Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Tactical Vor'cha broadsider?
02-20-2012, 05:48 AM
I'd like some feedback on my idea since it's a beam boat but a bit of a twist.

I chose Tac for the +dmg, and Vor'cha because it's somewhat tanky and has the best cruiser turn rate (10) which will be vital for success.

The aim is to keep the enemy in the 45 degree angle in the front middle half of the ship to have front and rear weps firing simultaneously (2x as small an angle as a regular broadsiding cruiser) for max damage. I'm assuming this won't be easy and will require a bit of finesse, but hopefully the damage payoff is worth it.

Front weps:
- 3x cannon (plain old cannon, not heavy cannon) with 180deg fire angle, 1x chroniton torpedo (mainly for the chance of slow effect on approach / if the enemy gets out of the firing angle)

Rear weps:
- 3x or 4x (haven't decided) beam array - depending on power usage / practicality in PvP / STF settings. Maybe a tractor beam mine?

Other items: 4x borg set (for the final bonus of a tractor beam skill to keep enemy within optimum firing angle)

Consoles: Tac 3x +disruptor damage, Sci 1x borg console 1x shield boost, Eng ? (not sure what is available, maybe +wep/shield power + bonus turn rate)

Tac skills:
Ensign x2: Tactical team (+dmg, balancing of shields etc)
Liutenant x1: ? (not sure what's best here)

Eng skills:
not sure at this stage, though I would like 2x EPTW and 2x EPTS + a balance of heals / enemy debuffs e.g. warp plasma or boarding party)

Sci skills:
not sure, possibly that skill to get immunity from slow, or heal(s) / extra tractor beam (as well as borg one)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-20-2012, 08:06 AM
Honestly, it will not work well.
Keeping a moving targeting in that narrow arc of maximum firepower is VERY difficult, especially in PvP.
Single cannons up front will work fine, but drop the beams in the rear and use turrets. together with rapidfire or scatter volley and direct energy modulation you have comparable damage and FAR less problems of keeping the target in your arc.
Might want to add a single dual beam bank up front for use with Beam overload instead of a torpedo.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-20-2012, 03:36 PM
Quote:
Originally Posted by Idali
Honestly, it will not work well.
Keeping a moving targeting in that narrow arc of maximum firepower is VERY difficult, especially in PvP.
Single cannons up front will work fine, but drop the beams in the rear and use turrets. together with rapidfire or scatter volley and direct energy modulation you have comparable damage and FAR less problems of keeping the target in your arc.
Might want to add a single dual beam bank up front for use with Beam overload instead of a torpedo.
I have a similar build that works well for STFs for my Sci captain.

Front: 2x single antiproton cannon, 1x antiproton DBB, 1x quantum.
Rear: 4x antiproton cannon

All Borg MK XI.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-20-2012, 06:13 PM
Honestly, if you're in a Vor'cha, there's no reason not to use dual cannons fore and turrets aft. It's pretty easy keeping a turn rate of ~28 deg/sec, which is almost raptor-like, and still having cruiser survivablity.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-20-2012, 06:13 PM
The problem is, my Fed alt is a Defiant retrofit kitted out for damage + survivability (Eng char). The build you're suggesting is the exact same playstyle (i.e. boring) with less maneuverability. I'm trying to play to the Vorcha's strengths, i.e. the Engy boff skills to fire broadsides with sufficient power + maneuverability / movement control to keep the enemy in my 45 degree angle, as well as a Tac character for lots of damage. I don't want a battleship pretending to be an escort. I want a cruiser that plays like a cruiser with lots of teeth.

With possibly 2 tractor beams (1 borg set bonus, 1 sci boff skill), possible tractor mines plus warp plasma will it really be that hard to keep to the firing arc?

In PvP I have enough troubles getting certain ships e.g. BoP in my front firing angle as an Escort. What chance have I got as a Vor'cha with gimped aft turrets instead of beam arrays?


Quote:
Originally Posted by Destinii
Honestly, if you're in a Vor'cha, there's no reason not to use dual cannons fore and turrets aft. It's pretty easy keeping a turn rate of ~28 deg/sec, which is almost raptor-like, and still having cruiser survivablity.
If I spend Engy consoles on +turn I'll be sacrificing wep / shield power bonuses which I'd ideally like to keep at max. I'm not Eng and could really use those slots for power.

And there's a very good reason - I don't want to be cookie-cutter.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-22-2012, 01:11 AM
If you find it boring, cool -- I hear ya -- don't go with it.

But I don't. I find it immensly fun to have to the survivability of a cruiser with the power of an escort. So I run dhc and turrets aft, obliterating feddies and borg alike. I don't think escorts can match the healing, though I'll admit escorts/raptors/bops can pull a few tricks I sure can't in the Vor'cha. But they can't heal their way through it or tank multiple opponents like I can. Still, I love it and am not sure why you think it's boring. BUT that said that's just my opinion. It's entirely possible you hate that.
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