Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-03-2012, 01:35 AM
Quote:
Originally Posted by Kreael
So its a guess, educated, but still a guess. How does weapon firing delay figure into that, as I know they fire one after another not all at once. In addition how many 'shot's' does each beam array get in its 4 second cycle, I believe it is 3 but I'm not 100% sure on that. Also, crits are not sustained damage they simply increase the sustained damage, so that would be spike damage.

An easier way to figure out a more conservative sustained DPS would be to lower you weapon power close to the lowest point it gets during your firing cycle and then simply do the math. That would give you your minimum raw DPS output before enemy resists/armor are taken into account.
You are correct, until cryptic give us a in-game dps meter or let people mod the game, we won't know exactly what our dps are. And it would be a bit tricky to make a good dps meter for STO since we have shield and hull instead just 1 number (like hp in the 999 other mmorpg). But there still ways to test your dps, but it involve a bit effort. Just have some friends of you join a STF (prefer to be infected), and have them let you solo the transformer. Then all you need to do is to find out how long it take you and divided that with transformer's hp. Remind you though, that's just hull dps, it could be totally differen't if you fighting a shielded target, but still provide you some good reference on what kind of dps you are doing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-03-2012, 01:55 AM
There already is one parser that I know of but I'm unsure of its accuracy as it was designed for Champions. Helps to give me a general idea though and I trust it more than an 'eyeball' estimate.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-03-2012, 06:10 AM
Quote:
Originally Posted by Kreael
Is this a script you wrote that is private only or is it available somewhere?

And no worries, I'm not questioning your burst, just a sustained 7k-32k, which is way to large of a variance to use as an accurate measure of sustained DPS.
I'm a software engineer, I wrote it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-03-2012, 08:06 AM
Quote:
Originally Posted by Hakaishin
250k damage Lance, followed by 140k Tricobalt.

I don't need much more than that.
wow. lol too bad that dreadnought ain't free.

800-1400 is my typical damage output (per beam pf course) that is, when I fire off EPtW and Attack Pattern Alpha and Tac Team and all that. Least its good to know I'm at the higher end of the spectrum. I tend to skill up to 1 level of red on most skills to save for more. Insures I get a sufficient amount of everything.

I just feel that as a Tac, I should be hitting hard, regardless of what ship I'm in.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-03-2012, 05:21 PM
Quote:
Originally Posted by ACEMAN97
wow. lol too bad that dreadnought ain't free.

800-1400 is my typical damage output (per beam pf course) that is, when I fire off EPtW and Attack Pattern Alpha and Tac Team and all that. Least its good to know I'm at the higher end of the spectrum. I tend to skill up to 1 level of red on most skills to save for more. Insures I get a sufficient amount of everything.

I just feel that as a Tac, I should be hitting hard, regardless of what ship I'm in.
I started flying the Dreadnought for NO other reason than that everyone was laughing at it. It was the #1 WORST rated ship in PvP. Even PvE queens laughed at its usefulness, and that's SAD.

So, I took it. What I have engineered it to become is the single-hardest hitting ship in the game. Period.

No other ship can come close to the raw destroying power I am able to produce.

Hence the ship's name... Hakaishin... translated from Japanese - "Destruction God".

I took the weakest, most pathetic ship in the game and made it something that people scream, "OH SH**!!!!!" every time they see me decloak.

I used to be an escort enthusiast. Now, I enjoy 1-shotting people too much to go back.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-03-2012, 05:47 PM
Quote:
Originally Posted by Hakaishin
I started flying the Dreadnought for NO other reason than that everyone was laughing at it. It was the #1 WORST rated ship in PvP. Even PvE queens laughed at its usefulness, and that's SAD.

So, I took it. What I have engineered it to become is the single-hardest hitting ship in the game. Period.

No other ship can come close to the raw destroying power I am able to produce.

Hence the ship's name... Hakaishin... translated from Japanese - "Destruction God".

I took the weakest, most pathetic ship in the game and made it something that people scream, "OH SH**!!!!!" every time they see me decloak.

I used to be an escort enthusiast. Now, I enjoy 1-shotting people too much to go back.
My one problem with you is that you keep flaming and trolling people who like to play PVE scenarios. Not everyone is in it for the PVP completion. Some like to jump in to the PVE work as a team.

Now is the Dread a powerhouse damage dealing monster? Hell yes it is. But can it get screwed over with simple mistakes, or because of it's ponderous turn rate? YES! Escorts might be glass cannons, but they can come in and stomp all over you using the dreads weak turning speed against the dread. Plus the dread is pretty weak on tac slots, which can hinder it's hitting capability overall. It's one of those ships that can have seriously limited hitting potential when it's weaknesses are played against it. But in the right situations it's going to drop the hammer on whatever is facing it down. But it's usefulness is very situational, you're not always going to be in prime hitting position.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
02-03-2012, 06:01 PM
Quote:
Originally Posted by PrincessYuujirou View Post
My one problem with you is that you keep flaming and trolling people who like to play PVE scenarios. Not everyone is in it for the PVP completion. Some like to jump in to the PVE work as a team.

Now is the Dread a powerhouse damage dealing monster? Hell yes it is. But can it get screwed over with simple mistakes, or because of it's ponderous turn rate? YES! Escorts might be glass cannons, but they can come in and stomp all over you using the dreads weak turning speed against the dread. Plus the dread is pretty weak on tac slots, which can hinder it's hitting capability overall. It's one of those ships that can have seriously limited hitting potential when it's weaknesses are played against it. But in the right situations it's going to drop the hammer on whatever is facing it down. But it's usefulness is very situational, you're not always going to be in prime hitting position.
If you truly believe that, then not only do I owe an apology, but you have completely misunderstood every point I've attempted to make.

I suppose in that we are even.

Point 1.) My disdain for PvE.

Yes, I don't like to do PvE. I don't think I've made that any secret. I bled for my right to have that opinion, and I fully intend to exercise it.

I never said that PvE is "worse" than PvP. I did say that it takes less mechanic, less tact, less teamwork, and an overall lower tier of skill to be successful in PvE versus PvP.

It may sound like a flame, but this is not. It is simple fact.

An AI, no matter how many hit points or High Yield Plasmas you slap on it, will never be able to provide adequate contest to a thoughtful human opponent who has the capacity to improvise upon ANY situation it faces.

Is PvP "better" than PvE? No. You play how you want and I'll do the same.

Does PvP require a higher skill set to be successful? I think the entire community will agree that this answer is a "Yes."

This is why I continually state that if you want to truly rip PvE content apart, gear yourself for PvP. By default, that skillset will make you overpowered in PvE.

Point 2.) Galaxy-X versus Escort.

You're wrong in that I won't always be in an optimal firing position. If I want my nose on a target, I will get it. One way or the other. I promise. EVERY single time.

If you cannot, I apologize. I would be more than happy to share methods of controlling this ship to a better effect than you currently use.

But that is not my fault.

Also, I don't honestly think you can find a build thread where I don't state the following:

"There is no such thing as a bad ship. Only a bad Captain."

Meaning, I don't care WHAT in bloody hell you're flying. If you're smart, you will find a way to make it work.

Again, I took the ship everyone laughs at, and turned it into something to be feared and respected.

You can too, with ANY ship.

I have NEVER dissed Escorts. I used to be one. I do admit that if you wanted to compare skill level, I can smash my face on my keyboard repeatedly and probably do my job semi-well as an Escort versus a Galaxy-X (particularly in PvE), but again... this is not an attack. This is simple fact.

Some ships, some professions, some gameplay modes... are simply "easier". Not better, not worse... just... Easier.

That said, every ship has weaknesses. You subnuc my Galaxy-X when my Sci Team is on cooldown and my healer isn't around, while simultaneously focussing me... Yeah, I'm going to crack.

I'm not a tank. I'm a shark.

I'm not a DPS.

I hunt.

Playstyle preferences will always have strengths, and they will always have weaknesses.

I simply don't run around broadcasting my weaknesses as a PvP advocate as that would be foolish.

You got my build description and uses out of me, that's even stretching it... but I wanted to help the community.

I'm sorry you are against my efforts to help.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-03-2012, 06:44 PM
Quote:
Originally Posted by Hakaishin
If you truly believe that, then not only do I owe an apology, but you have completely misunderstood every point I've attempted to make.

I suppose in that we are even.

Point 1.) My disdain for PvE.

Yes, I don't like to do PvE. I don't think I've made that any secret. I bled for my right to have that opinion, and I fully intend to exercise it.

I never said that PvE is "worse" than PvP. I did say that it takes less mechanic, less tact, less teamwork, and an overall lower tier of skill to be successful in PvE versus PvP.

It may sound like a flame, but this is not. It is simple fact.

An AI, no matter how many hit points or High Yield Plasmas you slap on it, will never be able to provide adequate contest to a thoughtful human opponent who has the capacity to improvise upon ANY situation it faces.

Is PvP "better" than PvE? No. You play how you want and I'll do the same.

Does PvP require a higher skill set to be successful? I think the entire community will agree that this answer is a "Yes."

This is why I continually state that if you want to truly rip PvE content apart, gear yourself for PvP. By default, that skillset will make you overpowered in PvE.

Point 2.) Galaxy-X versus Escort.

You're wrong in that I won't always be in an optimal firing position. If I want my nose on a target, I will get it. One way or the other. I promise. EVERY single time.

If you cannot, I apologize. I would be more than happy to share methods of controlling this ship to a better effect than you currently use.

But that is not my fault.

Also, I don't honestly think you can find a build thread where I don't state the following:

"There is no such thing as a bad ship. Only a bad Captain."

Meaning, I don't care WHAT in bloody hell you're flying. If you're smart, you will find a way to make it work.

Again, I took the ship everyone laughs at, and turned it into something to be feared and respected.

You can too, with ANY ship.

I have NEVER dissed Escorts. I used to be one. I do admit that if you wanted to compare skill level, I can smash my face on my keyboard repeatedly and probably do my job semi-well as an Escort versus a Galaxy-X (particularly in PvE), but again... this is not an attack. This is simple fact.

Some ships, some professions, some gameplay modes... are simply "easier". Not better, not worse... just... Easier.

That said, every ship has weaknesses. You subnuc my Galaxy-X when my Sci Team is on cooldown and my healer isn't around, while simultaneously focussing me... Yeah, I'm going to crack.

I'm not a tank. I'm a shark.

I'm not a DPS.

I hunt.

Playstyle preferences will always have strengths, and they will always have weaknesses.

I simply don't run around broadcasting my weaknesses as a PvP advocate as that would be foolish.

You got my build description and uses out of me, that's even stretching it... but I wanted to help the community.

I'm sorry you are against my efforts to help.
I hope you understand that calling PVE players queens is offensive enough as it stands. But as a transgendered person it's especially offensive to me on numerous levels. But that aside because you couldn't possibly know, so you're automatically forgiven on that point. The issue I have is the just straight up insults I've seen you spew toward PVE players, some mutual respect is required here. You're a PVP player, that's fine, great in fact. An effective PVP build will be a ridiculously effective PVE build.

Now I've had an extreme good experience with PVE, with only one failure due to lack of team work. This is especially true on STFs. Everyone takes out the high threat targets before they get any momentum, then we work the objectives, and not a word is generally spoken to get this done. That is fantastic teamwork. Everyone knows what needs to be done, they assist others, and we plow through the mission.

Now does that make you any less of a star skilled player for playing PVP? No, in-fact you and those like you provide some of the most useful builds in the community. I never said you weren't helping, and I'm not against your being helpful. But skilled players, no matter how skilled you are, can keep an escort biting at the ankles of any higher tier cruiser. Especially if they're working to keep you at a disadvantage, because if they are countering you as often as possible as they can, you can be up a river with no paddle.

Now that said, I'm no PVP vet, but calling names against those who play a type you don't like is just immature. Is it a more casual environment? Yes PVE is. Does that mean we're all a bunch of ***** uber noobs for liking it? No, and please don't insult us for it.

Also I never said you dissed escorts, or cruisers, or science vessels for that matter. I'm just saying that a player in the right position against a dread can really ruin it's advantages. Doesn't make any one ship better or worse, it's just that if you use strategy any ship can be placed in a situation that results in it going boom.

I'm sorry you got the wrong impression, I'm just a little upset with you down right insulting those who prefer PVE play. I'm also sorry you got the wrong impression about ship tactical advantages. I'm just stating that what ever ship you fly you can count on some tactical advantage that when used for maximum advantage can put any other ship in a really bad spot. So yes I agree with you. Truth be told I was just pointing out the potential weakness of the dread, and that it can be exploited for devastating effect. The dread is no less a valuable ship for it, personally I love it's concept.

Just to make it absolutely clear; referring to PVE players in insulting manners is what got me upset. Also I was not trying to degrade, or slander you as a player, either for using the Galaxy Dread, or for being a PVP Advocate. I was just stating that the dread does have weaknesses. I am greatful that there are PVP players who tweak their builds and share them. It's a great help for all players. I apologize if you misunderstood my point. But calling PVE players queens is not really conducive to a friendly community environment. More power to you for playing the game the way you like, and using a style that you're comfortable with.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
02-03-2012, 07:16 PM
Then that's all you had to say, "Queen is offensive".

I'd have saved myself a giant post and gotten straight to a well-deserved apology.

I am a blunt man. Not always polite, but honest and intent on integrity. It is not my position to offend, it is simply the way it comes out at times.

See and cause enough death in your life and it makes you a bit... cynical.

That, and the PvP community has its own... "grammar", for a lack of better term. It is hard not to grow accustomed to it after being a part of it for so long.

Nevertheless, it is unwarranted. I do apologize.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
02-03-2012, 07:30 PM
And all you had to say was "I have a very high opinion of myself and my skills." Rather than a 36-line post, not counting quoted text, spacing, or signature image.
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