Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-09-2012, 02:55 AM
Quote:
Originally Posted by Issueman
As it stands, escorts are the main ship class. Why fly anything else when the escort does it better? Currently in one of my discussions the general consensus is 'fly escort'.
Well as it stands, escorts are the only class (on feds) that get a true unique weapon- heavy and dual cannons. (other than gal-x). So maybe it's time to define the role's a little more.
Science ships have their role pretty well defined. Healers/control/disable. And despite the fact most the abilities share a 15 sec cool down (this needs balanced IMO) science ships themselves are pretty well ok with the current weapons.
This leads us to cruisers. The back bone of the fleet, these ships are the balance between science and escort. But the problem is they really don't have a defined role. Science ships tank better, escort ships dps better. So why not make the cruiser defend better. Give the cruiser its own weapon- the turret bank. As in the new startrek movie, you dont see stead beams. But infact turret banks, these turret banks should be a little better than the current turrets, but have a slight increase in power usage. Have similar arcs as beams, and have a special ability given to the ship.

This ability would give it a toggled (toggled IE-can be turned off or on) defensive ability similar to the escorts point defense system. The difference is, it removes the cruisers ability to focus fire onto one target. This balances the defensive power of the weapon, with out making the cruiser a solo pwn mobile. Instead it gives the cruiser a role, as a fleet defender (follows starfleets ideals eh?). Another role/purpose would be the fed counter to KDF's carriers. The escort still retains that it has its console, but cruisers get that extra role perk.
Also could be added to the c-store odyssey!

*puts on flame proof suit*
I agree that either cruisers and science ship need some love or that escorts need a nerf. But not what your suggesting, the tech in sto is better than what the new st 09 movie has.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-09-2012, 02:59 AM
As I understood it, I thought cruisers were supposed to be the ones suited to tanking. I think escorts need either a shield boost or an engine boost, since with their weak shields as things stand they need to be able to run away faster. Of course, once I reach level 50 I'll have a new cruiser to play with- I've been piloting escorts the whole time
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-09-2012, 03:09 AM
Quote:
Originally Posted by EnterpriseSovereign View Post
As I understood it, I thought cruisers were supposed to be the ones suited to tanking. I think escorts need either a shield boost or an engine boost, since with their weak shields as things stand they need to be able to run away faster. Of course, once I reach level 50 I'll have a new cruiser to play with- I've been piloting escorts the whole time
Ya that is what the ships lack, but we saying the in game the science ships are built for tanking healer etc, escorts heavy dps and crusiers should have both, balanced out of course.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-09-2012, 05:09 AM
I agree. Dont nerf, buff or create a counter!


Quote:
Originally Posted by Eulif_Davis
Never nerf. Always buff. If you nerf, you create discontent. If you buff, you bring joy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-09-2012, 05:25 AM
Nerf escorts? you are joking you know how quick escorts die its a joke, i see cruisers standing up to cubes all the time all we can do is run in let off run out and that alone is sometimes enough to get you killed.

You want firepower go fly an escort i think the main issue with this game is no one plays the class how it should be played science captains just run in and start firing as do cruisers no help to the escorts that are there i mean like you said escorts do the damage why not try keeping them alive as one of your priority's which is how i presumed they had intended it to be played.

Again your not an escort damage isn't your role people need to learn the roles i love it when yo get an actual team member that does threw the heals around and doesn't need to be in the thick of the battle firing beams and doing little bits of damage only thing i like about them doing that is it takes the agro of me for a second until i unload my weapons that is then its time to run.

I cannot go toe to toe with a cube for more than a minute if its targeting me engineers seems to do a pretty great job to me and science seem to live a lot longer too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-09-2012, 05:39 AM
As it stands, in PvE, there is absolutely no reason to use anything but an Escort, except for if you want to roll play or something.

DPS? Obviously.
CC? Check (MVAE)
Healing? Check (MVAE/Fleet)
Tank? Check (MVAE/Fleet)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
02-09-2012, 05:47 AM
And in story missions, cruiser is the way to go, especially when you're the only friendly ship around.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-09-2012, 10:40 AM
Quote:
Originally Posted by Macerx View Post
Nerf escorts? you are joking you know how quick escorts die its a joke, i see cruisers standing up to cubes all the time all we can do is run in let off run out and that alone is sometimes enough to get you killed.
In STFs, if an escort dies to anything other than the stupid stealth one-shot torpedoes (which also kill cruisers), then the escort pilot screwed up. Period.

If your portrayal of escort fragility were true, then everything would be fine, but it is simply not the case. Between double tactical teams, EPtS, RSP, TSS, and HE, your typical escort has a number of tanking abilities similar to your typical cruiser, except they do more than twice the damage and have amazing speed & maneuverability.

Quote:
Originally Posted by Macerx View Post
You want firepower go fly an escort i think the main issue with this game is no one plays the class how it should be played science captains just run in and start firing as do cruisers no help to the escorts that are there i mean like you said escorts do the damage why not try keeping them alive as one of your priority's which is how i presumed they had intended it to be played.
Stop presuming, and get some experience. In STFs, any ship that isn't shooting at something is doing it very wrong.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
02-09-2012, 10:42 AM
Quote:
Originally Posted by EnterpriseSovereign View Post
And in story missions, cruiser is the way to go, especially when you're the only friendly ship around.
Sorry to burst your bubble, but cruisers are probably the worst solo PvE ship. Escorts can do the same content in half the time, and don't need to spend ages circling around to pickup loot.
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