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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-14-2012, 03:20 PM
It clears on the first 'tick' as Naevus mentioned. Your window to escape is easily less than one second. You can do it, but it is very difficult. It basically requires your ship be pointed out of the cloud and that you have a movement speed increaser available.

(Proper deployment of warp plasma involves lining the ship back-to-front and pulling in the opposite direction you crossed them (Up if under, down if over) so they cannot escape.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-15-2012, 05:38 AM
Quote:
Originally Posted by NovaFury View Post
It clears on the first 'tick' as Naevus mentioned. Your window to escape is easily less than one second. You can do it, but it is very difficult. It basically requires your ship be pointed out of the cloud and that you have a movement speed increaser available.

(Proper deployment of warp plasma involves lining the ship back-to-front and pulling in the opposite direction you crossed them (Up if under, down if over) so they cannot escape.)
I still find it to be sticky as even once clear of teh cloud and having hit HE as well the blue cloud of annoyance is clearly around my vessel and effecting it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-15-2012, 02:05 PM
Quote:
Originally Posted by NovaFury View Post
It clears on the first 'tick' as Naevus mentioned. Your window to escape is easily less than one second.
Turn slightly and hit evasive maneuvers THEN hit HE and you will escape.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-17-2012, 08:27 AM
Or have Attack Pattern Omega slotted.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-20-2012, 10:03 AM
Quote:
Originally Posted by Naevius
They do share cooldowns.

Theta Venting is much better, because it is harder to clear (probably a bug) and removes shields.
It can be stacked up to 20 times, evidently, and this overides any HE use to clear it.
As well as the other counters for it do not seem to work as well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-20-2012, 01:14 PM
Quote:
Originally Posted by Roach View Post
It can be stacked up to 20 times, evidently, and this overides any HE use to clear it.
As well as the other counters for it do not seem to work as well.
yep. once your sensors are blind and all your shields are down, its over your a dead man. and it was bops and raptors deploying it, they couldn't miss.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-20-2012, 01:21 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
yep. once your sensors are blind and all your shields are down, its over your a dead man. and it was bops and raptors deploying it, they couldn't miss.
Yes, If stacked (all 20) right on top of a target it will achieve a lock-down on that target. He will only clear one (if its even the counter) and the rest will stack together to kill your shields quick.
SOmething I imagine VTR is not suppossed to stack 20 instances of -50 shields (+) - 50 shields, etc, etc over and over again to give VTR - 1000 shields a second effect.
If VTR behaved like EWP in that it can't be stacked upon itself so easily this console would not be near the *****fest it has turned into.
At least that is how it was explained to me.
For all we really know the counters for VTR could be working just fine and are simply nullified by the x20 factor of how the power currently works.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-20-2012, 08:31 PM
I use Theta solely to blind my opponent and slow him. They could completely remove the shield strip & crew death & I would still use it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
02-21-2012, 04:40 AM
Quote:
Originally Posted by amidoinitright View Post
I use Theta solely to blind my opponent and slow him. They could completely remove the shield strip & crew death & I would still use it.
If they remove iether the shield strip or the Crew death, then the ability needs to have a lower cooldown as it becomes a CC skill only, while EWP would still be causing direct damage to the hull and bypassing shields.
I'd rather they just fix VTR and keep the shield stripping qualities as they where intended at -50 (plus skill buffs) a second instead of the possible -1000 a second.

Even if buffed via skills to increase that shield strip to -250 points a seconds, it would still take just under a minute (52 seconds) to drain a high shield of 13,000 (as some players easily get this stat) and just over half a minute (39 seconds) to drain 9,750 shields as is found on most BoPs and some Escorts.
If doen this way and not able to be stacked multiple times, VTR is hardly the OP thing to have but still effective.
They could make the Blindness countered by the sensor skill and the crew deaths by consoles.

As well, I think that most of the OPness perception of the KDF consoles arises from them being used by players whom have minmaxed themselves to get the best results from the ability/function they posses. EI: drain boats, CC boats, etc....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-21-2012, 09:30 AM
Quote:
Originally Posted by amidoinitright View Post
I use Theta solely to blind my opponent and slow him. They could completely remove the shield strip & crew death & I would still use it.
You should try VTR with a volley of Chroniton mines (accx2) launched inside the cloud. Quite nasty.
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