Join Date: Dec 2007
Posts: 148
Join Date: Dec 2007
Posts: 148
# 12
02-14-2012, 04:49 AM
Quote:
Originally Posted by seussified View Post
again, I don't mean to great of offense, but Elite Space STFs are actually -incredibly- easy. If you have any idea how to spec and outfit your ship, than you should have absolutely no problems with elite space stfs.

They've already made Elite STFs easier a couple times over.

Elite STFs are currently so easy, we can 3-man them and complete the optional. or 5 man them in ~6-8 minutes.

If you made them any easier, we could probably clear all 3 Space Elites in under 10 minutes.

These missions are SO freaking easy. I mean, embarassingly easy. they're supposed to be "End-Game" content, and we clear all 3 in under 30 minutes.
Make a video and prove it as i don't believe you can do them in 6-8 minutes or do it with 3 man team.
Join Date: Dec 2007
Posts: 148
# 13
02-14-2012, 05:42 AM
Yes, this I want to see.

Make them suffer a taste of their own nano-probes, then we'll see if their tune changes.
Join Date: Dec 2007
Posts: 148
# 14
02-14-2012, 06:06 AM
Quote:
Originally Posted by Macerx View Post
Make a video and prove it as i don't believe you can do them in 6-8 minutes or do it with 3 man team.
I believe him. I was in KA Ground Elite and had 3 people leave, We finished it with 2 people, more like solo because one person had to be in control room. I tried the same in a PuG and I was in control room, and four people could not destroy the nodes fast enough. I do not understand how I can do that alone but four (3 of them Tacs) cannot.

I do Elite Space in My Nebula with no problem, even PuGing KA Elite and Infected Elite with optionals quite regularly.

P.S. (The invisible 1-shot Torps annoy me as well0

Strategy for Tac Cubes with Torps of death....When he targets you hit Emergency power to Engines and Evasive Maneuvers and get out of range until he targets someone else. I have survived the whole mission doing that.
Join Date: Dec 2007
Posts: 148
# 15
02-14-2012, 06:07 AM
I honestly hate the revamped Cure...yeah some parts are better, but over all it's worse or at least more annoying.
Join Date: Dec 2007
Posts: 148
# 16
02-14-2012, 07:54 AM
Quote:
Originally Posted by Azurian View Post
There is sort of an unofficial saying in regarding Elite STFs - you don't PuG them. Especially, if you want to accomplish the objectives. With good coordination, the Elite Space STFs are doable.

Infected Elite Space - Moderate DPS with Coordination. A All-Cruiser Group can accomplish this, but the Tactical is tough without powerful debuffs.

Infected Elite Ground - Requires a high degree of teamwork with preplanning and fast elmination of Borg.

Cure Space Elite - Very High DPS with Moderate Coordination (there is 2 types of strategies, best work it out before hand).

Cure Ground Elite - There is an easy, but long way to get the Objectives or there is the faster traditional 1-shot method that requires a good combat team that drops borg fast and works together to drop the nodes on the first try.

Khitomer Space Elite - Minor Coordination with High DPS.

Khitomer Ground Elite - Easiest of the STFs and very PuGable with even relatively inexperienced groups.




But if there was anything that needed to be changed, with Infected Ground, I would add in at least one more minute. Even with very, very experienced groups, we either get it with a few seconds to spare or lose by a few seconds.

With Cure Space, to change it where things aren't so hectic with defending the Kang. And add somekind of player heal multiplier to keep the ship from being blown up.

Revamp the STFs in general so it's not so DPS dependant so all cruiser groups can succeed the goal and objectives. (STFs are at the point it's mandatory to do STFs in Escorts). And add in twists that makes Cruisers a bit more viable.

Tone down the Borg Attacks and make them harder to kill (hey people don't like blowing up in 1 hit or in seconds, this is an MMO not a FPS).
Quoted for Truth
Join Date: Dec 2007
Posts: 148
# 17
02-14-2012, 07:59 AM
Another challenge I'd issue the devs;

Start from scratch at VA and catalouge how many STFs it takes you to grind out one mk XI and XII of a ground and space set.

Then get back to us on how 'fair' you feel your loot tables are... mmmk?
Join Date: Dec 2007
Posts: 148
# 18
02-14-2012, 08:00 AM
Quote:
Originally Posted by seussified View Post
again, I don't mean to great of offense, but Elite Space STFs are actually -incredibly- easy. If you have any idea how to spec and outfit your ship, than you should have absolutely no problems with elite space stfs.

They've already made Elite STFs easier a couple times over.

Elite STFs are currently so easy, we can 3-man them and complete the optional. or 5 man them in ~6-8 minutes.

If you made them any easier, we could probably clear all 3 Space Elites in under 10 minutes.

These missions are SO freaking easy. I mean, embarassingly easy. they're supposed to be "End-Game" content, and we clear all 3 in under 30 minutes.
I to would love to see a vid of you and 2 others clearing all 3 space elite STF in only 8 min for each.

I'm sorry but it sounds like your blowing smoke here.
Join Date: Dec 2007
Posts: 148
# 19
02-14-2012, 08:30 AM
Quote:
Originally Posted by Starboard_Nacelle View Post
Can we all just agree that the invisible torpedoes of death need to go?
So very much this. I don't mind getting beat up and shot to hell if I can at least see it coming.
Join Date: Dec 2007
Posts: 148
# 20
02-14-2012, 09:37 AM
So far the game seems to lean towards one thing. Escorts, I see everyone flying escorts (well atm everyone is flying odysseys...). I don't like flying escorts, but that shows that the Federation really needs a heavier WARSHIP. Cruisers as they stand for the Feds suck... Although I can solo a cube with my assault cruiser, I'm geared for STF's.
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