Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-24-2012, 08:15 AM
Quote:
Originally Posted by SHARKFORCE View Post
I disagree,there is still such a thing as gameplay balance,even though PW doesn't care about that as much as Cryptic once did.(C-store ships/universal consoles anyone?) STO doesn't have seperate PvE and PvP gear/ships.....whatever changes are made to PvE directly effects PvP.They should fix PvP balance,not destroy it even more...and you of all people should know what I'm talking about.
Well to balance it out in the first place, the Klingons have a nifty little ship called the Bird of Prey which is completely universal. Pretty nice when you have a Escort like ship that can host any kind of Bridge officer you want, and also comes with a battle cloak. So if Cruisers and Fed escorts came with '1' universal station.. your telling me it would upset the balance? Or upset the already massive inbalance?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-24-2012, 09:57 AM
Quote:
Originally Posted by japfi
Well to balance it out in the first place, the Klingons have a nifty little ship called the Bird of Prey which is completely universal. Pretty nice when you have a Escort like ship that can host any kind of Bridge officer you want, and also comes with a battle cloak. So if Cruisers and Fed escorts came with '1' universal station.. your telling me it would upset the balance? Or upset the already massive inbalance?
The BoP suffers dearly for it's versatility and battle cloak....weakest hull,weakest shields,less Boff skills and a so so console lay out.....BoP's are far from OP and you will find out you will die a lot flying one.....even with the all universal Boff stations.And if all ships get an universal Boff station (yes that includes the KDF you so dislike),what would each ship give up for this universal station?Or what would each ship that has universal stations gain?

And like I said before,we shouldn't try to make things worse because someone thinks it's a good idea....isn't the saying "the road to hell is paved with good intentions"....?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-24-2012, 10:44 AM
A universal BOFF slot is absolutely needed on an all-cannon defiant-r escorts. I don't even slot a BOFF ensign tactical on my defiant-r for the following reasons....

All abilities for tactical space involve beam or torpedoes except for one ability... tactical team 1 (TT1).

Since my defiant-r has no torpedoes or beams, that makes all the beam and torpedo abilities useless. Since I already have two other tactical officers (a cmdr and lt. cmdr), I have already slotted TT1 in both of them. This makes TT1 redundant even before I add a third ensign tactical officer with TT1 --- I'm already on a shared cool down to begin with, afterall.

Cryptic, this is a bug in your design concept/function scenarios--- the devs coded it as you spec'd it which was not correctly scoped. Please make it better for all cannon-only defiant-r ships.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-24-2012, 11:17 AM
How about get rid of ranked slots and only have tactical slots and so on. Like in the duty officer system when a Doff is "injured" or killed do the same with our bridge officers when at a station. Imagine this, you just successfully destroyed the Doomsday machine, but in the end your first officer is sidelined for 72 hours gametime because of an injury.
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