Lt. Commander
Join Date: Dec 2007
Posts: 120
Okay....I have just one simple question, are all escort ships....this fragile? I mean omg I get blown up way to easily...how is this at all fair? I love my Multi Vector but omg, its destroyed way to easily D:

I get WAY more survivability off my Long Range Science Vessel Retrofit even when im not using the Ablative Generator.....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-17-2012, 07:11 AM
As a longtime Escort user, I can see where you're coming from, but I just got a MVAE yesterday and I'm loving it! When the Gravity Well gets fixed, I'm gonna love it even more.

But it all depends on your loadout. Here's a good popular thread that you might already be familiar with, but if not then it'll certainly help with your survivability.

http://forums.startrekonline.com/sho...d.php?t=244532

On a related note, I was miffed at first that my Plasma-Disruptor Hybrid Cannons got changed, but now I'm loving them as they seem to do more damage now especially with three Disruptor +26 tac consoles.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-17-2012, 07:17 AM
if you are in a group such as space stf, the tank cruiser really should be putting points into agro so the escorts dont take all the hits.

Thats the problem with tanks in STO you arent forced to be one and some cruisers dont like getting shot at. Although I think escorts should have a reduced threat as a DPS class.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-17-2012, 08:07 AM
Do cruisers even have a threat generation skill? I don't recall offhand. If not, that is a serious oversight for an MMO.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-17-2012, 08:13 AM
No. There is a Captain Skill that you can add points to in order to increase Threat. My Cruiser Captain a full ranking of it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-17-2012, 08:27 AM
Quote:
Originally Posted by xceptionzero View Post
if you are in a group such as space stf, the tank cruiser really should be putting points into agro so the escorts dont take all the hits.

Thats the problem with tanks in STO you arent forced to be one and some cruisers dont like getting shot at. Although I think escorts should have a reduced threat as a DPS class.
DONT invest into aggro points if you plant to do Elite STFs. Your life will be miserable. Since you die in STFs so quick you will be dying so much more frequently if you put points into aggro stat. it will be literally like - blow up, respawn, approach target, blow up, respawn, approach target, blow up.... rinse and repeat. Those who DPS well already blow up like they are made out of paper. If you put aggro points into all this too? Oh my... your survivability will decrease with each point you put into aggro stat.. lol
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-17-2012, 09:13 AM
Quote:
Originally Posted by ZeroNavigator
DONT invest into aggro points if you plant to do Elite STFs. Your life will be miserable. Since you die in STFs so quick you will be dying so much more frequently if you put points into aggro stat. it will be literally like - blow up, respawn, approach target, blow up, respawn, approach target, blow up.... rinse and repeat. Those who DPS well already blow up like they are made out of paper. If you put aggro points into all this too? Oh my... your survivability will decrease with each point you put into aggro stat.. lol
Ahh, and now you understand the role of a tank in STO. For all the time you are blowing up, an Escort is surviving just a bit longer to do more DPS.

Let's look at the time line (rough estimates):
  • 1 min - Buff up and close on target.
  • X min - Attack target until dead.
  • 30 seconds - Wait for respawn timer and reload.
  • 30 seconds - Wait for power levels to balance and abilities to cool down.
  • Repeat

You can see that for each death of an Escort, there is a fixed time before they re-engage. I am roughly estimating that time at 2 minutes. The actual time of engagement with the enemy, when DPS is happening is represented by X. By lengthening X, you can drastically improve damage output by the group. There is a fixed time sink for every death. If you repeat that time sink fewer times, then you are spending more time dealing damage.

Now ask yourself, what is the point of a Cruiser (tank) surviving for longer if they are not taking any heat off of the Escorts (DPS)? Unless they are somehow healing and increasing X (Escort's time spent dealing DPS), then the Cruisers have no business existing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-17-2012, 11:08 AM
i suggest getting the borg STF set and one of the other Mk XI Shield's from eithe r MACO or Omega. i run a Tac retrofit and sometimes MVAE with this settup with all antiproton turrets and Dual cannons with a Transphasic torp launcher, all are the special anti-borg weaponry.

since you only need three peices of the borg set for both the regen hull and regen shield procs, they drastically improve your survivability as an escort, and since the MACO shields reduce damage to shields by 10%, and i belive they also got the 20@ plasma reduction, and have more Shield HP's than the borg shields means you get better defenses and overal survivability, especially if you got the +35% shield console.

meaning console from assimilation + the engines and deflector are usually the best to go with first. you might get lucky and get a shield tech drop during trying to get the borg set so you can pick up the set in as little as 10 runs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-17-2012, 11:39 AM
Basically, Escorts are designed to function a lot like goth teenagers. They're incredibly fragile and generally unpleasant to look at.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-17-2012, 02:40 PM
Quote:
Originally Posted by Berserkerkitten View Post
Basically, Escorts are designed to function a lot like goth teenagers. They're incredibly fragile and generally unpleasant to look at.
This isn't accurate, specifically with regard to the fact that Escorts destroy other things really fast, but Goths are pretty much exclusively self-destructive.

Escorts are more like... jocks. Keep their ego up and they'll perform at their peak, mowing down anything in their path. Ignore them, and they fall apart and don't do anyone any good.

@OP: Escorts aren't supposed to be survivable. They require a great deal more effort to keep healed, and in all but the most talented hands will require support from teammates in more difficult missions. It's possible, with the right skills and specs (I can tank two Spheres in a Normal STF solo in my MVAE if my timing is good), but sometimes it's just better to hit Evasive and high tail it out of weapons range.

Being a Glass Cannon takes some getting used to, but if you have the patience to learn a few tricks, it can be incredibly fun.

DISCLAIMER: I consider myself an above-average PvE player, but I have not extensively tested my PvP skills and may very well be laughably bad against other human beings. Anything I have said above, while generally good advice, is not tested in a PvP environment. Take it as you will.
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