Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Cruisers/science need love
02-08-2012, 10:26 PM
As it stands, escorts are the main ship class. Why fly anything else when the escort does it better? Currently in one of my discussions the general consensus is 'fly escort'.
Well as it stands, escorts are the only class (on feds) that get a true unique weapon- heavy and dual cannons. (other than gal-x). So maybe it's time to define the role's a little more.
Science ships have their role pretty well defined. Healers/control/disable. And despite the fact most the abilities share a 15 sec cool down (this needs balanced IMO) science ships themselves are pretty well ok with the current weapons.
This leads us to cruisers. The back bone of the fleet, these ships are the balance between science and escort. But the problem is they really don't have a defined role. Science ships tank better, escort ships dps better. So why not make the cruiser defend better. Give the cruiser its own weapon- the turret bank. As in the new startrek movie, you dont see stead beams. But infact turret banks, these turret banks should be a little better than the current turrets, but have a slight increase in power usage. Have similar arcs as beams, and have a special ability given to the ship.

This ability would give it a toggled (toggled IE-can be turned off or on) defensive ability similar to the escorts point defense system. The difference is, it removes the cruisers ability to focus fire onto one target. This balances the defensive power of the weapon, with out making the cruiser a solo pwn mobile. Instead it gives the cruiser a role, as a fleet defender (follows starfleets ideals eh?). Another role/purpose would be the fed counter to KDF's carriers. The escort still retains that it has its console, but cruisers get that extra role perk.
Also could be added to the c-store odyssey!

*puts on flame proof suit*
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-08-2012, 10:34 PM
I ain't gonna flame ya, I'm simply going to disagree with ya.

Something needs to be done, absolutely, but IMO, not this.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-08-2012, 10:34 PM
..... so you're asking for a Star Destroyer?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-08-2012, 10:36 PM
Actually, cruisers and science ships are fine. What is needed is a massive nerf to escort survivability. I think taking their 10% shield reduction to about 50% would do the trick.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-08-2012, 10:42 PM
The only complaints I have with the Cruisers is that if you are in a Cruiser-heavy STF Group, you are going to be DPS deficient to accomplish the objectives and sometimes even the mission itself.

The other is the recent changes to the Shield consoles now being in the Science slot, it detracts other science augmention. They should've stayed Engineering consoles because they are directly related to Engineering by augmenting the shields.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-08-2012, 10:56 PM
Quote:
Originally Posted by Azurian View Post
The only complaints I have with the Cruisers is that if you are in a Cruiser-heavy STF Group, you are going to be DPS deficient to accomplish the objectives and sometimes even the mission itself.

The other is the recent changes to the Shield consoles now being in the Science slot, it detracts other science augmention. They should've stayed Engineering consoles because they are directly related to Engineering by augmenting the shields.
Yeah, STFs are the real issue with non-escorts. I hope the future STFs place more emphasis on sci/engineering abilities. As for the shield console, I like the move to science. The only fix I think they should make is that it should stay at 35% with no stacking. Let there be one excellent science console but not so many that all others are rendered useless.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-09-2012, 12:01 AM
Quote:
Originally Posted by Vexiom
Actually, cruisers and science ships are fine. What is needed is a massive nerf to escort survivability. I think taking their 10% shield reduction to about 50% would do the trick.
Never nerf. Always buff. If you nerf, you create discontent. If you buff, you bring joy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-09-2012, 12:21 AM
like i have said many times.

Sci & Cruisers are very underpowered in terms of Star trek lore or whatever.

they should have 10 X 10 phaser banks (20 all up) 4 X torps with spreads at default of 10 torps per launcher at once like IRL star trek
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-09-2012, 02:14 AM
Quote:
Originally Posted by Vexiom
Actually, cruisers and science ships are fine. What is needed is a massive nerf to escort survivability. I think taking their 10% shield reduction to about 50% would do the trick.
Deep Space 9 would've ended pretty abruptly if that were to happen.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-09-2012, 02:27 AM
Quote:
Originally Posted by KitsuneRommel
Deep Space 9 would've ended pretty abruptly if that were to happen.
The Defiant was crippled on its first "real" mission, and the crew either abandoned ship or were taken prisoner.

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