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Jolan tru Captain!
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Hey guys well i'll admit that i'm not a Star Trek fanboy but as an artist i love the concept and idea of the universe, heck when i was younger i'd design schematics/blueprints for my own starships lol.
Anyway i'm about to become Captain and i really don't know which ship would best suit me I always loved the DEFIANT and Intrepid class, you know ships that are tightly packed together not ones that have flimsy (excuse the term) looking pylons (don't hit me but ships like the Constitution class for example).
So i'm really stuck between Defiant, Intrepid and possibly the Galaxy, but only if it is going to be suitable for me.
I'm a tactical officer and i'd just like to have a moderately balanced ship... I did start out with a science vessel but i started to dislike the designs, silly i know lol. It just bugs me that i may not be able to have much of a crew and such all because i like the look of a starship and i don't want to be stuck with one that i don't like so much just to help me progress in the game either because it has a higher crew compliment and hull integrity, etc.
I'd also like to choose the right ship so that i'd at least be happy going back to it now and then and not just have it sitting there taking up space. I did always love ENTERPRISE NX-01 but at my level it'd be pointless to use it in combat. I do intend to make a refit of whichever ship i decide to go with which is why it's also very important because i'd be using a little real life money (i also want to buy uniforms lol).
So could anybody please advise me? I did read each information given to each class but one just seems to make it look better than the others i'm trying to decide on xD
I would normally say "the best way to figure it out is to buy them all and see which you like best" but since now they cost precious dilithium instead of easy-to-obtain energy credits, here is my take...
1) Escorts: As a tactical officer, your role in combat is DAMAGE and a lot of it. Escorts amplify your ability to deal damage, coming with high maneuverability and tactical Bridge officer slots. You can mount any weapons on escorts, and will usually want to go for weapons with narrower firing arcs on the front because of their high damage, and the maneuverability of escorts is usually enough to counter these small arcs. In a cruiser and science vessel, these weapons are less plausible because of the lower maneuverability. Tactical officers usually perform the best in escorts because they are both focused on the same thing - devastating the enemy with damage. I think all of the escorts are very attractive as well....
2) Science vessels: These are the perfect balance between escort and cruiser in terms of maneuverability. Science vessels are medium-sized vessels that are focused on supporting your team, as well as making it easier for enemies to be destroyed. Tactical officers in science vessels can be a very good thing because of the combination of buffing and debuffing a science vessel focuses on, and the damage capacity of a tactical officer after the enemy is left vulnerable. I ersonally don't blame you at all for thinking the science vessels of the higher levels are ugly. It is the reason I switched to other ship options at Commander rank. Overall, science vessels make great ships both solo and teamed, but because the tier 3 ships are so cosmetically unappealing, you probably won't want to get back into them until tier 4 (intrepid YES!)
3) Cruisers: Tanks. Cruisers are almost completely focused on TAKING damage. You can actually rush headlong into a battle in a cruiser and survive where most other ships would die instantly. They are technically the exact opposites of escorts. However, I actually fly cruisers on my Tactical officer, because you can actually get considerable damage on them if you play em right. Then you have a huge ship that can both take a lot of damage, but also deal it out well. Worth noting, however, that these ships are very restricted in maneuverability - you won't want to mount weapons with narrow firing arcs on these unless you find a way to improve that turn rate!
So in conclusion, I recommend you fly whatever pleases you. Just know that tactical officers were originally intended for escorts, and as such, It is easy to get a great build on them. Hope I helped
Yeah i went with the Defiant... I found that i was using escorts incorrectly and stupidly assumed that they can take the damage but my tactics when using the Defiant have changed to counter this. Now it's run in, all weapons blazing and get out before i get too close for them to do serious damage. It also helps that i can keep my team mates shields regenerating if any of them are taking a beating and the maneuverability of Defiant helps me to achieve this a lot better.