Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Field Generator Nerf!!!
02-02-2012, 06:25 PM
OK, I was ok with the console being converted to a sci console, because science has become the defacto profession associated with shields.

But the stat change from +35% Shield HP to
+ 35 to Shield Subsystem

which makes it a flat bonus, and about 1/3rd of its original value

Seriously? WTH!?

whats teh community sentiment, you agree, disagree, angry, etc?

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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-02-2012, 06:37 PM
The original was far too powerful to begin with. It was an utter necessity to be competitive. Leaving it so overpowered and shifting it to the Sci slot wouldn't have fixed it, either, since most folks use Sci for dump consoles anyway; it would just open up a slot for another power console or an armor plate console or something.

As much as I dislike nerfs, this one was necessary. :\
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-02-2012, 06:57 PM
Using myself as a model my base shield was 8,854

with the old version, I had 11,952.9, that is + 3,098.9

the new version: 9589 that is + 735

that is a 23.72% of the original console, or a 76.28% LOSS of power, the console is now pretty much USELESS. How can you defend that?

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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-02-2012, 07:00 PM
It's been said in a dozen other thread, the shield console value is a bug that is being fixed. Probably in tonight's patch.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-02-2012, 07:04 PM
Quote:
Originally Posted by STF65
It's been said in a dozen other thread, the shield console value is a bug that is being fixed. Probably in tonight's patch.
really???

Oh sweet baby Jesus thank you.

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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-02-2012, 07:07 PM
bug. should be fixed today. if not, tommorrow.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-02-2012, 07:09 PM
This is what I like about Geko...very hands on.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-02-2012, 07:23 PM
Quote:
Originally Posted by CaptainGeko
bug. should be fixed today. if not, tommorrow.
is it going back to its old value, or is it going to be nerfed just less so?

btw, thanks for the reply so quickly Geko

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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-02-2012, 07:27 PM
Quote:
Originally Posted by Jexsam View Post
The original was far too powerful to begin with. It was an utter necessity to be competitive. Leaving it so overpowered and shifting it to the Sci slot wouldn't have fixed it, either, since most folks use Sci for dump consoles anyway; it would just open up a slot for another power console or an armor plate console or something.

As much as I dislike nerfs, this one was necessary. :\
I agree with this 100%. Too bad it really is a bug.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-02-2012, 07:56 PM
Quote:
Originally Posted by CaptainGeko
bug. should be fixed today. if not, tommorrow.
And for those of us who had it overflowed and now have consoles that are akin to paperweights because we've essentially "lost" slots? Is the fix for that coming tomorrow too?

Or am I going to have to buy a bunch of new consoles again, you know, since I already had most of my Science consoles turned into paperweights thanks to last Science console "fix."
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