After all have successfully managed to navigate the
feelings and foibles of our fellows with minimal limb
loss and drama...
Perhaps we could tease this thread towards a possible
sharing of what STO Open PvP would 'be'.
The look/sound/feel/misc of it all....
Is it as simple as designating the Neutral Zone an Open
Perhaps a 'flag for Open PvP' option?
Or.. something else?
Stop putting green leaves in my curry.
Like I said, a better, larger, grander, improved Ker'at. Without the bugs, with a player limit of maybe 100.
I like big. Make a system space that encompases Eta Eridani, and the "flag for PvP" comes from just entering the area. It's seperate from sector space, so all the newbs and anti-PvP people get their way as well.
Sol is a system space So we're clear on what I mean. Has the planet and everything. Instead of an open PvP sector that everyone can stumble into, and then complain about.
if you want pve go play a game that isnt an mmo. k thanxs bye!
typical pvper can't read the post properly if at all , so posts utter b/s reply . 90+% of mmos are pve focused. Thats not the point though. I did'nt say if you want to pvp go play eve. I said if you want OPEN pvp in space (IE SECTOR space) go play eve. Both cryptic and PW know this game would die on the spot if they said thiers going to be OPEN pvp in sector space. Next time read the post propely before you reply.
Yeah, pvp needs some (lots of work). All those dev videos, trailers of some major conflict happening. But really this whole "war and conflict" may as well be fighting over a parking spot. And throw out the background story and writer with it.
There really needs to be some type of war where stuff could be lost. Even if its by it self for the pvp'ers to fight over. It would help out with the market and crafting.
And I assume used by those that are 'lacking' in other departments so have to be dismissive of others play preferences to make themselves appear somehow superior?
You know what the most funny part of that is.. in the end the folks who run around on forums spouting "carebear" and the rest of that noise generally get rolled like toilet paper by the real PVPers, those who spend more time learning their craft and becoming true masters of what they are presented with until more is given. The real quality PVPers you don't find on message boards spouting empty rah rah and rhetoric. (2 cents)
That being said, here are a few things that would help the situation as a whole. The most simple of all and totally mind blowing it has not been implemented yet is one simple open space and one ground zone where there is minimal objectives, minimal distractions where folks can just go to tear lose. In the respective zones you can have little sub areas, like in space have some nebula where folks can hide and heal, have damage hazards so on and so forth. On the ground have various structures random terrains to add some spice. You can have nifty loot spawn from time to time (purple mk XI ground gear) and have a ping on the radar so folks can make a mad dash for it, various incentives of that nature to keep people from just hiding.
In space flights of escorts can hide in sensor blind spot nebula, FI out pouncing right onto cruisers and sci vessels and totally get the drop on them before they know what is going down, with proper power setups and driver coil this is far easier to do now. Of course one of the things that would make Space PVP in an open area far more challenging is to get rid of the arbitrary and useless blocking of full impulse in combat. This needs to be done all around the board, but that is another discussion for later. in an open PVP space zone you can have space features people can get to and actually make us of them with full impulse open in combat, say a Sci vessel is getting ganged by escorts then can pop FI and drag the escorts into a damage trap and rift them in there something of that nature. or say even better have a Cruiser sit in what looks like an open space with buddies all cloaked and hidden around them about 30,000 kilcks away and when that escort group rolls up on the "unsuspecting cruiser" it nails full impulse and the escorts chase it right into 6 cloaked dreadnaughts! the posibilies are endless of the epic fights that could go on in a setup like that! stupid arbitrary limitations are just that limitations on what you can do with a game system. Anyway.
It probably would be a good idea to give some reward or compensation to keep people coming back to the zones. You can give people who hang out in the open zones some dilithium or (marks similar to Omega EDC) to get epic PVP gear on some kind of scale according to say kill ratio or dmg/healing ratio or whatever. Have the "super pvp version of Omega Borg gear" merchants and such in K-7 like on DS-9 with the open systems in the Eta Eradani sector. Say when you approach Ker'Rat you get either the option for the Borg war-zone or the totally open space war zone. (don't remember off hand where the ground zone is) with the patch or maintenance shutdowns for the night randomize the zones again to keep them fresh again for the next day
Open triggered PVP in sector space* would be a total nightmare of greifing sadly. there would need to some controls and limits on that. Now if you kept sector pvp jumping to only the same rank block would be a start with a few caveats. You could tie in a system with Doffs on the diplomatic tracks where you can have sector blocks where you are immune to pvp the higher your diplomacy the further from your home sector this works (with a turn off option of course) or with the military track you can say with X amount of military levels you gain bonus of the previously mentioned pvp mark reward for pvp kills in sector space encounters.
*would basically drop you into a random space or ground arena map, the choice given to the challenged to maintain a bit of risk for the attacker, along with if the fact if the attacked player is in a group of say 5 folks all 4 other folks are given a pop similar to a queue where they can join in, say a window pops that says "your friend has been attacked! do you wish to help blah blah." If all 5 of the defenders groupmates say yes and the attacker is alone they can call in an amount of NPC ships to compensate, same with ground if the defender has a team of 5 PCs and they all come, then the attackers ranks are filled with bridge officers. would have some details that would need polished out of course, but it could be worked into something fun with refinement.
Theoretically speaking there are Tons of options from very simple to really convoluted that can be placed in the game given the chance. For better or worse, these are just ones I dropped right off the top of my head just sitting here!