Go Back   Star Trek Online > Feedback > Federation Shipyards
Login

Reply
 
Thread Tools Display Modes
Lt. Commander
Join Date: Dec 2007
Posts: 120
Ok, I know that most people are not fans of running a Tac officer in the Odyssey. Until I get some extra cash I'm sort of stuck with the beast and want to at least enjoy farming for my dil to get the new ship. Today in Ker'rat we had some extra friendly Klingons and I noticed that I was seriously getting pwned. Granted I was getting gang ------ by 3 or 4 depending on how badly the borg had already screwed me up, but I felt I was doing almost nothing to them while getting royally destroyed in just a few seconds. I'm running 5 plasma beam arrays, a fore plasma torp, an aft borg plasma turret, and an aft mk x harpgh'peng (sorry if that spelling isn't right). I have 3 eng consoles (I think it's the nano something er rather that offer 15% against kinetic and all energy weapons) and the other one that offers all kinetic. I have some sci consoles I'm not really sure I like (12% shield regen and the field generator) and a gravton pulse generator in the last slot. I have 2 tac consoles that boost the plasma damage. My boffs are: universal console; tac officer - beam overload i, fire at will ii, target shield subsystems i. Eng; aux to dampeners ii, eng team i, eject warp core ii, emergency power to shields i (I think, maybe ii... I recently changed them around to fit the ship). tac 2, torpedo spread i, high yield torp ii. sci; polarize hull ii, tractor beam i. Second sci; hazard emitters. There is some stuff in there I'm not too sure I like but most of it is the same. I was hoping to make the ship work because I liked the challenge of being successful as a tac officer in it, but I'm about ready to run back to my assault cruiser until I can get something else I may enjoy playing a little more.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-17-2012, 02:11 AM
Please can you format your build a bit better, it's very difficult to follow what you are using in this wall of text...

eg...

Front:
3xPlasma Beam Array
1x Plasma torpedo

Rear:
etc etc...

You get the idea.

Thanks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-17-2012, 06:38 AM
Yeah, I can see how that makes it easier. I will do that as soon as I get home from qork. Not really viable on the phone. Got some great tips from the dragon build thread so may just pull this altogether.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-17-2012, 10:00 AM
Quote:
Originally Posted by hasafras
Ok, I know that most people are not fans of running a Tac officer in the Odyssey. Until I get some extra cash I'm sort of stuck with the beast and want to at least enjoy farming for my dil to get the new ship. Today in Ker'rat we had some extra friendly Klingons and I noticed that I was seriously getting pwned. Granted I was getting gang ------ by 3 or 4 depending on how badly the borg had already screwed me up, but I felt I was doing almost nothing to them while getting royally destroyed in just a few seconds. I'm running 5 plasma beam arrays, a fore plasma torp, an aft borg plasma turret, and an aft mk x harpgh'peng (sorry if that spelling isn't right). I have 3 eng consoles (I think it's the nano something er rather that offer 15% against kinetic and all energy weapons) and the other one that offers all kinetic. I have some sci consoles I'm not really sure I like (12% shield regen and the field generator) and a gravton pulse generator in the last slot. I have 2 tac consoles that boost the plasma damage.

My boffs are:
universal console; tac officer - beam overload i, fire at will ii, target shield subsystems i.
Tactical team 1, Beam Overload 2, Fire at Will 3 (as a tactical officer you can train FAW 3)

Eng; aux to dampeners ii, eng team i, eject warp core ii, emergency power to shields i (I think, maybe ii... I recently changed them around to fit the ship).
Emergency Power to Shields 1, Engineering Team 2, Aux 2 Dampeners 2 (or Aux 2 Structural 2), Eject Warp Plasma 2

tac 2, torpedo spread i, high yield torp ii.
Beam Target Shields 1, Attack Pattern Beta 1
(I saw you were using the Hargh'peng, that torp is not affected by BOff torp skills)


sci; polarize hull ii, tractor beam i.
Tractor Beam 1, Transfer Shield Strength 2

Second sci; hazard emitters.
Hazard Emitters 1

There is some stuff in there I'm not too sure I like but most of it is the same. I was hoping to make the ship work because I liked the challenge of being successful as a tac officer in it, but I'm about ready to run back to my assault cruiser until I can get something else I may enjoy playing a little more.
Suggestions in red above (I made sure to use skills that either you can train your self or get from the skill trainer)

A couple of quick notes, plasma weapons (while fun) are really easy to defend against since the borg use them and all endgear shields (MACO, Borg, Honor Guard, and Omega Force) all have some degree of plasma resist and if people are smart they are also running plasma resist armor. So I'd switch out the beams. A nice set of the Polarized Tetryon Beam Arrays can be gotten by running the mission The New Link 6 times. It takes about 30 minutes if you're not used to it.

Use a Hargh'Peng in both front and rear if you find you like it and it's hard to get your front on the enemy. This ship does GREAT damage when broadsiding. And the Tetryons I linked have a 10% chance to proc the shield debuff instead of the normal 2.5%.

Hopefully this will get you on your way to having a great time in this ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-17-2012, 10:39 AM
Another thing to consider is while the Ody is a broadside beast, too many beams/turrets firing at once can suck down your power levels so that 6+ weapons aren't doing 6+ damage anymore, so that's something to watch for.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-17-2012, 11:30 AM
Thanks for taking the time to respond in depth despite my poor layout. I really appreciate it. These are great tips (especially the Boff tips and the tip about the beam arrays). Since I sort of blew my cash and dil getting the aegis set, that will help me get the weapons I need and I can just focus on earning up some consoles to support it. the consoles I couldn't remember were the neutrino consoles to resist energy and kinetic damage. The dragon ship thread mentioned running multiple weapons boff skills to negate the energy usage of the beams, something I grossly over looked. Up until now ive been just clicking away, using up all my weapons without really thinking about maintaining a strong power level. Realistically if I scrap the p, I can plasma torps that I have up front for the pengs I can rethink the universal boff station and just run fire at will and Target sub system shields. That can give an extra sci or eng to slot in there and either manage power or sgields through that. I need to invest in a respec and do some tweaking to my skills as well but that will have to come later. For now I have some much better ideas of how to run this. Again, you guys are awesome for taking the time to teach me some stuff. I love that I feel that there is always more to learn about thks game and that there are those willing to give a helping hand.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-17-2012, 12:22 PM
All I know is that when I am fighting a Tac in an Oddessy class starship...they are usually dead after 2 mins fo fighting.

I have flown my tac in that whale...and it is no good IMHO...

A Sci/Eng can be really good in an Oddy...just not a Tac...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-17-2012, 12:53 PM
Honestly I was doing fine against 1 or 2 Klingon in ker'rat but I wasn't doing much damage and that concerned me. It was the 4 or 5 klinks I was hopeless against. I knew I would have been fine if I were dealing more damage. My graviton pulse generator can keep the escorts busy but I felt like was shooting spit wads at them even while they were immobilized. Now I have some tips and hopefully can give those klinks a run for their money when they try and screw with me in ker'rat.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-18-2012, 09:21 AM
I'm just not experienced enough to make the ody work for me and went back to my previous ship until I can get a little better. Thanks again for all the input. It's made my cruiser much better so that will do wonders for now.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-21-2012, 07:35 PM
I'm a tac captain and the Odyssey is a wonderful ship. At first, i regretted deleting my Assault Cruiser before I took a good look at Ody, but I've learned to live with it.

I tried a forward all turret build with arrays in the back, torp both sides. That worked fine against those NPCs that just had to be behind me but lacked any kind of forward punch.

Today, went something like this (game is in maintenace, so it isn't specific):

Fore: 1 phaser turret, 1 phaser DBB, 1 quantum torp, and 1 phaser array.
Aft: 2 Photon torps (until I upgrade to Borg Quantums), 2 phaser arrays

Consoles are generally some plasma resists with a phaser-disruptor resist or two, +energy and +phaser.

Boffs... IIRC:
Tac Team I (X2)
Aux to Structure
Hazard Emitters
Beam overload
Torp overload
Torp spread

I have Eng team and that other heal that's timed out by the Tac Teams. I am considering dumping them for something else as I can rotate through my ship heals and never touch them.

I put two torps in back and assigned a couple torp-recharge duty officers to active duty. My odyssey spews torps like a leprechaun farts rainbows. The double aft torps is a throwback to my rear-facing build. NPCs just have to be behind me. With my build, they don't last long enough to regret it or send weepy messages back home to their sewage-hole of a planet.

This build has forward punch, energy-conserving broadsides, and a nasty aft surprise akin to the Death Star in Star Wars.

I know, the Odyssey is not a tactical ship. Don't I know it. But it does work, it is viable, and it's a beautiful ship if you tweak it tactical. Maybe not the dreadnought, but still very good. Further, I died all of once today when I had a cube on me, two Borg Raptors, and an odd Bird of Prey or two (infected stf) while I was trying to throw some heals to someone who just had no clue how to play their c-point Klingon Captain's cruiser.

Seems like I can hold off a cube with ease now, whereas I was constantly zipping in and out of range to heal up before. Pff.

As to Odysseys being garbage, I agree with the posters who claim the problem is the captain, not the ship. The pug STFs I do range from good to bad. About 80% of them the pugs don't get the optional, but mostly because the captains don't seem to know what to do.

"Hey... the gate, not the cube..... we have 4 minutes to blow the gate." But all the captains are bloodthirsting on the cube.

But I was the same way - having to learn. PUGs are always going to be mediocre to bad in the majority. The good PUGs are going to be rare. You either have patience while captains try to fill their britches, or you make your own privates.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 10:57 PM.