Lt. Commander
Join Date: Dec 2007
Posts: 120
# 51
02-11-2012, 11:32 PM
I disagree.

I have one of every Class/Career in each Faction, and my Science Officers on both sides mostly use Cruisers nowadays for PvE and PvP.

With the Odyssey that's only going to continue, though the Bortas, I feel, is inferior to the Vor'Cha Refit for KDF Science Officers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 52
02-12-2012, 01:12 AM
My goal as a Fed Engineer was to fly a Fed battle crusier. The Excelsior is a battle crusier in my book and perhaps the best battle crusier in the game. I have been flying the following with great success in STFs:

Excelsior
Front Weapons: 2 Borg Phaser Beam Arrays XI & 2 Borg Photon Torpedo Launchers XI
Rear Weapons: 2 Borg Phaser Beam Arrays XI & 2 Borg Photon Torpedo Launchers XI
Borg Deflector
Borg Engine
MACO XI Shield
Engineering Consoles: Antimatter Spread, Point Defense System, Electroceramic Hull Plating XI, Neutronium Alloy XI
Science Consoles: Biofunction Monitor XI, Field Generator XI
Tactical Consoles: Assimilated Module, Disruptor Induction Coil XI, Photon Detonation Assembly XI
Devices: Red Matter Capicator, Subspace Field Modulator, +Battery, +Turret

Commander Engineer BO: E-Power To Shields 1, E-Power To Shields 2, Aux To Structural 2, Boarding Party 3
Lieutenant Engineer BO: Engineering Team 1, Boarding Party 1
Ensign Engineer BO: E-Power To Engines 1
Lieutenant Science BO: Polarize Hull 1, Hazard Emitters 2
Lieutenant Commander Tactical BO: Beam Array Fire At Will 1, Torpedo Spread 2, Torpedo High Yeild 3

Doffs:
3 X Green Projectile Weapon Officers - Reduces Recharge On Torpedo Weapons
1 X Blue Maintanance Officer - Reduces recharge On Engineering Team
1 X Purple Flight Deck Officer - 33% Chance To Double Number Of Boarding Party Shuttles

*The only weakness in my book are the Borg boarding teams.


I recently acquired a Galor (which is an even better battle crusier in my book) and have almost the same config:

Galor
Front Weapons: 2 Spiral Wave Disruptors ~ & 2 Borg Photon Torpedo Launchers XI
Rear Weapons: 2 Spiral Wave Disruptors ~ & 2 Borg Photon Torpedo Launchers XI
Borg Deflector
Borg Engine
MACO XI Shield
Engineering Consoles: Antimatter Spread, Point Defense System, Electroceramic Hull Plating XI, Neutronium Alloy XI
Science Consoles: Biofunction Monitor XI, Field Generator XI
Tactical Consoles: Assimilated Module, Disruptor Induction Coil XI, Photon Detonation Assembly XI
Devices: Red Matter Capicator, Subspace Field Modulator, +Battery, +Turret

Commander Engineer BO: E-Power To Shields 1, E-Power To Shields 2, Aux To Structural 2, Boarding Party 3
Lieutenant Engineer BO: Engineering Team 1, Boarding Party 1
Ensign Science BO: Polarize Hull 1
Lieutenant Commander Tactical BO: Beam Array Fire At Will 1, Torpedo Spread 2, Torpedo High Yeild 3
Lieutenant Universal (Tac): Tactical Team, Beam Array Fire At Will 2

Doffs:
3 X Green Projectile Weapon Officers - Reduces Recharge On Torpedo Weapons
1 X Blue Maintanance Officer - Reduces recharge On Engineering Team
1 X Purple Flight Deck Officer - 33% Chance To Double Number Of Boarding Party Shuttles

The Galor is the first sutiable replacement for my Excelsior in my opinion. It is what I had hoped the Odyssey would have been. I am certainly enjoying it. The only way you could improve the Galor in my opinion is to give it a costume option to look like an Excelsior.

**Note: Torpedoes are the main source of damage with these builds. Also, no matter what side an enemy faces they will need to deal with 4 weapon systems. There is no strong or weak side. Finally, all weapons on both builds are on auto-fire so the photons fire fast and often.

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 53
02-12-2012, 01:38 AM
Quote:
Originally Posted by mvs5191 View Post
But for PvE... anything a Cruiser or Sci can do, an Escort can do better.
I disagree with this. My escort can tank tactical cubes in normals, but I eventually start going low on hull/shields as I run out of self-heal abilities. With those abilities, I'm sacrificing damage output.

And my Escort is not good at all at stopping Nanite Spheres in their tracks. If we don't have at least one ship with Gravity Well or Warp Plasma, my groups tend to fail the optional objectives in Infected. The only thing I can do is blow them up, and depending on my team, I can't always do that solo (in a specific case, I was tanking about 4 spheres, pushing every button I had to survive rather than my damage buttons because my team was too stupid to know what to do in a high pressure situation)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 54
02-12-2012, 02:22 AM
Quote:
Originally Posted by Asakara
My goal as a Fed Engineer was to fly a Fed battle crusier. The Excelsior is a battle crusier in my book and perhaps the best battle crusier in the game. I have been flying the following with great success in STFs:

Excelsior
Front Weapons: 2 Borg Phaser Beam Arrays XI & 2 Borg Photon Torpedo Launchers XI
Rear Weapons: 2 Borg Phaser Beam Arrays XI & 2 Borg Photon Torpedo Launchers XI
Borg Deflector
Borg Engine
MACO XI Shield
Engineering Consoles: Antimatter Spread, Point Defense System, Electroceramic Hull Plating XI, Neutronium Alloy XI
Science Consoles: Biofunction Monitor XI, Field Generator XI
Tactical Consoles: Assimilated Module, Phaser Relay XI, Photon Detonation Assembly XI
Devices: Red Matter Capicator, Subspace Field Modulator, +Battery, +Turret

Commander Engineer BO: E-Power To Shields 1, E-Power To Shields 2, Aux To Structural 2, Boarding Party 3
Lieutenant Engineer BO: Engineering Team 1, Boarding Party 1
Ensign Engineer BO: E-Power To Engines 1
Lieutenant Science BO: Polarize Hull 1, Hazard Emitters 2
Lieutenant Commander Tactical BO: Beam Array Fire At Will 1, Torpedo Spread 2, Torpedo High Yeild 3

Doffs:
3 X Green Projectile Weapon Officers - Reduces Recharge On Torpedo Weapons
1 X Blue Maintanance Officer - Reduces recharge On Engineering Team
1 X Purple Flight Deck Officer - 33% Chance To Double Number Of Boarding Party Shuttles

*The only weakness in my book are the Borg boarding teams.
My curiosity is piqued. What's the rotation? Or is everyting purely reactive?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 55
02-12-2012, 04:39 AM
Quote:
Originally Posted by Radkip View Post
I disagree with this. My escort can tank tactical cubes in normals, but I eventually start going low on hull/shields as I run out of self-heal abilities. With those abilities, I'm sacrificing damage output.
My engineer in fleet escort could quite easily do that and it wasn't even built to be a tank.

Quote:
And my Escort is not good at all at stopping Nanite Spheres in their tracks. If we don't have at least one ship with Gravity Well or Warp Plasma, my groups tend to fail the optional objectives in Infected.
a) MVAE with Gravity Well

b) It's a lot faster to blow the generators up a the same time and then kill the transformer before any nanite sphere/probe gets even close.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 56
02-12-2012, 07:52 AM
Quote:
Originally Posted by stevieboysw View Post
So what feedback Cryptic should gather from this thread is add more incentive for survivabilty over DPS in STFs. Make it a bit more balanced so that DPS is not all you need, but someone to soak up damage. Maybe make the respawn timers longer and boost damage done by enemies??
The problem with the STFs is that even a 125 Aux/125 Shields Star Cruiser with Mk XII shields and every single resistance buff popped isn't going to survive against those one-shot torpedoes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 57
02-12-2012, 07:56 AM
Quote:
Originally Posted by Radkip View Post
I disagree with this. My escort can tank tactical cubes in normals, but I eventually start going low on hull/shields as I run out of self-heal abilities. With those abilities, I'm sacrificing damage output.

And my Escort is not good at all at stopping Nanite Spheres in their tracks. If we don't have at least one ship with Gravity Well or Warp Plasma, my groups tend to fail the optional objectives in Infected. The only thing I can do is blow them up, and depending on my team, I can't always do that solo (in a specific case, I was tanking about 4 spheres, pushing every button I had to survive rather than my damage buttons because my team was too stupid to know what to do in a high pressure situation)
An MVAE can stop the Nanites. Gravity Well and Tractor Beam Repulsors.

When you start getting low on shields, just hit Brace for Impact - and make sure you have Shield Distributions DOffs. It's like a free RSP on a lower CD.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 58
02-12-2012, 08:05 AM
Quote:
Originally Posted by Omega_X
So what in your opinion is the better cruiser choice?
For DPS, the Excelsior or the Assault Cruiser.

It's been far too long since I've bothered to build an effective tank. I'll let someone else field that question.

EDIT: I'm not really going to include the Galor in any discussion as it's not a ship available to everyone equally. So I'll also defer to others on builds/layouts for that ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 59
02-12-2012, 03:24 PM
Quote:
Originally Posted by rjc_foxtrot View Post
My curiosity is piqued. What's the rotation? Or is everyting purely reactive?
There are no rotations. It is all reactive.

You have 2 tractor beam escapes to alternate (antimatter + polarize)
2 speed boosters to alternate or combine (e-power to engines + evasive)
3 shield heals to alternate (e-power to shld 1 + 2 + rotate shld freq)
2 power boosters to alternate (EPS + red matter)
3 hull heals all on separate timers which I use to heal team mates mostly (eng team + aux to sif + hazards)
2 torpedo skills to alternate every 15 seconds (spread + hy),
2 boarding parties which you can use every 40 seconds (instead of 60 for one) and their effect on the Borg lasts 30 seconds each time (BP 1 + BP 3).

Keep your torpedo launchers (front or back) on the target as often as possible as that is the primary source of your DPS. When you need to turn around use BA-FAW 1 with a power boost while your ship is broadside. You can double load torp skills: Hit HY 3 while heading to the target, wait 15 seconds, then Spread 2.. When you fire the first time, both skills will fire off back-to-back. Finally your boarding parties work great at shutting down Borg ships.

I hope it works well for you if you decide to give it a try. It has been great for me.

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 60
02-12-2012, 04:46 PM
Quote:
Originally Posted by mvs5191 View Post
The problem with the STFs is that even a 125 Aux/125 Shields Star Cruiser with Mk XII shields and every single resistance buff popped isn't going to survive against those one-shot torpedoes.
Agreed, and on top of my previous suggestion, I'd like to amend the following: make it possible to wipe in space.

Ships being destroyed shouldn't be a negligible setback remedied by waiting out a respawn timer and jumping back into the fray. If everyone gets killed, they should have to start the fight over. This forces the devs to have to think about enemy damage and balance it properly against player survivability, and requires the players to have to seriously consider the necessity of healing in their team makeup.

This is how ground boss fights work already, and should be extended to space battles as well.
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