Quote:
Originally Posted by Bulldog237
I remember a mission in this game where you have to barter a trade of a Vulcan love slave hologram between a ferengi and a sentient hologram. You had to make the determination as to whether the love slave was sentient or not.
I also remember that the EMH in VOS only became sentient because he remained active for the entire mission.
But I am not an advocate for FED Carriers. I will not use a KDF Carrier on any of my KDF toons.
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It's not that you had to decide whether the hologram was sentient or not. It was one hologram trying to tell you that the other hologram, the Vulcan one, was limited in it's capacity to really act beyond the confines of it's/her program. Hell, when you even question it/her with anything that
doesn't involve fulfilling her programming of being a Vulcan Love Slave, it/she gets upset. The hologram that you needed to get her program from was trying to impress upon you that, even though their "emotions" are just simple programming to us, it's real to them, and he wanted to make sure that you and the Ferengi you were trying to get the program for, would treat the hologram right.
Quote:
Originally Posted by Katic
Find an example in canon that there are any used by Starfleet as full crewmembers.
Everything we have, from the hard canon shows and movies, to the STO canon, says they are. You can't just declare some Holograms non-sentient because it's convenient for your desire for a Fed Carrier.
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Except that's not how it worked in the shows
at all.
The declaration of an individual photonic's, or android's, sentience was handled seemingly on a case-by-case basis. Because the norm, as it was pointed out more often than not, was that the holograms were
not sentient.
Yes, they were complex creations that seemingly mimicked personality and emotion. But, that's all part of their programming. Most holograms can only act within the boundaries of that programming and can't really expand beyond that.
You're holding up the relatively small handful of exceptions to the norm, trying to say, "No see, THIS is what's normal". It's not. Most of those holograms weren't artificially intelligent, just incredibly well programmed.
You gotta understand: for the most part, these holograms, the DOffs specifically, are little more than advanced tools. They have programming that they strive to fulfill, because that is what they do. They don't ask the questions we do, like, "why are we here". They already have the answer, because
that is literally how they were made. EMH?
"Be a doctor!" ESH?
"Intruder on Deck 12!" So on and so forth.
Why are you surprised that the computers of a player captain's replicators can manufacture these things? I mean, they're essentially what you get when you fire up the holodecks. Personally, I think it's a nice touch that you have to shore up the proper amount of CXP before earning the awesome ability to even create these kinds of DOffs. Like, Starfleet says, "Nope you're too much of a greenhorn to handle the responsibility of replicating photonic officers. Come back when yer ready, fish."
As Bulldog, who I quoted earlier pointed out, the Doctor only achieved his sentience partly because of his unusually long operating time. Could that happen to any of these other lowly photonics? Who knows? I like to think that is the case with the photonic BOffs you can acquire. STO itself seems to handle this in a very elegant manner, where while acknowledging that photonics were generally just advanced tools used for specialized situations, they had started showing the propensity for developing their own individual personalities. So rather than take the risk of looking like monsters, Starfleet has seemingly made it much easier for holograms in general to get around and to serve, what with installing emitters throughout a starship and mass manufacturing mobile hologram emitters.
I think you're making a bit too much of a deal out of this, Katic.