The effect of the console however, is also not correct due to another bug that was made by Cryptic (Cryptic is aware of this) and you will get a greatly reduced effect from the console (it is granting +35 shield skill instead of +35% shield health which is a drastic effectiveness difference)..
I was getting the 35% bonus before.
That would pretty much make it useless.
Originally Posted by trismigistus
I been playing with it.
It definately increases my skill based shield stat on my Alt.
With it installed I get an extra 658 shield strength points.
Without it my shield is 8086 and with it is 8734.
Before the patch I was over 10,000 shield points.
On the other side of the coin I am noticing my ship resists against all damage types have been given a massive 10% + boost. Not sure why.
This begs another question. Is this new change to the console "working as intended"?
P.S. If you had one of these installed before the patch and it is gone look in your overflow bag.
Engineering Shield HP and Shield Regeneration consoles are now Science consoles.
If you have one of these slotted in an Engineering console slot, it will remain there, but if you move it, it will only go back into a Science Console.
Shield HP consoles now grant Skill directly.
This is NOT true... When you first Log into the game, yes it stays in your Eng. slots... Though once you either Beam to your ship, or play any mission, they automaticaly go into your OVERFLOW BAG in the Inventory Window... WHY???
I'm not sure how they'll fix it though yet as +35 shield skill seems to be approximately 25% of the boost you used to get from the console before they tried changing it from the examples I've seen. So very roughly +140 shield skill would be equivalent in Cryptic skill math if there isn't a significant diminishing returns penalty (rough guess on my part).
thanks SO much Cryptic for destroying the shield tanks, the Field Generator console is totally useless now -_- another victim of pvp'ers whining i suppose
I don't think it's a victim of that. PvPers loved those consoles. I think it's just a victim of a consistently poor development path. The same types of decisions that led to most useful science powers being neutered are just doing their thing here to useful consoles.
I think it's just a victim of a consistently poor development path. The same types of decisions that led to most useful science powers being neutered are just doing their thing here to useful consoles.
... just thought it should be posted twice.
If the Dev's would just take a minute to think of instead of reacting, they would stop over-reacting.
Moving it to Science, I think was a good move. Especially for Cruiser and Escort captains where their only real Science console of any use was Bio Mon. And that wasn't very useful for Escorts anyway with such a small crew in the first place.
Now they can put it in Science and free up an Engineering socket for something actualy useful like more Armor(s) or SIF, and still keep the field emitter.
Then.. there is that bit about converting the Field Emitter to +Skill rather than keeping flat percentage. That I do kind of question.