> > > Hi Captains! The team continues to investigate an issue where some players may be stuck on a loading screen. We appreciate your continued patience! < < <
Jolan tru Captain!
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- The Star Trek Online Team
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
I have seen the scheduled updates involved in this patch, and I must say I am really disappointed. You plan to make all the elite STF's easier for the community, when it is not necessary at all. Myself and all my friends already can get through every STF without much problem.. maybe not complete the optional every time, but always get through it. Why? Because we learned how to properly play the game, and utilize all the skills of our classes.
But instead your probably listening to a group of players complaining about how hard it is because they likely always run with strangers, and never have actually tried to learn how to play the game. So of course its too hard for THEM. So rather then nerfing the game for players who don't want to bother learning how to play in the first place, why don't you just find a way to make them actually learn how to play. It would be better for the community as a whole if there were more skilled players out there to enhance PVP as well as PVE.
That's just my two cent's though.
As a returning player I have to agree.
I bought the game at release and played for months leveling up two admirals before getting my fill.
The F2P brought me back and I so far been very pleased.
In the past week I have managed to aquire everything I need for a Veteran Set by doing the STF's as they are. I played normal at first and moved up to elite in no time at all.
As it is they are not hard at all. Somewhat challenging at first, but you get over it.
the STFs are probably made easyer, because the average FTPer, is not as skilled as the older players, and the staff is trying to still please at least 50% of the players. forceing the hardest parts of the game to become easyer.
(it's a tactical move, that benifits the game more than not, till the new FTPers actualy use their slow learning curves and recach a skill, that makes them with it was harder, then the staff will most likely raise the difficulty back up, or add a even harder mission.)
my bet is on harder but diffrent missions in the future, and that are probably already being pland. the lower difficulty on current high end missions, is most likely to make them the new 2nd hardest missions (like lowering the required level to start a mission just before or as a new mission is released, that has the old mission's starting level as it's starting level)