Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-12-2012, 10:57 AM
I died about 3 times during the initial fight with all the other ships. They, for some reason, all focused their weapons on me at times and ripped my shields down and caused a boom boom on my ship. The dreadnaught took a long time, but I eventually got him after I eliminated his escort.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-12-2012, 11:02 AM
Yupe, you were Threat Access, and subject for termination.

Quote:
Originally Posted by adml_shake View Post
I died about 3 times during the initial fight with all the other ships. They, for some reason, all focused their weapons on me at times and ripped my shields down and caused a boom boom on my ship. The dreadnaught took a long time, but I eventually got him after I eliminated his escort.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-12-2012, 11:08 AM
I didn't linger overmuch beyond my mission objectives. As far as I was concerned my ship was carrying VIPs (the ambassadors) and I needed to make sure they escaped unscathed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-12-2012, 01:01 PM
I most certanily did...then a second wave appeared at the wormhole with another Dread. Beat that wave and was rewarded with a Cardassian Lock Box!!! I wonder what mysterious treasure that box contains!!! </sarcasm>
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-12-2012, 01:12 PM
SHould have been accolade for that.


Quote:
Originally Posted by Zoberraz View Post
I didn't linger overmuch beyond my mission objectives. As far as I was concerned my ship was carrying VIPs (the ambassadors) and I needed to make sure they escaped unscathed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-12-2012, 01:33 PM
Quote:
Originally Posted by maximus92 View Post
Took me about ten deaths, but I did it. First went and rescued all the Fed ships, and inch by inch beat that ship down to nothing. Should've been an accolade for that.
Should have gotten an accolade and something better than batteries
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-12-2012, 01:55 PM
I (and my new fleet) stayed to fight, I led them back to DS9 where we'd have the defence grid and was able to take down a wormhole mob and heal all of my NPC's up to full before the next arrived, in theory I could have stopped the 2800 if I had the time IRL. Even put tactical team on station turrets to "beam reinforcements" aboard. Next time I'll do that to a shuttle first to "offload the VIPs", didn't think of that, but didn't die eitehr, so no harm, no foul. That said, I was teamed with somebody who left, so we'll say he had the VIPs. The mobs were easy to whittle down one ship at a time, drawing enough agro to keep your buddies alive, but not so much as to get roflstomped.

The main reason I decided to stay and kill stuff wasn't accolades, it was having a pretty cool fleet follow me rather than doing it's own thing, excellent way of making somebody feel like an admiral.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-12-2012, 02:11 PM
I tried, thinking it was an objective...but when the respawn out of combat let me warp to Bajor and I saw how long it was going to take to defeat it, I hightailed it out of there. But I'll be back...with better BOffs and better equipment >=)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
02-13-2012, 08:30 AM
Quote:
Originally Posted by KitsuneRommel
Next time do that after coming back to the DS9. You'll even have the NPCs for help.
My issues with the "Help XXX " objectives was that I had no idea where they where and had to open my main map to see the little "objective here" circles to know where to go and I started attacking the Jem'hadar as they came out the wormhole instead.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-13-2012, 08:35 AM
I cleared out all the ships with each of my characters; only my Odyssey captain had some trouble (too many SNBs knocking down DPS.)

Theta Vent was the easiest way to take down the dreadnought.
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