Suck as a normal run, with a few sci/eng captains, with a sci ship or two thrown in the mix. It is analogous Bugatti Veyron as it can go up to 250 mph under ideal condition, however it is unlikely that on any given day that anyone will every do 250 mph.
Indeed, if you queue with a PuG, you'll never get near those times. But with a dedicated team you can easily top those numbers. My vids are from some above average runs but certainly not the fastest (I sucked and blew up twice on The Cure i.e.). Beating the clock isn't the goal, getting prototype salvage is.

But on the topic I'd suggest to farm some Disruptor / Plasma hybrid arrays. Their damage tops Mk XII [Borg] stuff and you sacrifice just 2.5% accuracy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 67
02-28-2012, 07:07 AM
Well. there is a cooldown.

If you beat every elite including space AND ground, there is time enough to complete a STF mission at average of ~10 mins.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 68
02-28-2012, 01:22 PM
Quote:
Originally Posted by Ragnorok21
And for all the Engineer Captains out their who want to do the same style build, here is a version that works for you.

Character Class: Engineer Captain

Type of Ship: Advanced Heavy Cruiser Retrofit

...

Deflector: MACO Deflector XII
Engine: Aegis Engine Mk X
Shield: MACO Shield Mk XII

...
The setup itself is pretty standard cruiser IMO, but the cycling of two different EPT skills was new to me, and it's working great, so thanks a lot!

After 2800 though, wouldn't the Jem Hadar engine be even better than the Aegis engine? It has higher turn rate and +2.5 weapon power.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 69
02-29-2012, 08:00 AM
are the specs on op the updated specs?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 70
02-29-2012, 08:25 AM
and how would you ru this build on a eng/ody set up. for example, maybe i wont need so many flow regulators since i have tranfser EPS and i have a red matter cap.
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