Lt. Commander
Join Date: Dec 2007
Posts: 120
What about the extra cap in KHG shields? Not to mention the absolutely killer proc....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-02-2012, 09:46 PM
It is a covariant shield array. it can keep its cap. First you people "kill" your own ship, then as a byproduct "kill' the kdf one now since your shield is different you want ours to be lowered too. diisgusting
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-02-2012, 09:52 PM
The issue is that it is the same as a covariant[cap]x4. Maco got nerfed because it was a resilient [cap]x4. In both cases the issue is that the shield has an extra cap as well as other goodies vs. other shields you can buy. Just say no to overpowered items that limit choices.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-02-2012, 09:57 PM
let me guess pvp'r wants to nerv our stuff ...
will not say what i wanna, already got a ban before.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-02-2012, 10:06 PM
It will get nerfed the moment someone at Cryptic realizes it's a [Cap]x4. Doesn't make sense to nerf the maco shields for exactly that reason and then keep the KHG as is.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-02-2012, 10:23 PM
Quote:
Originally Posted by Badbeaumont
What about the extra cap in KHG shields? Not to mention the absolutely killer proc....
How about giving us the 90% damage-resistance that you MACO guys had first, before nerfing us to "match?"
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-02-2012, 10:27 PM
Quote:
Originally Posted by aimtomisbehave
How about giving us the 90% damage-resistance that you MACO guys had first, before nerfing us to "match?"
And what's that supposed to mean? This us vs. them mentality is completely immature.

For the record, I avoided playing my fed characters and only played on Klingon during the haco debacle. Just because the feds had a bugged overpowered item doesn't mean the Klingons need one also. Two wrongs don't make a right.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-02-2012, 10:31 PM
the KHG shield is a cap4 reg1. noooo that doesn't need a nerf at all!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-02-2012, 10:40 PM
Looked at numbers. Didnt realise it was capx4 then yea i dont mind giving up a cap mod.
edit Leave the cap mod take away the reg mod
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-02-2012, 10:42 PM
Heh, regen is pretty worthless.

Maco has an extra regen too, right?
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