> > > Hi Captains! The team continues to investigate an issue where some players may be stuck on a loading screen. We appreciate your continued patience! < < <
Jolan tru Captain!
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"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
In the shows, if people are in their quarters, the doors don't automatically open. If the captain is in their ready rooms, the doors didn't open automatically, but had to be opened by the Captain (usually via a voice command, granted).
However, I can see leaving the automatic doors in. That's fine. But can someone look at the pathing of the NPCs so they don't walk near the trigger points for certain doors? I know it's possible to set up pathing waypoints because it was mentioned in other threads by Devs in the past. Nothing breaks immersion when you're having a meeting than having the door open Every. Five. Damn. Seconds.
If ANYTHING is done in terms of pathing waypoints, the first candidate for the list absolutely HAS to be for the BOffs on "Cage of Fire". The door thing is minor. BOffs running clear back to the start of the mission rather than moving 3 feet forward, and having to increment forward movement for them individually in 3 foot increments, is HUGE, and has been. It's sad that it's still in the game after two years.
I'd be all in favor of boycotting all Cstore content potentially, until that issue is fixed, if I thought anyone else would actually follow it. That is a HUGE issue with a MAJOR plotline finale.
Is there just some way to make it so that NPCs do not trigger the doors unless they are on a path that brings them through the door? Maybe just do not put them on any paths through the door anyways if you must.
The viewscreen on this bridge annoys me! You can barely see it through the Conn station from the Captain's Chair. Move the screen up! There is room to do so. Also, you might consider lowering the Conn station plaform a little also. I don't like having to go through the Crew deck to get to Engineering either. Not once, have I ever seen a hexagonal turbolift in Star Trek. There are plenty of missing textures also in DirextX 11. Why are the Sickbay beds large enough to hold a full grown Gekli? Are you trying to tell me my crew is fat? :p
I really hope the doors get fixed soon on the ready room and captain's quarters. They just open and close constantly, and it's really irritating. Totally ruins immersion, and I've started muting the volume on my computer whenever I go there. I don't care if they have to make them manual or allow the ability to lock them like in the “Everything Old is New” ep. Just please fix it!
That and "flipping" the LCARS images back so that the text isn't backwards are my two biggest pet peeves on the interior.
Trigger volumes on doors have to stick out far enough so that as you walk toward the door, it has a chance to open before you get to the threshold. Otherwise you end up eating door.
Doors in Trek always opened automatically, we can manually trigger doors, but it isn't consistent with the shows.
Not true... Doors were in fact an odd thing and randomly tried to eat people when opend manually... It's not that they can't be opend manually... But the risk of fatalities were just too great for it to be common practice: