Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-05-2012, 01:34 PM
I always figured that spiral staircases, if implemented, would have to be interactable objects like the turbolifts - walk up to the stairs, click "Climb stairs," and you appear at the top. Back when Cover Shield could still be used in the social zones, I was pretty concerned about griefing.

/sad that it doesn't look like we'll be getting DS9's Infirmary or Security Office any time soon...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-05-2012, 01:40 PM
Quote:
Originally Posted by tobar26th
Quarks bar has a HUGE ramp in it - I have to say, if I could change one piece of DS9....
I'm with you there.

Quote:
Originally Posted by OooOoOn View Post
One of the reasons for asking is because I believe I may have seen the conference room from ds9 in the brief trailer that was released for "the 2800". So naturally I told myself that perhaps that particular room along with the habitat ring would be released along with the featured series
The conference room is used during the episode. But I don't think it will be accessible via the standard DS9 Social zone. I certainly haven't seen any more of the Habitat Ring so far.

Quote:
Originally Posted by OooOoOn View Post
I think minor adjustments that would make the station feel a lot more "alive" would add greatly, such as adding more random species npc;s wandering the halls, or making the crew members in ops actually walk around repairing something or scanning. Some background dialogue would be a nice addon.

ooh,, and I know its a minor adjustment, but it would be nice if the door to siskos office opened/closed (with canon sound effect if possible ).

I may be a bit of a ds9 fan boy...
No worries, some of those would be my doing, some would be design. But the problem is that anything I do, impacts design, and would require them to touch things up on their end. There is very little that I can do entirely unto myself without causing a cascade of more work for other people. I think we all want to see DS9 (and other places in the game) improve, but it will take time.

Quote:
Originally Posted by Jeff-El
I always figured that spiral staircases, if implemented, would have to be interactable objects like the turbolifts - walk up to the stairs, click "Climb stairs," and you appear at the top. Back when Cover Shield could still be used in the social zones, I was pretty concerned about griefing.

/sad that it doesn't look like we'll be getting DS9's Infirmary or Security Office any time soon...
Sure, that could be done for the stairs, and would avoid the odd, run/strafe in circles approach to climbing them manually.

I haven't heard anything about adding the Infirmary or Security office, but I'd love to do them. Just need time scheduled.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-05-2012, 02:08 PM
ramps and stair cases are ok...but I'd rather see the infirmary and odo's office added to the promenade before stair cases and ramp changes. I mean come on, the doctor is hanging out by the exchange. How cool would odo's office be with some holding cells that contain a few drunken klingons and some angry cardassians!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-05-2012, 03:01 PM
Just gonna say, Infirmary and Security office are must haves!
Equally as important as the station commanders office... plus thats where DS9's resident medic should be, and not at the exchange.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-05-2012, 03:03 PM
Quote:
Originally Posted by Tumerboy View Post
I'm with you there.



The conference room is used during the episode. But I don't think it will be accessible via the standard DS9 Social zone. I certainly haven't seen any more of the Habitat Ring so far.



No worries, some of those would be my doing, some would be design. But the problem is that anything I do, impacts design, and would require them to touch things up on their end. There is very little that I can do entirely unto myself without causing a cascade of more work for other people. I think we all want to see DS9 (and other places in the game) improve, but it will take time.



Sure, that could be done for the stairs, and would avoid the odd, run/strafe in circles approach to climbing them manually.

I haven't heard anything about adding the Infirmary or Security office, but I'd love to do them. Just need time scheduled.


If you can't get them on the main map, can we at least have these assets released for foundry use?

I mean, even just habitat ring themed corridors would be awesome.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-05-2012, 03:11 PM
I concur, the art team does need to add in the Infirmary and the Security Officer. They alone have great potential for missions.

With Quarks, the only thing missing is the back room and the Holosuites. And let me tell you that holosuites would be a PERFECT tool for both Storyline Missions and Foundry missions.


My first Foundry mission (still yet to be published) is actually a Holosuite Program and I have it at Drozana (since DS9 was not open to the Klingons at the time). And the art team could easily make Vics into a seperate social zone where you could have other types of gambling along with some classical music from the 40s, 50s, and 60s. Even if you couldn't get licence to Darrin's music.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
02-05-2012, 03:17 PM
I do agree Quarks should be polished a bit, and security/infirmary added. There are some dull areas around the promenade that dont fit canon either!

http://i136.photobucket.com/albums/q...8-18-04-17.jpg
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http://i136.photobucket.com/albums/q...8-18-05-01.jpg
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http://i136.photobucket.com/albums/q...8-18-04-41.jpg
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http://i136.photobucket.com/albums/q...8-18-03-39.jpg
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http://i136.photobucket.com/albums/q...8-18-03-27.jpg
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-05-2012, 03:24 PM
Dunno if anyone's mentioned this, but I'd like to see the windows (and the entire upper level) of the promenade resized to be more accurate.


Reference pictures:
Canon: http://graptor.net/images/ds9comparison1.jpg
In-game: http://graptor.net/images/ds9comparison2.jpg
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
02-05-2012, 03:27 PM
Quote:
Originally Posted by Cuatela
Dunno if anyone's mentioned this, but I'd like to see the windows (and the entire upper level) of the promenade resized to be more accurate.


Reference pictures:
Canon: http://graptor.net/images/ds9comparison1.jpg
In-game: http://graptor.net/images/ds9comparison2.jpg
Yeah thats probably the worst part about the station, the upper level...its way way overscaled.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
02-05-2012, 03:27 PM
What the station really needs is a transporter room, like on ESD.
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