Go Back   Star Trek Online > Test Servers > Tribble - Announcements and Release Notes
Login

Reply
 
Thread Tools Display Modes
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
02-09-2012, 12:11 AM
I see one glaring balance issue already: The PDS console from the Thunderchild class ship should not be allowed on shuttlecraft. If you ever intend to create shuttle PvP maps with the season 6 update, or even shuttle-based missions, allow for shuttle-based foundry content, etc, this console will be a problem.

Since the vast majority of players don't ever use their shuttles much, this shouldn't annoy too many people, and would avert a serious balance problem from a niche aspect of the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
02-09-2012, 12:32 AM
Quote:
Originally Posted by Joseph.B
Well with the impulse burst console the Odyssey can finally escape...

Anyway this could be fun, Now I have to go dig through all my consoles to see what might be usable on the old Defiant.
I have had the console on my odyssey for 2 days
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
02-09-2012, 01:12 AM
Quote:
Originally Posted by ZeroniusRex

Updated all the ship consoles, tier 4 and below, that come on C-Store ships so they no longer are restricted by ship class.
woah
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
02-09-2012, 01:14 AM
Quote:
Originally Posted by Alexraptor View Post
I have a very bad feeling about this...

I can already now see myself using my Bortas as a super death machine now that can dominate escorts by just jumping in behind them and opening up with my 4x DHC and 4x turrets on them....
Only thing that gives them even a fighting chance against this monster is their greater maneuvrability, which would be pretty much negated by this console.

But its pretty clear now that Cryptic does not really care about PvP.
As its now all about consoles and their fancy gimmicks rather than actual skill.
and once they move out of your 45 degree range you have given yourself then you are in trouble, or you're in trouble for the 3 minute cooldown while everybody is running rings round your bortas and attacking the rear.

not to mention if they then jump in behind you, right after you jump in behind them. (KvK only obviously)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
02-09-2012, 01:30 AM
Quote:
Originally Posted by ZeroniusRex
We want to make sure that there aren't any extremely OP combinations of consoles. We know how each console functions on its own.
Thanks!
Quote:
Originally Posted by Rafeism
any Combination of mutliple kdf consoles are OP, thats why this is not the greatest Idea. Saying nothing about AMS on sci ships and escorts...

^this. Bird of Preys have already demonstrated just how frustrating it can get. Vent Theta Radiation, Aceton Assimilator, Graviton Pulse Generator, Plasmonic Leech, Barrier Field Generator. It's seriously out of control, and should be curtailed rather than expanded to every KDF ship type. That, combined with every Fed ship bringing Antimatter Spread and Nadeon Detonator (aka Photonic Shockwave Torpedo), is going to make PvP thoroughly unenjoyable for everyone involved.

I really think some sort of preventative measure should be taken to steer PvP away from Mutually Assured Frustration. Some alternatives:
  • Balance console powers against regular consoles. Right now, it's a no-brainer to go for the extra powers rather than the passive bonuses. Make these powers less effective, or make regular consoles more worthwile, or both.
  • Introduce a hard limit: no more than 2 universal consoles equipped on a ship. Including the Assimilated Module. It's supposed to be a tough choice.
  • Put the console powers on a global cooldown so that players at least can't spam them. It should be long enough to make rotating more than 2 different ones ineffective .
  • Do what Champions Online does with its C-Store devices:
    Quote:
    Cannot be activated in PVP zones.
    This way, PvE players get to keep their toys without lmitations, without any adverse effect on PvP.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
02-09-2012, 03:01 AM
the gorn barrier field is set for science ships only still. not sure if that is intentional or a bug.

the bio neural warhead is now available to everyone. is that intentional? i assume it is but as its not a console i wanted to check.

can subspace jump for the klingons get an actual icon rather then just the klingon symbol.

on holodeck there is a slight cooldown of about 8 seconds if you fire off two abilities, such as the isometric charge and the magnetometric charge. on tribble there is no cooldown at all. you can fire these all of one straight after the other. i think that is either not working or needs looking at if it is.
i dont think there needs to be a three minute cooldown on them or anything but perhaps 30 seconds or something just to people dont chain them all off in one go.

i have no problem with ships having multiple consoles as what you give up can be significant to fit them all in, but chaining them all together in quick succession seems over powered.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
02-09-2012, 03:38 AM
while i have not tested this to see if they work, i agree the shuttles can not have the thunderchild point defence console, and probably should not have access to anything like the bio-neural warhead.

it would make a mess of shuttle pvp.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
02-09-2012, 03:55 AM
Quote:
Originally Posted by Captain_Revo
and once they move out of your 45 degree range you have given yourself then you are in trouble, or you're in trouble for the 3 minute cooldown while everybody is running rings round your bortas and attacking the rear.

not to mention if they then jump in behind you, right after you jump in behind them. (KvK only obviously)
Believe it or not, But I can actually outmaneuver Defiant's in my Bortas. :p
They never get a chance to attack the rear.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
02-09-2012, 05:15 AM
Quote:
Originally Posted by Alexraptor View Post
Believe it or not, But I can actually outmaneuver Defiant's in my Bortas. :p
They never get a chance to attack the rear.
Rear? Thats why you carry theta obviously.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 40
02-09-2012, 05:26 AM
Quote:
Originally Posted by bigduckie
Rear? Thats why you carry theta obviously.
Theta Radtion console cannot be mounted on Cruisers.

Anyway, Its sad to see that Cryptic is only re-affirming that they do not care one bit about PvP.
I'm surprised they have not just shut the PvP segment down already, since they are completely throwing any kind of balance out the window.

STO is truly becoming pay to win, and anyone without a C-Store console will be a liability to his team in any serious PvP.
+1 ships are becoming MUST HAVE's, in order to remain competitive.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 08:15 AM.