Has loading times increased due to the influc of returning players since early f2p access? As alot of loading times are stalling for me at 95 mark or sometimes at the early 0x mark.
If this is because of alot of the instances are full i.e 75 players or near then what will it be like when the influx of f2p players hit tomorrow?
Has loading times increased due to the influc of returning players since early f2p access? As alot of loading times are stalling for me at 95 mark or sometimes at the early 0x mark.
Now as a work around, when I have a character 'frozen' during transfer, I find that terminating the STO Client, restart and load the launcher, then choose the character stuck in transfer, will get you right into the destination desired...
Where to? ESD? If you look at the instance numbers it looks like they have increased the capacity. Some have 75 on ESD which might explain slow load times there. I haven't found load times slower elsewhere except DS9.
For me, it's always a hella long wait after the patch. I usually go do something else for the hour or two that I get stuck on that damned second loading screen.
ESD/DS9 etc has been 75 for a couple months now. It is better loading then it was. Last weekend the server crashed and when it came back up there was the queue system. Going to be interesting in the next hour how things go.