Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-12-2012, 09:35 PM
If you ever want a home for it I wouldn't mind hosting it on the TFS website.

It's a great accomplishment for any group or fleet and its hard not to think that there's a lot of jealousy behind the flak you guys have gotten over it.
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Posts: 120
# 22
03-03-2012, 08:04 AM
Quote:
Originally Posted by Folcwin View Post
Today 12th Fleet officers launched four successful operations against the infamous Crystalline Entity in the Alpha Centauri sector block. Each time destroying the creature in fleet actions recorded at under 4-5 minutes in total duration. (See our record breaking time of 3 minutes 11 seconds of gameplay on Yutube at http://youtu.be/2xEhs5ZG4AM.)

So how did we do it in so little time? Well, we did not use Scatter Volley. We did not kite fragments. We did not prohibit kinetic weapons. Nor did we yell at people in local.

The important factors in the smashing victory were as follows: (1) we had 15 ships concentrating DPS solely on the CE; (2) in addition to the 15 DPS ships, we had at least 2 (preferably 3 and no more than 5) science ships, equipped with 2-3 repulsors each, chain firing tractor beam repulsors to keep the fragments away from the DPS teams, especially during Stage III of the Entity's hull points; (3) we banned all targetable weapons/abilities (e.g., mines, tricobalt devices/torpedoes, boarding parties, photonic fleet, fleet support, etc.); and (4) we tried to keep everyone in a small group at a distance of more than 5km from the CE (preferably 7km to 9km). I believe that having our few science ships concentrating on killing fragments using mass kill/area of effect weapons (especially gravity well) in Stage I and Stage II was somewhat helpful; as was banning all mass kill/area of effect weapons within 10km of the CE in Stage III. Everyone in the expedition did come equipped with their own copy of tractor beam repulsors, but that precaution turned out to have been unnecessary as long as we had three science ships chain firing repulsors (nonetheless I would recommend the procedure for PUGs, since they are more difficult to organize).

Congratulations guys and thanks for the video. You've given me the motivation to organise another attempt with our fleet and i shall be directing all participants to read this post and watch your film first.
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# 23
03-03-2012, 11:21 AM
Quote:
Originally Posted by TFR_MACO_Specialist
Congratulations guys and thanks for the video. You've given me the motivation to organise another attempt with our fleet and i shall be directing all participants to read this post and watch your film first.
Go for it! Not that hard if you have about 5 science ships relaying repulsors. With only 3 Science Ships, we have found it takes additional work to coordinate the repulsor relay. I am not actually certain that it can be done with only 2 ships doing the relay -- theoretically it should be possible. You may want to have some of your DPS ships bring a copy of repulsors 1 just for back up, especially if you are running with less than 5 ships on the repulsor relay.

To set up the private instance you need to first set up an instance for any of the other fleet actions and then choose the Crystalline Entity as the map.
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Join Date: Dec 2007
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# 24
03-05-2012, 04:24 AM
Quote:
Originally Posted by Folcwin View Post
Go for it! Not that hard if you have about 5 science ships relaying repulsors. With only 3 Science Ships, we have found it takes additional work to coordinate the repulsor relay. I am not actually certain that it can be done with only 2 ships doing the relay -- theoretically it should be possible. You may want to have some of your DPS ships bring a copy of repulsors 1 just for back up, especially if you are running with less than 5 ships on the repulsor relay.

To set up the private instance you need to first set up an instance for any of the other fleet actions and then choose the Crystalline Entity as the map.
So we are talking about beam boats DPSing from 7-9 Km away and sci ships closer replusing the shards away from the beam boats basically, is that correct?
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# 25
03-05-2012, 11:37 PM
Quote:
Originally Posted by TFR_MACO_Specialist
So we are talking about beam boats DPSing from 7-9 Km away and sci ships closer replusing the shards away from the beam boats basically, is that correct?
Not that complicated. Have everyone gather around one ship and then try to stay around 7-9km distance. Science ships might gravitate toward the front, but that was not something we worked on. No need to bring only one type of weapon. Cannons, torpedoes and beams all work (but do not bring mines, tricobalts, or high yield plasma torpedoes as they are a big problem at Stage III and you need to be doing consistent damage to overcome the CE's innate healing).

You want the majority (e.g., 3/4) of your ships to be firing at the CE the entire time with focused fire abilities like beam overload, rapid fire, torpedo high yield. You can keep the fragment numbers down for Stage I and II with a few ships using Gravity Well and mass kill weapons. No mass kill weapons once the CE gets below about 40% hull points (i.e., no Gravity Well, no fire at will, no scatter volley, no spread torpedoes, no photonic shockwave, no warp plasma). Use only repulsors for fragment control in Stage III.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
03-06-2012, 02:04 AM
Quote:
Originally Posted by Folcwin View Post
Not that complicated. Have everyone gather around one ship and then try to stay around 7-9km distance. Science ships might gravitate toward the front, but that was not something we worked on. No need to bring only one type of weapon. Cannons, torpedoes and beams all work (but do not bring mines, tricobalts, or high yield plasma torpedoes as they are a big problem at Stage III and you need to be doing consistent damage to overcome the CE's innate healing).

You want the majority (e.g., 3/4) of your ships to be firing at the CE the entire time with focused fire abilities like beam overload, rapid fire, torpedo high yield. You can keep the fragment numbers down for Stage I and II with a few ships using Gravity Well and mass kill weapons. No mass kill weapons once the CE gets below about 40% hull points (i.e., no Gravity Well, no fire at will, no scatter volley, no spread torpedoes, no photonic shockwave, no warp plasma). Use only repulsors for fragment control in Stage III.
This is great information, many thanks indeed. We are planning our run on 17th March so will report back and let you know how we get on.
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Join Date: Dec 2007
Posts: 120
# 27
03-17-2012, 05:08 PM
Officers of 12th Fleet (& friends) finished another 3 successful runs today against the CE, all in under 10 minutes each. We learned one lesson about the CE. As sometimes mentioned in old posts about the CE, if you totally ignore the fragments, eventually the fragments get so numerous that the graphics engine is overwhelmed. When there are too many fragments then the CE disappears from view and targeting on it is lost, making it impossible to complete the mission. Fortunately all is not lost; just have everyone target the fragments until they are pretty much gone and start again on the CE while it is still under 60% hull strength. This still gets everything done in under 10 minutes. To get our record time, we had 5 of our 20 ships mass killing fragments right from the start (though the mass kills stopped when the CE reached 33% hit points and the Large Fragments appeared).

Another observation from repeat runs on the CE; it definitely helps to have a few ships other than the designated Science Ships come with a tractor beam repulsor for back up -- especially if you have less than 5 Science Ships doing the repulsing.
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Join Date: Dec 2007
Posts: 120
# 28
05-02-2012, 10:39 PM
I bet this is one map no one will take an Atrox to. Nice work guys!
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Join Date: Dec 2007
Posts: 120
# 29
05-03-2012, 01:57 AM
Have said this elsewhere, but it is nonetheless relevant to this thread:

It's great that Fleets can kick the CE but I'm sorry, but I am completely unconvinced that a random PUG either has or could defeat the Crystalline entity. As said, it's nice that fleets have completed it, but the coordination required to do so is, and will, never be present amongst a random group of people, especially when that group rotates as members become frustrated/disillusioned.
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# 30
05-04-2012, 01:00 PM
Quote:
Originally Posted by Hakaishin
, "lol PvE fleet" on each of my videos (to include my numerous PvP videos).

.
odd as for the most part on the forums and in game all the chatter goes, "PvP? whats PvP? you should run Elite STF's, thats where the real men are."

pity about the guide removals.
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