Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 End game improvements
02-05-2012, 02:29 AM
As the title states, these are a few improvements to the game that I would love to see implemented. Not only would these give the end game players more outlets than replaying old missions and STF's, it could also be tailored to provide the additional income that PWE is wanting. These are just a few, and if you do/don't like these or have ideas of your own, feel free to write it down. No thin skins here.

Reclassification of the Federation ranks to bring more in line with something more realistic.
As discussed in another topic, I feel it would be an awesome idea to change the ranks as they are now to something a little more realistic than having a thousand Vice Admirals flying around the galaxy. I envision them to be:

Ensign
Lieutenant J.G.
Lieutenant
Lieutenant Commander
Commander
Captain
Rear Admiral

The Rear Admiral rank was left in being that an Admiral has commanded a starship before, and this would be the only rank to get the ability to call in fleet support, which leads to the next idea...

New system to promote the usefulness of promoted Boff's and old vessels upon achieving lvl 50.
I cannot take credit for this. This was suggested by Kenney1, and I feel it is a fantastic idea, so it would be included here. Since you could promote your Boff's to the rank of captain being a RA, and have them command the old ships you no longer use, this would kill two birds with one stone. Have upgraded Duty Officer missions that required a ship to cart your Doff's around while they did their missions, and having your actual ships be your fleet support when you called them in. This would kinda ensure that you left decent equips on your old ships (spending more only if you wanted too) to improve their chances of completing Duty missions or damaging enemies during fleet support. And it would also help use up those Boff's that you have lying around doing nothing if you havent sold them already.

More customization options of ships made available

I see this as a common complaint of some in these forums, and I myself feel a bit like you are forced into the cookie cutter molds of the three classes of ships. What if I want to keep the Defiant look, but have the expanded Engineering capability of a fleet escort? What if I wanted to buy a Belleraphon class and change a console slot to something different or change the Lt. Science Boff slot to a universal slot, or a tactical slot? As it is now... we can't. Imagine the kinds of revenue PWE could make if they put customization options for sale in the C store. And all of the customizations could be tested in an open beta to work out the kinks prior to release.

Completion of a Kilngon story line from lvl 1 to 50, and balancing their vessels with Federation vessels
This would prevent the game being so monotonous by giving players something else to play from square one than Federation. You could even throw the Orion Syndicate in with the Klingons as they have a treaty under the current setting. The vessels would also have to be balanced with their Federation counterparts for reasons that will be included further on down in this thread.

Expansion of Klingon Sector Blocks to be more equal with other factions
Included for reason that will be covered later

Borderless Map, save the Gamma Orionis or Orellius Sectors
The two areas I listed are specially built for a purpose, but the main areas of the four factions should have seamless travel from one sector block to the next.

New PvP system that has fleets fighting for control of the systems within the known galaxy.
I got this idea from another MMO (Not WoW) and could easily see this implemented as another avenue for the endgame players stuck doing the replays/STF grind. Now assuming that you have a borderless map, and two complete factions, you can then have fleets participate in daily PvP tournaments for control of the systems within the galaxy. A system controlled by a fleet would grant an amount of dilithium per day that could be added to their fleet bank as a reward for controlling that system. These fights could be scheduled to accommodate the needs of players from differing time zones. The amounts of dilithium could range based upon the importance of that particular system. This system could also expand the items for sale in the C Store and would generate a lot of income from micro-transactions. This system would in no way hinder a players ability to play the PvE story mode, and would only affect the fleets that participated in the PvP portion.

Completion of Romulan and Cardassian story arcs as playable factions
This is one of those long term goals that would require the most time and effort. These two races have limited information and tech specs available, and might need the most input of the STO/Star Trek community as a whole to draw from. Not necessary, but would be nice as an option instead of being limited to just two factions. Plus the story leading up to their release can be made into whatever is needed to smoothly launch these factions to the public.


These are just a few of the thoughts that have been rattling around my head as of late, and I am glad that I can finally get this down. I know that these ideas will take a whole lot of time to develop and code, so its not like I am expecting these or any changes to happen within a short amount of time. It is also understood that these or any other changes would have to be worked on concurrently with PvE story arcs, also adding to the time required to put content out. This game is basically in its infancy and would like to see it become one of the premier MMO's of its time. I welcome any an all constructive discussion on these or any other ideas you may have. Cheers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-05-2012, 03:38 AM
Quote:
Originally Posted by colonelsanderz
As the title states, these are a few improvements to the game that I would love to see implemented. Not only would these give the end game players more outlets than replaying old missions and STF's, it could also be tailored to provide the additional income that PWE is wanting. These are just a few, and if you do/don't like these or have ideas of your own, feel free to write it down. No thin skins here.

Reclassification of the Federation ranks to bring more in line with something more realistic.
As discussed in another topic, I feel it would be an awesome idea to change the ranks as they are now to something a little more realistic than having a thousand Vice Admirals flying around the galaxy. I envision them to be:

Ensign
Lieutenant J.G.
Lieutenant
Lieutenant Commander
Commander
Captain
Rear Admiral

The Rear Admiral rank was left in being that an Admiral has commanded a starship before, and this would be the only rank to get the ability to call in fleet support, which leads to the next idea...
I like this. Makes more sense to me than what we have now. To be honest, I don't know why they included the Admiral ranks. I would have been happy with everybody being captain and it just to be about numbers. I understand the flavour argument, but it's meaningless now that your level is indicated with a number now. Scrap it and have is all be Captain 1-50.

Quote:
Originally Posted by colonelsanderz
New system to promote the usefulness of promoted Boff's and old vessels upon achieving lvl 50.
I cannot take credit for this. This was suggested by Kenney1, and I feel it is a fantastic idea, so it would be included here. Since you could promote your Boff's to the rank of captain being a RA, and have them command the old ships you no longer use, this would kill two birds with one stone. Have upgraded Duty Officer missions that required a ship to cart your Doff's around while they did their missions, and having your actual ships be your fleet support when you called them in. This would kinda ensure that you left decent equips on your old ships (spending more only if you wanted too) to improve their chances of completing Duty missions or damaging enemies during fleet support. And it would also help use up those Boff's that you have lying around doing nothing if you havent sold them already.
Sounds like a lot of fuss to me, but I'm neutral on this idea.

Quote:
Originally Posted by colonelsanderz
More customization options of ships made available

I see this as a common complaint of some in these forums, and I myself feel a bit like you are forced into the cookie cutter molds of the three classes of ships. What if I want to keep the Defiant look, but have the expanded Engineering capability of a fleet escort? What if I wanted to buy a Belleraphon class and change a console slot to something different or change the Lt. Science Boff slot to a universal slot, or a tactical slot? As it is now... we can't. Imagine the kinds of revenue PWE could make if they put customization options for sale in the C store. And all of the customizations could be tested in an open beta to work out the kinks prior to release.
I dislilke this. I like being able to tell what kind of ship I am fighting in PvP just by looking at it. If you were texturing Engineering ships with Science models, it would make it impossible to tell just by looking. I'm sure there would be a note or something in the UI, but in a fight, you don't want to be always looking to make sure you are handling a ship the right way.

Quote:
Originally Posted by colonelsanderz
Completion of a Kilngon story line from lvl 1 to 50, and balancing their vessels with Federation vessels
This would prevent the game being so monotonous by giving players something else to play from square one than Federation. You could even throw the Orion Syndicate in with the Klingons as they have a treaty under the current setting. The vessels would also have to be balanced with their Federation counterparts for reasons that will be included further on down in this thread.
No interest in playing the Klingon Story, but this has to be the number one priority. Without doubt. Forget everything else, just finish this.

Quote:
Originally Posted by colonelsanderz
Expansion of Klingon Sector Blocks to be more equal with other factions
Included for reason that will be covered later
I agree with this. My reasoning is if the Klingons are expanding, it stands to reason the first thing they would do would be to take over Romulan space, since the Romulans are weaker now. There are a few area's that they could give up, for certain. This goes hand in hand with finishing the story though.

Quote:
Originally Posted by colonelsanderz
Borderless Map, save the Gamma Orionis or Orellius Sectors
The two areas I listed are specially built for a purpose, but the main areas of the four factions should have seamless travel from one sector block to the next.
They already said they are testing and trying this idea out to see if it works. Whether or not it is still being looked at after the PWE take over, I'm not sure, but it was mentioned in engineering reports a while ago.

Quote:
Originally Posted by colonelsanderz
New PvP system that has fleets fighting for control of the systems within the known galaxy.
I got this idea from another MMO (Not WoW) and could easily see this implemented as another avenue for the endgame players stuck doing the replays/STF grind. Now assuming that you have a borderless map, and two complete factions, you can then have fleets participate in daily PvP tournaments for control of the systems within the galaxy. A system controlled by a fleet would grant an amount of dilithium per day that could be added to their fleet bank as a reward for controlling that system. These fights could be scheduled to accommodate the needs of players from differing time zones. The amounts of dilithium could range based upon the importance of that particular system. This system could also expand the items for sale in the C Store and would generate a lot of income from micro-transactions. This system would in no way hinder a players ability to play the PvE story mode, and would only affect the fleets that participated in the PvP portion.
I'm assuming this is an idea from EVE Online, because it sounds like it. I like the idea, but not for Star Trek. I don't think it would work. You could make new areas to control, so not to disrupt the quest flow, but Starfleet would not fight Starfleet. At all. It would have to be like a WoW Wintergrasp/Tol Barard idea, which I think would work better. Fleet vs Fleet within Starfleet or KDF would not make sense to the game or the established world of Star Trek.

Quote:
Originally Posted by colonelsanderz
Completion of Romulan and Cardassian story arcs as playable factions
This is one of those long term goals that would require the most time and effort. These two races have limited information and tech specs available, and might need the most input of the STO/Star Trek community as a whole to draw from. Not necessary, but would be nice as an option instead of being limited to just two factions. Plus the story leading up to their release can be made into whatever is needed to smoothly launch these factions to the public.
Might be cool, but we would need a bigger map with the new factions. This would also need the KDF side of thingss to be finished too.

The ideas are good, although a couple I feel woudn't fit into Star Trek, although I'm sure others would disagree. The main thing is just to keep the factions on an even footing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-05-2012, 03:46 AM
Quote:
Originally Posted by colonelsanderz
Reclassification of the Federation ranks to bring more in line with something more realistic.
As discussed in another topic, I feel it would be an awesome idea to change the ranks as they are now to something a little more realistic than having a thousand Vice Admirals flying around the galaxy. I envision them to be:

Ensign
Lieutenant J.G.
Lieutenant
Lieutenant Commander
Commander
Captain
Rear Admiral

The Rear Admiral rank was left in being that an Admiral has commanded a starship before, and this would be the only rank to get the ability to call in fleet support, which leads to the next idea...
Just look at my signature
However, I have to contradict considering your Rear Admiral-justification.
1) "Rear Admiral" sounds crappy. I want to be a CAPTAIN. It's as simple as that. And I'd bet I'm not the only one...
2) During the course of Star Trek there have been numerous CAPTAINS calling for fleet support or even commanding a fleet, e.g., Picard and the Tachyon Detection Fleet or Sisko and the Fifth Fleet retaking DS9.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-05-2012, 06:48 AM
I agree with your signature too. To trek fans, an admiral is a desk job.

Not that that would totally fix the game, or even approach that
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-05-2012, 07:48 PM
@Akira / Cardassian

If it would be better to just limit the top rank to captain... I am fine with that also. It is just a fictitious rank on a game so it matters little to me.

@NoHope

Sounds like a lot of fuss to me, but I'm neutral on this idea.

The Boff / fleet support idea was just adding a new twist to the Duty Officer system and fleet support function by creatively using what the players have already earned playing the game. It is not like it is a must have, just putting ideas out there. I hate that I have all of these cool lower tier ships that I won't use anymore, and a lot of extra boffs I have earned that either sit in the exchange or are waiting for me to commission/dismiss them.

I dislilke this. I like being able to tell what kind of ship I am fighting in PvP just by looking at it. If you were texturing Engineering ships with Science models, it would make it impossible to tell just by looking. I'm sure there would be a note or something in the UI, but in a fight, you don't want to be always looking to make sure you are handling a ship the right way.

The customization thing is a personal preference, and I would have to respectfully disagree with your cookie cutter approach to knowing what something is and can do based on what it looks like. This would eventually lead to boredom for some, like myself. "Oh look another escort class vessel... I wonder what he can do." Voyager is a perfect example of this idea. It started out as a baseline Intrepid class starship, but while in the delta quadrant they were forced to "customize" it in order to do all the things they needed to survive while stuck there. It does add to the element of surprise and intrigue with not truly knowing what exactly you would be facing. And this unknown would really only be applicable in a PvP setting. Now I am not suggesting opening the floodgates with this idea and letting people do what ever they want as many times as they want to. There should be limitations to the number of customizations a player can make, and the degree of change it can produce. Different strokes for different folks...

I'm assuming this is an idea from EVE Online, because it sounds like it. I like the idea, but not for Star Trek. I don't think it would work. You could make new areas to control, so not to disrupt the quest flow, but Starfleet would not fight Starfleet. At all. It would have to be like a WoW Wintergrasp/Tol Barard idea, which I think would work better. Fleet vs Fleet within Starfleet or KDF would not make sense to the game or the established world of Star Trek.

Actually the idea came from World of Tanks. In this game you can play any of the four currently represented countries' tanks in battles like I described. You are not limited by what country's tank you want to drive to decide what team you are on so the clan teams can have whatever composition they want.

I disagree with the idea of creating an entirely new PvP area for something such as this when you already have two entire quadrants with systems already in place to use. If they expand the Kilngon region, that would be 12 sector blocks of space, not including the star clusters / nebulae. This is more than enough room without having to create something new. Almost like a overlay. I also agree that this new PvP system should never interfere or have any type of effect on the IG quest flow as it is a separate system all together.

About the whole Federation vs. Federation thing... call it wargames designed to test who is most suitable to defend that system in the event of an invasion. There are many different reasons you can give to make it fit within the Star Trek canon. Just because you never see anyone go to the bathroom in the movies or tv shows, does this mean that humans in Star Trek don't need to use the crapper? Of course not... lol

I envisioned this new PvP system to be another outlet, for those end-gamers to use. Instead of only being able to grind STF's, or replaying missions that have already been completed, It would also bring in a new level of competitiveness for them and their fleets to partake in. I know there is there are the random / private battle PvP matches one can do, but this system takes it one step further. This system could also provide a small in game dilithium award for holding a system to be deposited in a fleet's bank. Which, I might add, would cost PWE nothing as you can only exchange dilithium for C points that have already been paid for.

The only thing I am unsure of is really how challenging can a space battle be? Its a vaccum! Unless the battles take place on land or in asteroid fields, being in clear space provides really no challenge terrain wise. The only challenge would be to overcome an opposing team in a F2F battle with cookie cutter ships. This is another instance where the customization topic comes into play. Ah the endless circles my ideas playing in my mind.

Whatever PWE decides to do, new and expanded content is what will keep its player base high. I personally would ilke to see a little more transparency in the dev process from PWE on what they are planning to do and doing in each update / patch. Maybe I am not looking in the right places either, so if you could point me in the right direction, thank you. I think its awesome that at least some of my ideas were liked?

Anyone else have any ideas / constructive criticism to help make the end game more interesting?
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