Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 [HELP] Gal-X Tactical Build
03-28-2012, 11:19 AM
Hi all,

I have recently reached vice Admiral with a tactical toon and since I have another aleady in a Defiant, I wanted to try something different so I have reclaimed the Galaxy X to use for that purpose.
I've found to be so squishy and blowable that it is simple not worthy the play.
So i decided to ask for your help and expertise on this matter.

Since STO Academy is not working for me, i will have to write the build here.

8 Phaser Beam Arrays
1x [Console - Engineering - EPS Flow Regulator Mk XI] Blue
2x [Console - Engineering - Neutronium Alloy Mk XI] Blue
1x [Console - Universal - Assimilated Module]
3x [Console - Tactical - Phaser Relay Mk XI] Blue
1x [Console - Universal - Photonic Displacer]
1x [Console - Universal - Cloaking Device]

Set Breen Absolute Zero Complete (I know, I have to grind for the Borg one, I didn't have the time yet)

BOFFs Powers

2x FaW I
1x AP Beta I
2x EPtW I
2x EPtS II
2x ET II
1x Aux2SIF III
1x HE I
1x TSS II

Power Conf
108/85
86/65
59/25
50/25

I can spend time talking about my skill set but lets asume for my mental health that it is fine.

Can anyone please tell me how to transform this into something GOOD? (Without changing ship, I know the damn Odisey is better, or the Excelsior).

I have seen good Gal-X builds out there, I just want to have one.

Thank you very much for your time guys.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-28-2012, 11:28 AM
why all beams?

you would benefit from a torp or 2 for finishing. You could also really benefit from more shield heals and something to disable/harass.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-28-2012, 11:39 AM
here is a decent build off the top of my head...

lt tac: tacteam1, faw2/apbeta
ensign tac: faw1

com engi : eptw1 epts2 extend2 aux2sif3
ltd com engi: eptw1 epts2 engitem3

lt. sci: hazard 1 sciteam2/tss2


8beam arrays (phasers)
maco resilient shields
borg deflector/ omega deflector
borg engine/ omega engine
assimilated console
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-28-2012, 11:41 AM
Quote:
Originally Posted by cenovita View Post
Hi all,

I have recently reached vice Admiral with a tactical toon and since I have another aleady in a Defiant, I wanted to try something different so I have reclaimed the Galaxy X to use for that purpose.
I've found to be so squishy and blowable that it is simple not worthy the play.
So i decided to ask for your help and expertise on this matter.

Since STO Academy is not working for me, i will have to write the build here.

8 Phaser Beam Arrays
1x [Console - Engineering - EPS Flow Regulator Mk XI] Blue
2x [Console - Engineering - Neutronium Alloy Mk XI] Blue
1x [Console - Universal - Assimilated Module]
3x [Console - Tactical - Phaser Relay Mk XI] Blue
1x [Console - Universal - Photonic Displacer]
1x [Console - Universal - Cloaking Device]

Set Breen Absolute Zero Complete (I know, I have to grind for the Borg one, I didn't have the time yet)

BOFFs Powers

2x FaW I
1x AP Beta I
2x EPtW I
2x EPtS II
2x ET II
1x Aux2SIF III
1x HE I
1x TSS II

Power Conf
108/85
86/65
59/25
50/25

I can spend time talking about my skill set but lets asume for my mental health that it is fine.

Can anyone please tell me how to transform this into something GOOD? (Without changing ship, I know the damn Odisey is better, or the Excelsior).

I have seen good Gal-X builds out there, I just want to have one.

Thank you very much for your time guys.
If you haven't already, best thing would be to read Mav's thread about cruisers:

http://forums.startrekonline.com/sho...d.php?t=249906

Try few approaches and if you need some advice on how to spec, post your build here:

http://www.stoacademy.com/tools/skillplanner/

Then save and share the link. I personally don't like the dread, there are better choices for a tac cruiser wise, but if you like it then go with it! I would also avise for posting to Mav's cruiser thread since lots of good cruiser pilots are reading it and will more than likely post there.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-28-2012, 11:45 AM
same 8 beam issue, most beam boats have 2 torps. The reasons are 1. finishing off a target becomes far easier 2. 6 beams can keep up higher continuous damage better than 8 beams due to power drain; freeing up the weapon slot(s) for something else.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-28-2012, 11:54 AM
8 beams are fine if you can run 125 wep power. 8th beam is a slight dps gain at that point... torpedo in a cruiser...meh, better off leave the torpedo to a shield stripper sci or a hull bashing spec'd escort... if you're gonna run 6 beams put mines in the rear, imo.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-28-2012, 11:58 AM
Quote:
Originally Posted by Sabrefyre
8 beams are fine if you can run 125 wep power. 8th beam is a slight dps gain at that point... torpedo in a cruiser...meh, better off leave the torpedo to a shield stripper sci or a hull bashing spec'd escort... if you're gonna run 6 beams put mines in the rear, imo.
so you'd advocate a very slight gain for an 8th beam vs a 9k burst, 18k crit?

ok there punkin.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-28-2012, 12:13 PM
Thank you for your resposnes guys.

But my problem is more focused on survivability and not damage.

Friend of mine has a galor, I dont remember if the pilot is tact or eng, whatever, I can simply withstand his attack, he kills me on one on one every single time, he starts draining my shields so bad that i cannot simply compensate. And I am worried since per my understanding in a one-on-one PvP you cannot loose/win, it should be stalemate... or kill by a lucky critical hit...
Lt. Commander
Join Date: Dec 2007
Posts: 120
Quote:
Originally Posted by cenovita View Post
Hi all,

I have recently reached vice Admiral with a tactical toon and since I have another aleady in a Defiant, I wanted to try something different so I have reclaimed the Galaxy X to use for that purpose.
I've found to be so squishy and blowable that it is simple not worthy the play.
So i decided to ask for your help and expertise on this matter.

Since STO Academy is not working for me, i will have to write the build here.

8 Phaser Beam Arrays
1x [Console - Engineering - EPS Flow Regulator Mk XI] Blue
2x [Console - Engineering - Neutronium Alloy Mk XI] Blue
1x [Console - Universal - Assimilated Module]
3x [Console - Tactical - Phaser Relay Mk XI] Blue
1x [Console - Universal - Photonic Displacer]
1x [Console - Universal - Cloaking Device]

Set Breen Absolute Zero Complete (I know, I have to grind for the Borg one, I didn't have the time yet)

BOFFs Powers

2x FaW I
1x AP Beta I
2x EPtW I
2x EPtS II
2x ET II
1x Aux2SIF III
1x HE I
1x TSS II

Power Conf
108/85
86/65
59/25
50/25

I can spend time talking about my skill set but lets asume for my mental health that it is fine.

Can anyone please tell me how to transform this into something GOOD? (Without changing ship, I know the damn Odisey is better, or the Excelsior).

I have seen good Gal-X builds out there, I just want to have one.

Thank you very much for your time guys.
Hey buddy,

First off, you get my praise for seeking help rather than doing what others might do and simply whine about the ship and ask for it to be buffed with X, Y, or Z or blame other ships for being OP. Seriously you got the right mind set.

Ok, here's some general thoughts. The Gal X isn't really a great boat. It's not terrible but when you look at the pros and cons for each ship it doesn't have a lot going for it compared to its competitors. To be frank, of all the tac Gal X builds I've seen, I can only think of one fella off hand, Afterburner, who had a decent build. He loves that ship but to be honest, I've always sorta thought he would be awesome in other vessels.

For forum reasons, I'm pretty sure I can't give out his @handle, but for his help and the help of a lot of really smart pvpers I'd recommend joining the organized pvp channel and asking for him or just a general query for help. Similarly give a look at Mavario's great thread on building cruisers:

http://forums.startrekonline.com/sho...d.php?t=249906

To be honest, a lot of his advice on building a support cruiser won't apply to you as much because a lot of your heals and buffs are going to have to be dedicated to keeping your arguably squishy ship alive. That being said, a lot of the arguments made in there regarding the benefits of X, Y, or Z power should be of interest to you.

As you said, you don't want to hear that the Excelsior or the AC would be a better fit. Fair enough. But be aware of the limitations of your ship and that you're not going to be bringing as much dps or tanking to a fight as you would in other builds. Essentially accept the limitations of what you want.

Now onto your build:

First off it would greatly help others give you advice if you could break down your consoles. I know most of those consoles off hand so I know which ones are in your tactical slot or what have you but I don't know where that photonic displacer, the borg console, or where your cloak is going.

On that note, ditch the photonic displacer. It's a terrible console and a waste of space. I wouldn't slot it on any ship in pvp or pve. The clone ship it creates is incredibly easy to kill and the jam sensors it casts is just well worthless. Replace it with the field generator console to give yourself more shields.

Similarly there is some argument on the benefits of the EPS console, I like it and use it but consider replace it with armor and seeing how that helps. Speaking of armor, Neutronium is the default most folks use and rightly so. However, keep alternate armor handy. If you notice everyone you're facing is using phasers or AP or disruptors, slot in the appropriate armor when out of combat.

In terms of the breen set. No. Yeah you acknowledge its crap, I'm glad you have that clarity but still get the Aegis on that boat or failing that the Jem set. both are far superior to the Breen. Eventually try and migrate to a three piece borg set coupled with the Maco shield or failing that the Aegis or a Cap*3.

In terms of powers, get rid of one of the faws and replace it with tac team. The shield redistribution on it will save your life. I have mixed feelings on the APBI. That combined with the lance, Attack Pattern Alpha and your other tactical buffs can, with a bit of luck, one shot a fella or nearly break him at least. If you want to try it go for it. I'm more conservative and would probably advocate either APD for the defense buff or maybe Beam overload II.


In terms of your engineering stations, let's change a few things.

LTCmdr: ET1, RSP1, EPS3
Cmdr: EPW1, EPS2, Extend shields 2 or maybe ET3, Aux2sif3

Alternatively for more manuverability utilize Aux to Internal dampeners; keep the ltcmdr boff the same and swap in this cmdr.
Cmdr boff layout: EPS1, Aux2 ID1, ES2 or ET3, Aux2sif3

Your sci stations are fairly ok. Keep a boff with Sci team 1 and Tss2 just in case you go into a match where subnukes are flying around all over the place. Similarly be aware that in order to utilize that phaser lance some folks utilize an ensign tractor beam power to help subdue a target.

I'm not saying you should or should have to, I'm simply saying give it a look and see if it works for your playstle.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-28-2012, 01:53 PM
Thx Sundiata!
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 02:18 AM.