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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-17-2012, 03:53 AM
Quote:
Originally Posted by mysteana View Post
I'd gladly take up this challenge, but is there a way to output the combat log to an external text file or something? The innate/default combat log is woeful in both its output format and its pathetic buffer size.
I cry myself to sleep every night due to the lack of a combat log parser in this game. Please, Cryptic, PLEASE, implement an interface option to have functionality similar to WoW's 'Recount' addon which parses combat logs live, I'd buy a lifetime sub the same day its implemented.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-17-2012, 04:43 AM
Quote:
Originally Posted by aashenfox
I cry myself to sleep every night due to the lack of a combat log parser in this game. Please, Cryptic, PLEASE, implement an interface option to have functionality similar to WoW's 'Recount' addon which parses combat logs live, I'd buy a lifetime sub the same day its implemented.
Not to say WoW's original combat log was a decent one (it wasn't, I used add-ons to replace the original one), but I'd lop off a body part if I could get something which is close to WoW's current orgasmic combat log. Being able to filter combat events on type, source and target, colouring the events, controlling the verbosity, outputting the raw data to an external file and being able to click on the damn ability name in the combat log and see what it does would be a very nice thing to have.

When I want to check what on earth just one-shotted me through 14k shields, full hull, Brace for Impact and Polarize Hull (even though I know it was a plasma torpedo of some description, I just want to know if it was survivable via some other methods or I should just curl into a ball and accept the finality of it all) I don't want to scroll through 50 lines of my Photonic fleet doing minuscule damage or the last vestiges of my turrets and torpedos hitting their mark.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-17-2012, 05:04 AM
Found this posted by Falstaff...

Quote:
Display name of owner - Negh'Var Warship,C[6 Space_Klingon_Battleship]
Internal name of owner - (this appear to be empty)
Display name of source - *
Internal name of source -
Display name of target - Akim,P[188923@368469 Akim@Falstaf]
Internal name of target
Display name of event - Dual Heavy Disruptor Cannons
Internal name of event - Pn.7ea3171
Type - Disruptor
Flags
Magnitude - 7.01225
Base magnitude - 147.255

Seem to be a bit differentl that COH but this has been my first attempt to look at my combat logs.

Ok for those wanting to make a combat log it is easy

/combatlog 1 <--- turns it on
/combatlog 0 <--- turns it off

File is located here if you did a default install for Window 7 C:\Users\Public\Games\Cryptic Studios\Star Trek Online\Live\logs

note you get ALL combat going on around you not just yours

Hope this helps
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-17-2012, 05:05 AM
So antiprotons do more damage just by having the crit severity bonus chance? Hmm.. Might give it a whirl then. If that is the best option for an escort using a cannon build with no beams.

Btw i hear the word proc everywhere for sto lol but never know what it is in reference to. I would say its short for process but the way its described in sto for weapons it doesn't fit in discussions. Call me dumb but i never liked shorthand so when ppl say DWM (may not be proper one) or blah blah blah i never know what there referring to unless it is the few i know of like EPTS.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-17-2012, 05:29 AM
2% crit chance = 1% more damage as a bare minimum over an extended period of time, not counting all the crit severity modifiers you can have which will increase the value of the bonus chance to crit

Proc does indeed mean process, and it's a long standing MMO terminology for anything which is an additional chance to take effect from another ability or event.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-17-2012, 05:56 AM
PROC = Programmed Random OCcurrence.

Anything that has a random percentage chance to occur is known as a 'proc'.

For example, the 'proc' from phasers is a chance to disable subsystems.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
02-17-2012, 05:56 AM
Got 3 DHC AP cannons for the front and 3 turrets for the back from the ds9 special vendor with XI req things. Now i have to figure out how to get the mags cheap for 26% bonus. Need 3 of em.

Any ideas, i could see if a mate would craft me them later tonight but he hasnt been on much lately. Exchange is too expensive and i really dont want to be using 24% ones. Dilithium store doesnt have any 26% ones either which is a known issue apparently or by design so the devs dont want it being the OP weapon of choice or somit i dunno lol tho wouldnt put it past them.

Any ideas what i could do without waiting for 6 hrs till mate gets online lol?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-17-2012, 06:05 AM
Aside from buying them on the Exchange, nope.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
02-17-2012, 07:32 AM
I must admit anti-proton is the go to weapon these days but one of my escorts does use Tetryon heavies and turrets in the back to great effect if you with a good team/fleet mate the advantages of the tetryon proc to get the shields down is invaluable while team/fleet mates then blow the target up.

Horses for courses really, Anti-protons are nice! ;-)

Cheers

Rich
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
02-17-2012, 11:52 AM
go here

http://sourceforge.net/projects/combatlogparser/

for a parser to read combatlog.log in a nice way
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