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Jolan tru Captain!
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***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
We would really love balance testing on the consoles.
Anti-matter Spread on ALL Starfleet ships? No, no, no.
Nadeon Detonator?
Emission Seeking Torpedo?
On all ships? Really? And pushing this onto Holodeck without even 24 HOURS of testing? This needed at LEAST a week to test how badly this will break PvP.
Anti-matter Spread on ALL Starfleet ships? No, no, no.
Nadeon Detonator?
Emission Seeking Torpedo?
On all ships? Really? And pushing this onto Holodeck without even 24 HOURS of testing? This needed at LEAST a week to test how badly this will break PvP.
It may or may not break pvp being a mainly KDF player too there are some pretty crafty console setups we can use too so in the end it will probally balance itself out.
There are some OP combos for now. But after the inevitable balance tweaks, it'll make everyone choose between a bunch of +1 abilities or resists/counters to those abilities. In the end it'll make every console slot more valuable. Plus more bang for your c-store buck.
Personally, i think they need to add a specific slot for these special consoles, and only allow one to be equipped per ship.
That would solve the problem of people having any OP combo's.
Well, this will be interesting. More on the Klingon side than Fed, since the Fed consoles aren't as cool IMO. The only thing I like is the burst one on my Fed ships.
Looking at this, I think they should open the quad cannons up.
For ships that can equip DHC, they aren't the best because they stop scaling at Mk X, Dmg isn't the most desirable stat to boost, and the -10 to engine power.
They'd be pre-balanced on cruisers. That -10 engine power counters an already low turnrate and beam arrays are close.
Quad cannons would actually be pretty worthwhile on science ships. Just enough turnrate to make use of them.Maybe a bit of an upgrade over beam arrays. The -10 engine power and Dmg modifier would be nice but still fairly balanced for a PvE Science ship looking to deal some extra damage.