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Lt. Commander
Join Date: Dec 2007
Posts: 120
Hi, cant seem to much information about the special consoles on the tier 4 captain ships on C-store..

Am thinking about the Subspace Jump console, Graviton Pulse Generator, Isometric Charge module, Theta Radiation Vent Console, Aceton Assimilator.

Has anyone tried using any of the consoles, are they worth it? cool? and what are the cooldowns on them?

I just want the console, will just put if on another ship if needs to, am a Tactical player and will just spec for isometric charge for example if its cool and good?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-15-2012, 05:32 AM
SS jumper is a neat gimmick for those times you over shoot your target

The Graviton Pulse generator is nice for stopping Escorts from moving to lower there Defense bonus

The Vent Theta Radiation consoles is the best in the game at this time

The Isometric charge can be fun for cracking up fed balls

Acton Assimilator is fun but I do not know how to use it as effectively as others.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-15-2012, 05:53 AM
Hi Roach, thx for the answer.

What do you mean by over shoot your target? Don't know exacly what the SS jumper does, does it take you from 10k range to just in front of the enemy ship or behind it? and what would be the purpose of that?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-15-2012, 05:55 AM
Quote:
Originally Posted by Darkjedidisciple View Post
Hi Roach, thx for the answer.

What do you mean by over shoot your target? Don't know exacly what the SS jumper does, does it take you from 10k range to just in front of the enemy ship or behind it? and what would be the purpose of that?
SS jumper teleports you 3km behind the target. If you move past your target while doing an alpha- it will put you right back behind them again when used.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-15-2012, 06:13 AM
Ok, thx. Am not an expert in combat tactics, so don't know if thats better than using the Graviton Pulse Generator to slow the enemy down? Especially because I can't see the cooldowns of any of the above consoles anywhere
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-15-2012, 11:45 AM
Quote:
Originally Posted by Darkjedidisciple View Post
Hi Roach, thx for the answer.

What do you mean by over shoot your target? Don't know exacly what the SS jumper does, does it take you from 10k range to just in front of the enemy ship or behind it? and what would be the purpose of that?
What would be the purpose? Helloooo? "Picard maneuver" ring any bells? But as Roach said, this is not it.
I am a bit curious about the SS jumper as well, I want it on all of my ships
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-15-2012, 11:53 AM
Quote:
Originally Posted by Redstar_swe
What would be the purpose? Helloooo? "Picard maneuver" ring any bells? But as Roach said, this is not it.
I am a bit curious about the SS jumper as well, I want it on all of my ships
Hi Redstar.

Its bad I know, but can't remember the Picard maneuver

If i jump behind a target after assaulting the rear, the rear shield would be 100% up right, so how does that give me an super advantage? plus again, what is the cooldown on the SS or any of the other cool consoles?

Asking because, is it worth it to have a console that be great but have a maybe 2-5 min cooldown in comparison to having a +10% or more extra energy weapons damage console that fires all the time?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-15-2012, 12:57 PM
Quote:
Originally Posted by Darkjedidisciple View Post
Ok, thx. Am not an expert in combat tactics, so don't know if thats better than using the Graviton Pulse Generator to slow the enemy down? Especially because I can't see the cooldowns of any of the above consoles anywhere
the GPG is a great tool in combat. Especially against escorts.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-19-2012, 09:38 AM
Quote:
Originally Posted by Darkjedidisciple View Post
Hi Redstar.

Its bad I know, but can't remember the Picard maneuver
http://en.memory-alpha.org/wiki/Picard_Maneuver
Layman term: you use a brief warp jump to get instantly close to the target. This is most devastating and shocking when the target has only non-FTL sensors so the warping ship now appear in two place at once. But essentially the device perform similar to the warp jump in the Picard Manuever. I know that's what I thought when I first saw the device.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-20-2012, 10:01 AM
In fact, based on the complaints of others, the KDF consoles are all perfect for having an advanatge in combat and are near OP in effect leaving the feds to have nothing of usable console in effect.
Its half BS, mind you but I'll leave the determination of what half up to you.
I do know that a certain fed cruiser was givening me hell this weekend with the AMS and the Photonic shockwave torpedo, so the feds toys can't be that bad when used properly.
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