Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-15-2012, 07:06 PM
Quote:
Originally Posted by Leviathan99
It would be nice to have a nice one that has people lying on their back with no twitching for cop show style morgue reveals of dead bodies, mind you.
Sleep lying down has no animation as far as I can tell. It's animated with the Alien Gen Starfleet officer, but with custom contacts and other NPCs they are completely still.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-15-2012, 07:09 PM
Quote:
Originally Posted by Nagorak View Post
Sleep lying down has no animation as far as I can tell. It's animated with the Alien Gen Starfleet officer, but with custom contacts and other NPCs they are completely still.

Still if we have any hope of establishing the victim as a character, it would be nice to see their face.

I think that sleep lying down twitches, if that is the one I used for RTN. It's subtle, but it's enough to bug players.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-15-2012, 07:14 PM
I'd also like to point out about the "do not publish until date."

Foundry authors have to publish and republish their missions many times, in order to play test the maps. From wander to how the mission is experienced at different ranks, republishing is a constant QA process for us.

To tell us that we should not publish until it is finished kind of shows a lack of understanding about what we have to do to test the maps. It's understandable, but it's unrealistic.

No offense to the contest, because it's great that someone is finally noticing what we do. But, understanding the logistics of it is different, ya know?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-15-2012, 07:43 PM
Quote:
Originally Posted by Kirkfat View Post
Still if we have any hope of establishing the victim as a character, it would be nice to see their face.

I think that sleep lying down twitches, if that is the one I used for RTN. It's subtle, but it's enough to bug players.
I just spent at least 30 seconds staring at 6 "dead" bodies and I didn't see any twitching at all. So, unless I'm blind, I don't think they move. I recorded a movie with FRAPs, so you can see for yourself (change to 720P/full screen so that it's easier to see).

http://www.youtube.com/watch?v=RDEqu...ature=youtu.be

With the exception that the Vixen's sash has a breeze blowing through it, there doesn't appear to be any animation.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-15-2012, 08:59 PM
Quote:
Originally Posted by Kirkfat View Post
I'd also like to point out about the "do not publish until date."
I meant it more as a permanent publish. If you need to publish to test something, please do so, but if you are done, leave it unpublished until the date requested.

Cheers,

Brandon =/\=
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-15-2012, 09:27 PM
I'm glad this contest is going to take place, and the Stahlonians was something I didn't pick up until halfway down this thread.

However, I have a suggestion for any future projects. Loosen the theme to an archeotype rather than a contest to make the same mission. I say this because theoretically, this contest will only add one more mission to the list of missions we have, just 12 to 20 copies of it. If we were given a broader theme, then more of the missions will be adding to list of different foundry missions for the player base.

So for the future, might I suggest contest themes worded along the lines of "Make a mission involving the murder of a foreign diplomat involved with talks of joining the fight against the Borg" or "make your own first contact mission" or "a mission that does not involve a specific evil mastermind" or even so simple as "Man vs Nature". Some of the old simple writing contest themes would be perfect. "Not THAT guy" or "Unknown Anomalies". Just the title, or a simple frame, let us make up the rest and see what we really can do. I think if themes are done that way, we won't get entries that are basically the same mission, and will have better replay value for the players and authors.

That said, the popular vote winning is a relatively fair way to handle this, but there are some... worries I have. Mainly people finding the full list of contest entries. As soon as one of these missions hits a top spot and gets 500 plays it's done. Any player looking at ANY other of the missions without knowledge of the contest will assume it is a "poor copy" or some such. Then you have the fear of guild stacking, the fact that if you don't make the mission Level 0+ you cut off a lot of your voting base...

Perhaps you can have a special Tag for players to search for such as "[FCE]" that authors put in the mission description for easy searching? That way players can have a list when they search "[FCE]" (Foundry Contest Entry but that's just a placeholder, think of something better, but still unique).

This is the first contest, I'm sure we are bound to come across a lot of interesting bumps in finding out how this all works, BUT I do approve of the idea! I'm gonna stay out of this one, but still look forward to the contest. I wish everyone taking part the best of luck and above all else you have fun!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-15-2012, 09:44 PM
I agree that it would be better to have a broader theme. In this case it could have simply been a mission involving Risa.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-16-2012, 05:00 AM
Quote:
Originally Posted by Nagorak View Post
I agree that it would be better to have a broader theme. In this case it could have simply been a mission involving Risa.
Actually, I think it is pretty broad. I have had a number of possible story ideas come to mind and have had to pick one.

There are only two requirements
  • The dead ambassador
  • Must be some sort of puzzle

I am going to use the death as a launching point into another adventure entirely. The way I am doing it, the death of the ambassador and the nature of conference are immaterial. I'm writing a dark story of how this one death is just the most public symptom of an ongoing problem.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
02-16-2012, 09:53 AM
As much as I enjoy creative competitions, this one takes the specifics much too far imo.

If in the end there'll be 20+ missions who all share the same map, the same general premise and the same elements, there'll be hardly anyone wanting to play all of them. In the end only the top voted will be played and the rest will remain more or less untouched by the regular players.

This is the reason I will not participate beause I am probably only wasting my ressources - and playing my 20th best Risa-Whodunnit would certainly be a boring experience for anybody.

For the next competition I would prefer a more general approach for the setting along the lines of:
- General Theme
- Combat/Interaction/Puzzle ratio
- Space/Ground/Interior map restrictions
- Min and Max of maps included
- Level range


Which could have meant for this competition.

- General Theme
Whodunnit. A classic Murder Investigation. Twists & turns are welcome

- Combat/Interaction/Puzzle ratio
Mission should include mainly conversation and investigation. Puzzles are welcome, combat can be included but should only play a minor part.

- Maps
The mission should be centered around a single ground map. Additional interior maps are allowed but no additional ground maps and no space maps. Minimum is 1 map, maximum 3 maps

- Level range
There are no level restrictions

That way we could have had lots of different maps, different backgrounds, different NPCs and different stories which would probably be alot more fun to play.

EDIT: I haven't read the comments on page 3 before posting and now I am surprised how exact I seem to share other posters thoughts...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-16-2012, 02:29 PM
Quote:
Originally Posted by PWE_BranFlakes
I meant it more as a permanent publish. If you need to publish to test something, please do so, but if you are done, leave it unpublished until the date requested.

Cheers,

Brandon =/\=
Thanks for clarifying.
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