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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 71
03-25-2012, 06:31 AM
This is an old issue but it's come back and it's really annoying.

In combat, music plays while you fight, only with this bug it plays one time,
and when it ends the next combat you get into starts playing music, but
immediately ends and all you hear is silence.

And while this is happening, lots of sounds start cutting out like there's
just too much going on for it to handle.

I have a Soundblaster X-FI Titanium and am using my desktop speakers.
This bug was fixed but I imagine the switch to DX 10 caused a lot of
problems.

Either way, this is ruinous of my immersion.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 72
03-29-2012, 08:34 AM
The Defera Ground Event Base Camp music seems to be for the Base Camp only, i.e. it stops playing when I venture out and into areas like Power Plant etc.

Is this working as intended? Should this music play everywhere during the invasion timeslot?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 73 Forward ship weapons no sound
04-23-2012, 11:04 AM
The rear weapons make noise but the front do not any ideas?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 74
04-27-2012, 09:13 PM
My sound issue is that this Star Trek game doesn't have the Star Trek theme or any Star Trek music for that matter.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 75
05-01-2012, 04:46 PM
I just got the Omega force antiproton autocarbine MK XI and right from the start its bugged it has no sound when it fires and the shots look like flat square blocks. how does this get fixed?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 76 Same As Above
05-02-2012, 11:31 PM
Omega Force Autocarbine: Sound does not work. I've seen a similar deal with a plasma minigun on an old tribble build. Really annoying when I can't here my gun shoot at all.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 77
05-05-2012, 05:24 AM
any thoughts on how this gets fixed? still waiting for a response because i sure would like to use my auto carbine and right now its useless.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 78 AP weapons
06-01-2012, 05:04 PM
If you mess around, all of the ap weapons are similarly affected. AP mk x minigun, primary attack has no sound.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 79
06-06-2012, 08:59 AM
seriously. i saved up edc's for a while to get the autocarbine and now i finally get it and i can't hear it. what gives? this is disappointing.
Empire Veteran
Join Date: Jul 2012
Posts: 20
There are definite "Audio Dead Zones" when transitioning from one room to another within the Tholian Cave system, most notably the second or medium level areas. All members of my team and of my Fleet have noticed these zones. All background sounds will drop out and only character sounds will be herd.
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