Lt. Commander
Join Date: Dec 2007
Posts: 120
1. as an engineer I cannot summon my Support Drones. At all.
2. when the gorn leaps over the table to kill the jemhadar...he stands back up and walks around.
3. Visual bugs with the dominion fleet exiting the wormhole.
4. Diplomats do not follow you during escort.
5. when the commander is killed the Jemhader walks up behind her, does nothing and she falls over.
6. Loriss bugs while walking.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-12-2012, 06:56 AM
Quote:
Originally Posted by N0vastar
1. as an engineer I cannot summon my Support Drones. At all.
2. when the gorn leaps over the table to kill the jemhadar...he stands back up and walks around.
3. Visual bugs with the dominion fleet exiting the wormhole.
4. Diplomats do not follow you during escort.
5. when the commander is killed the Jemhader walks up behind her, does nothing and she falls over.
6. Loriss bugs while walking.
1.Pretty sure others had this problem as well, not just engineers.
2.its funny though but yeah annoying.
3.ive had npcs dissapear during cutscenes, but to be expected since this just got released.
4.diplomats stay back until the fightings over. makes sense so they dont get killed.
5.again another funny bug.
6.never seen but doesnt mean it doesnt happen for others.

but yeah i think the admiral getting one shotted by the jem hadar makes up for this
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-12-2012, 07:13 AM
Quote:
Originally Posted by N0vastar
1. as an engineer I cannot summon my Support Drones. At all.
...
Quote:
Originally Posted by Emanonsah
1.Pretty sure others had this problem as well, not just engineers.
...
DS9 is social Map. When the made the mission they forget to remove the social flag that disable certian powers on social maps to prevent griefing. Since I guess no one test the map they never caught this. That the only reason I can think of that a bug like this would make it on holodeck.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-12-2012, 07:14 AM
One bug I did run into.,...

Cannot complete the FE...

I warp to Bajor after defeating the Jem'Hadar ships and it resets my mission to have to start all over again at DS9.
Also instead of completing the FE mission it throws some mission called Standoff at me when I warp into the Bajor system.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-12-2012, 07:21 AM
Yeah, mostly lots of mission not completing for half the team and people getting stuck in certain areas. Over all it's a pretty big letdown, waiting for a year then getting a mission that's not properly playtested and takes maybe 10 minutes without cutscenes. Cutscenes you can't ever skip I might add. Ugh.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-12-2012, 07:28 AM
Wait... there is more to the mission?

I did the DS9 stuff all the way to battling the Jem'Hadar ships at the end and assisting the escape shuttles...

Once it was all done with ops told me to regroup in Bajor sector or something to that effect.

At this point, I was given the "exit sector block" button or whatever (it did NOT say abandon mission). This returned me to public sector space.

I went to Bajor and didn't have any buttons to continue or complete the mission.

I then hailed Starfleet, selected my reward, and completed the mission. It is no longer in my mission log and I have my reward. My mission menu allows me to "replay" now instead of "Hail" so it would seem I have completed everything in the mission.

Yet, if I understand you right, you are implying that we are supposed to go to Bajor on the first mission. Is this so? Or am I mistaken and I did complete it all?

I assumed the second episode would start by sending us to Bajor to regroup with the fleet.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-12-2012, 07:30 AM
Quote:
Originally Posted by Morglon
Yeah, mostly lots of mission not completing for half the team and people getting stuck in certain areas. Over all it's a pretty big letdown, waiting for a year then getting a mission that's not properly playtested and takes maybe 10 minutes without cutscenes. Cutscenes you can't ever skip I might add. Ugh.
10 minutes??? Is that it? One year of waiting and they give us a 10 minute mission, then we have to wait for a week to do the next bit? Why don't they just release the whole FE?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-12-2012, 07:33 AM
Quote:
Originally Posted by utio
10 minutes??? Is that it? One year of waiting and they give us a 10 minute mission, then we have to wait for a week to do the next bit? Why don't they just release the whole FE?
Might be 12 or so, but it's certainly very short.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-12-2012, 07:39 AM
I must be the slowest gamer ever then... Took me some 40 minutes or so to do the mission in it's entirety (optionals and all), including cut scenes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-12-2012, 07:52 AM
Text boxes are not gameplay. Also I'm having a hard time counting side missions when they add nothing to the story or even how the mission plays. It's pointless busywork you'll do once and maybe not even that but I flat out refuse to even acknowledge the attempt to pad out the mission by having a guy explain to me why he needs a bottle of booze and having me run around the entire station to find said bottle as anything but superfluous.
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