Lt. Commander
Join Date: Dec 2007
Posts: 120
# 41
02-09-2012, 03:32 PM
Quote:
Originally Posted by DudeBGuy View Post
After today's patch the texture and map artifacts are gone, but the buzzing is still present.
Yep, still here, and they seem to be... louder.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 42
02-09-2012, 11:41 PM
I just want to throw my hat into the ring and say this affects me too using my onboard sound at 7.1.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 43
02-10-2012, 03:46 AM
I also experience this issue. If it helps the developers, my soundcard is a Xonar Essence STX. My onboard sound is disabled.

HOWEVER I worked out how to fix the issue for myself. On my Xonar Control Panel, if I set the Audio Channels field to '2 channels', '4 channels' or '6 channels' the buzzing noise stops.

I originally had this set to 8 channels and have had no buzzing issues anywhere else in Star Trek Online or any other game.

To anyone trying this solution, for me when I changed the channels I had to restart the game as all the in-game audio would stop when I changed the Audio Channels setting whilst the game was running.


Also, when the buzzing noise is in effect, it seems to change as you move around the Promenade indicating it may be a particular background sound that is being distorted. I can hear other Deep Space 9 sounds above the distortion.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 44
02-10-2012, 06:00 AM
you hear it too? I'M NOT THE ONLY ONE!! [dances around with ear-plugs in his ears]

i've been hearing this since i patched, and upgraded to 7.1 surround sound. been driving me crazy for weeks now.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 45
02-10-2012, 07:36 AM
Frost, any ideas what is causing this and/or if a fix is coming soon? I current dread going to DS9 because of this...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 46
02-10-2012, 01:00 PM
Would it be useful if I used the cryptic error tool to send a dump/report to show whats going on while standing on the promenade
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 47
02-11-2012, 12:36 PM
Logitech G35. I set foot on the station and BANG! noise. Beam out and it goes away. If I minimise the STO Window in Win7 it's still there (usually when I do that all STO sound goes). It does seem to be just certain areas of DS9 for me as well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 48
02-11-2012, 12:59 PM
7.1 headsets appear to be the problem. I played earlier with speakers and never encountered it but I did with my headset.

Logitech G930
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 49
02-11-2012, 01:29 PM
Dev, just have the sound team buy a G35 or a G930 headset. I bet 10000EC that they will hear the buzzing sound that is driving us all MAD.


Note: I have a logitech g930 headset.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 50
02-11-2012, 01:29 PM
I have the exact same issue, sounds like the re-verb is way to high in the stations ambient. I would equate this sound to having your head in a Tesla coil, this has been going on for quite a long time now and needs to be fixed. Just to see how badly this was effecting my speakers I popped one the grills off and the speaker is vibrating like mad! This has the potential of damaging my equipment. Cryptic needs to address/fix this issue. This sound problem only seems to be present in the outer ring area / promenade of DS9.

I am using creative 7.1 surround speakers
Realtek Alc888 sound board with driver version 6.0.1.6526
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