Lt. Commander
Join Date: Dec 2007
Posts: 120
Quote:
Originally Posted by Sparhawk_Mike
The effect of the console however, is also not correct due to another bug that was made by Cryptic (Cryptic is aware of this) and you will get a greatly reduced effect from the console (it is granting +35 shield skill instead of +35% shield health which is a drastic effectiveness difference)..


I was getting the 35% bonus before.

That would pretty much make it useless.




Quote:
Originally Posted by trismigistus View Post
I been playing with it.

It definately increases my skill based shield stat on my Alt.

With it installed I get an extra 658 shield strength points.

Without it my shield is 8086 and with it is 8734.

Before the patch I was over 10,000 shield points.

On the other side of the coin I am noticing my ship resists against all damage types have been given a massive 10% + boost. Not sure why.
This begs another question. Is this new change to the console "working as intended"?


P.S. If you had one of these installed before the patch and it is gone look in your overflow bag.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2 Changed Eng./Sci. Consoles
02-02-2012, 04:56 AM
Release Notes from Feb.2 2012

Quote:
Systems:
Engineering Shield HP and Shield Regeneration consoles are now Science consoles.
  • If you have one of these slotted in an Engineering console slot, it will remain there, but if you move it, it will only go back into a Science Console.
  • Shield HP consoles now grant Skill directly.
This is NOT true... When you first Log into the game, yes it stays in your Eng. slots... Though once you either Beam to your ship, or play any mission, they automaticaly go into your OVERFLOW BAG in the Inventory Window... WHY???
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-02-2012, 06:13 AM
Wait, is this for real? They took the single most popular console in the game and nerfed it?

What in the world are they doing in Los Gatos?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-02-2012, 06:14 AM
thanks SO much Cryptic for destroying the shield tanks, the Field Generator console is totally useless now -_- another victim of pvp'ers whining i suppose
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-02-2012, 06:17 AM
Here was the only Cryptic response so far I know off: http://forums.startrekonline.com/sho...&postcount=175

I'm not sure how they'll fix it though yet as +35 shield skill seems to be approximately 25% of the boost you used to get from the console before they tried changing it from the examples I've seen. So very roughly +140 shield skill would be equivalent in Cryptic skill math if there isn't a significant diminishing returns penalty (rough guess on my part).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-02-2012, 06:18 AM
Quote:
Originally Posted by KhaneX
thanks SO much Cryptic for destroying the shield tanks, the Field Generator console is totally useless now -_- another victim of pvp'ers whining i suppose
I don't think it's a victim of that. PvPers loved those consoles. I think it's just a victim of a consistently poor development path. The same types of decisions that led to most useful science powers being neutered are just doing their thing here to useful consoles.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-02-2012, 06:22 AM
Quote:
Originally Posted by superchum View Post
I think it's just a victim of a consistently poor development path. The same types of decisions that led to most useful science powers being neutered are just doing their thing here to useful consoles.
... just thought it should be posted twice.


If the Dev's would just take a minute to think of instead of reacting, they would stop over-reacting.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-02-2012, 06:33 AM
Moving it to Science, I think was a good move. Especially for Cruiser and Escort captains where their only real Science console of any use was Bio Mon. And that wasn't very useful for Escorts anyway with such a small crew in the first place.
Now they can put it in Science and free up an Engineering socket for something actualy useful like more Armor(s) or SIF, and still keep the field emitter.

Then.. there is that bit about converting the Field Emitter to +Skill rather than keeping flat percentage. That I do kind of question.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-02-2012, 07:05 AM
They changed it from 35 % to 35 flat Bonus to the skill.

This has cost me between 2500 (on escort) and almost 4000 (on science ship) Shield HP per shield facing.
By far the most drastic nerf to any console to date.

To top it all off, on 2 out of my 6 Fed chars the console disappeared entirely

That comment you posted from Geko sounds as this was done unintentionally. So PLS Devs change this back ASAP.
MY shields are paper thin right now
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-02-2012, 07:06 AM
adapt and overcome ! we will prevail
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