Lt. Commander
Join Date: Dec 2007
Posts: 120
For the most part people arent a big fan of the quad phaser/disruptor cannons in the game at present. x3 DMG mod is after all kinda fail, as well as they stop scaling at mk X. My idea is pretty simple and would fix them to be useful, without making them OP.

At current the quads are a weapon. How about we change it to a unique tactical console that scales at lvl50 to a mk XI very rare % energy based console. By making it unique 1 per ship people couldnt claim 4 of them for easy very rare consoles. With the energy based console % being the same as a MK XI at lvl50 it would make them useful and not a wasted tac slot. The visual effect could be enable and disabled like any of the borg/maco/aegis gear. The effect would only be applyed to dc/dhc that are equiped.

And of course since only the Galaxy X/Escorts can use quads that limitation would still apply. To boot this would allow you to have Antiproton/disruptor/polaron etc quad cannon graphic, and would work for both the fed and klingon sides.

What do you guys think?

1 tac console, unique 1 per ship, limited to galaxy x/escorts.
Adds quad cannon graphics for any Dual cannon/ Dual heavy cannon.
Same +% to energy weapons as a mk XI very rare at lvl50 as it scales up.

It leaves mk 12 gear as tops still but still very useful for all who have it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-14-2012, 02:19 PM
Quote:
Originally Posted by JToney3449 View Post
And of course since only the Galaxy X/Defiants can use quads that limitation would still apply.
Any escort can use the quads, I have them on an MVAE right now for the looks. They are worse than the DHCs I swapped out though.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-14-2012, 02:26 PM
My mistake, when they first came out they were limited to those ships, hadnt checked to see if it had changed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-14-2012, 02:27 PM
Quote:
Originally Posted by rob.rocks
Any escort can use the quads, I have them on an MVAE right now for the looks. They are worse than the DHCs I swapped out though.
I think it would be interesting if they unrestricted quads by ship type. As a rule, turnrate would balance their use but they might find the happiest medium on a high turn science ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-14-2012, 02:29 PM
With this there wouldnt be a need for the -engine power. As it would change the visual on exsisting weapons. People could use the energy type they want and the mods on them.
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