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Lt. Commander
Join Date: Dec 2007
Posts: 120
The PvP experience is, for me as a relatively new (3 weeks) player, quite strange. Or should I say, just unbelievably (and for me, unplayably) fast.

I have played myself through the Missions and now have a Vice Admiral with a particularily beautiful Assault Cruiser, which, if I am not mistaken, is supposed to be a rather tough ship.

But in PvP, I rarely survive a few seconds (!) under enemy fire (sometimes so fast I barely notice what is happening), while on the other hand, even in duel situations where obviously no other ships but the one I am fighting is involved, even escorts seem to endure everything, constantly reloading their shields and generally seeming not very much like the glass cannons I would expect them to be.

So, obviously I am overlooking a great deal of things, and maybe my character is not an optimally min-maxed choice (but I think I am aware of the relevant points). But that is not what I want to talk about. I want to give you an idea how this looks for me, as a rather new player.

What I am doing: I have a Mk XII covariant shield array, 4 phaser cannons fore, one Mk X phaser turret, two Mk X phaser beam arrays and one Mk XI transphasic torpedo aft. 3 Mk XI Phaser relays, 1 Mk XII neutronium alloy armor, one Mk XII field emitter, two different weapons energy boost consoles. DPS figures given from the game seem quite impressive.

I put all power to the weapons. My shields are claimed to be close to 8900 in the game when at max... but they are down in no time - but even if I put more power to the weapons, I suppose getting an extra 100 or so shield regen every 6 seconds would not matter at all. My hull is beyond 50,000 hit points.

Yes, I have several boff and captain powers that will heal me, and if I am fast enough to use some of them before I die so incredibly quickly, they prolongue my fight by a second. They do not, however, change the outcome.

Of course, it is quite possible that I could, with much good advice and a few dozen hours of training, be on the dealing side instead of on the receiving side of such a second-or-two-long battle. But a fight that lasts seconds (after PvE/Episode fights that are more in the minutes range) is not fun to me.

I mean, this is supposed to emulate Star Trek, where captains have time to exchange 30-second-messages on the main screen during a battle, where they think a full minute and even briefly discuss their options with their bridge crew before they actually shoot back, where they lead a fight by saying things like "emergency power to shields" (and I mean literally - first they say that, then it is executed, and that actually helps in the battle). But in such PvP battles, nobody has time for saying things, hell, there is actually not even time for using the mouse - use hot keys or you die even quicker.

Obviously, the game (at least when actual humans play on both sides) does not emulate the battles of the TV show, it does not even really try to, or so it seems. That is very sad.

But it wouldn't be that bad if the fight would be actually exciting for a relevant length of time - but is is decided so quick that (without the sadly illusion-destroyingly quick respawn) it just leaves no time for real excitement.

YMMV, of course, as always. But I guess at such speeds of combat, I am out of PvP, now knowing that PvE is only fun because the engine is so inconsequential that one has time to actually enjoy the fights.

If asked how to make it playable in PvP for me, my suggestion would be to simply slow down the battles by a factor of ten.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-06-2012, 02:52 PM
I read trough this quickly, i dont really have time to do a long post right now but it does sound like you could use some help with your build etc.

be sure to join OPvP
http://forums.startrekonline.com/sho...d.php?t=178955

and check this thread out, it was just last week and talks about some things that you should keep in mind as a cruiser
http://forums.startrekonline.com/sho...d.php?t=249906

good luck
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-06-2012, 02:59 PM
Quote:
Originally Posted by thumappp
I read trough this quickly[...]
Yes, obviously. Because, no offense, but I think you may be missing the point. ^^
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-06-2012, 03:04 PM
Quote:
Originally Posted by sophlogimo

But in PvP, I rarely survive a few seconds (!) under enemy fire (sometimes so fast I barely notice what is happening), while on the other hand, even in duel situations where obviously no other ships but the one I am fighting is involved, even escorts seem to endure everything, constantly reloading their shields and generally seeming not very much like the glass cannons I would expect them to be.


If asked how to make it playable in PvP for me, my suggestion would be to simply slow down the battles by a factor of ten.
I'm glad no one is rly asking you. No offense intended, but you're still on the upswing portion of your learning curve.

Some of us have been playing (not just PVE, but the PVP you particularly refer to) for over 700 days. We will not slow down. Rather, it seems, you must speed up.

Again, no offense intended. It took me leveling up THREE fed admiral characters before I felt like I wasn't a total noob.

I guess what I'm trying to say is, Don't Worry. Keep @ it,

^^
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-06-2012, 03:09 PM
all your problems are related to inexperience. You are going against people who are specced in all the right space skills, have the best possible build, BOFF powers/gear after having spent two years or at least many many hours tweaking, testing, adjusting. And you a newcomer by your admission expect any different? A more appropriate title would be, help me a noob to PVP.

It says nothing of game design, and quite frankly the title on your post is not deserving of any help.

However should you wish to repent of your sins (since the actual content of your post isnt as offensive as the title), the people in here will help you.

Some things to bare in mind, to help you adjust.

Firstly you cannot expect to survive under focused fire from an enemy team, with only your heals. Your team would need to help you heal and buff your resistances in hull and shields. Secondly the game will never be five minutes of continuous pounding of shields. Thirdly, pvp involves a lot, and alot is going on. It is almost very twitch based, who am I kidding, it is 90% twitch based except that you do not have to manually aim weapons, even though you have to get people in your arc...

You have positioning to manage, your powers/boff powers, you have to keep track of so many things, your cool down timers, your status etc etc... it is overwhelming for new people. Because its not uberlol pve, where you have time to sip earl grey while 6 ships pound you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-06-2012, 03:25 PM
Quote:
Originally Posted by Cruis.In View Post
all your problems are related to inexperience.
This. It's not your fault at all, and most of us here would be more than happy to help out.

Give us a copy of your build (skill points aren't necessary, but it couldn't hurt either) and we'll give you a few pointers.

The first thing I can say though, is don't give up. PvP is acompletely different environment than PvE and what often works well in PvE won't even scratch anything in an Arena. Take some beatings, learn from your mistakes, and in no time, you'll be dishing it out as well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-06-2012, 03:25 PM
So...are you looking for help or just a Platform to complain? If its help your after, there are plenty of us that will help you. If its a platform, you won't find many sympathetic ears here my friend. We all took our lumps and had to humble ourselves enough to learn to become better players that can keep pace with the flow of pvp. Pvp is far from cannon and what your describing sounds like submarine warfare in space.

If you'd like some help, I'll be on later tonight and would be happy to help. Send me a pm and I can walk you through some tips and layouts that will help. if you've got teamspeak, your welcome to hop on ours so we can chat.

Edit: damn you guys reply quickly...lol. Can't keep up with ya on my iPhone while I'm driving. Like previously stated, stick to it. If you can become even half decent at pvp, you'll easily already be in the top 10% of players in all of Sto. Honestly, probably more like the top 5%
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-06-2012, 03:32 PM
I seem to have not made my point clear, or maybe the expectations some people have while reading are a lot different from what I wrote. Let me try to clarify.

Quote:
Originally Posted by Cruis.In View Post
all your problems are related to inexperience. You are going against people who are specced in all the right space skills, have the best possible build, BOFF powers/gear after having spent two years or at least many many hours tweaking, testing, adjusting. And you a newcomer by your admission expect any different? [...]
No. I don't. I really don't. I would fully expect to be defeated, new at this game as I am.

What I do expect is that, just like in the TV show, 30 seconds of plain inaction won't kill me ever. Because it should simply not be possible (at least if your shields are up), as this is supposed to be Star Trek. But eating away all of a really heavy cruiser's shields on one side within two seconds, sometimes less? Have you ever seen that on any of the TV shows?

The outcome might be the same. But it should just take longer, so that you have time to do what the captains in the show do: Think and calmly give orders. There should be time to think during the battle. But there is none. This is what disappoints me.

I simply cannot imagine any situation where battles like those PvP battles can actually be fought by a multi-people crew, directed by verbal orders, instad of a single person hastily pressing buttons.

This is no complaint about the tactics of other players - I am sure you have all great expertise on this to offer. It is a statement about why the game design is not emulating Star Trek (at least not without fudging a bit with the PvE AI) for me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-06-2012, 03:38 PM
My bad, apparently I misunderstood. It's clearly a platform you were looking for. Wrong forums. You'll get much more support over in the pve forums ;-)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-06-2012, 03:42 PM
What I do expect is that, just like in the TV show, 30 seconds of plain inaction won't kill me ever. Because it should simply not be possible (at least if your shields are up), as this is supposed to be Star Trek. But eating away all of a really heavy cruiser's shields on one side within two seconds, sometimes less? Have you ever seen that on any of the TV shows?

^ What this says ^

"PvP is non-canon"

Correct. galaxy x zooming around with cloaking, massive cannon burst fire, it's not canon, people do whatever it takes to win, not what corresponds with lore.

PvP is unbalanced, we all know this. These people are offering their help to you.
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