Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-17-2012, 12:07 PM
Quote:
Originally Posted by Manx View Post
Well, there's probably a niche for flankers/skirmishers. Something that's tough enough to operate without capital ship support, but nimble enough to get around the enemy. IN STO gameplay terms, their job would be to 'chase' enemies through evasive manoeuvres to deny the enemy the ability to protect damaged shield facings by turning away (something cruisers are too slow for, escorts don't have the staying power for, and science ships don't have the firepower for).

I don't think it makes any sense for such a ship to be all about forward firepower as the OP suggests though. Weapon arrangements like that are only useful for charges directly towards the enemy, all guns blazing; and we already have escorts for that.
Maybe a more innately fast, low inertia ship?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-17-2012, 12:18 PM
Quote:
Originally Posted by Adondria
Maybe a more innately fast, low inertia ship?
I guess so. I just came up with the idea while wondering what the Feds used as escorts before they had escorts (since the Defiant was supposed to be the first ship of that type). Since older Fed ships mostly seem to just come in various flavours of cruiser, I imagined that that's what they would have been; but speedier, and with a strong tactical focus.

Honestly, that's what I would have figured 'lesser' classes like the Cheyenne and Freedom were.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-17-2012, 12:22 PM
I am very much in favor of a fourth type of Starfleet ship. My only reservations are:
  • Can't be a carbon-copy of something the KDF has (Carriers, Raiders, etc..).
  • Can't be phenomenally out of place with the IP/canon/lore (Purely aggressive Warships).

As such, a planetary defense ship fits in fine, however, as was said by Commadore_Bob, you can't have two Commander Boff Slots, that's way, way too overpowered. I would demote the second Com. Tac to a Lt.Com Tac, drop the Ens. Tac slot entirely replacing it with an Ens. Science, promote the Lt. Engineer to a Lt.Com, and you've got a 4/3/3/2/1 set up. Give it the turning rate of a slow Science ship but the hull of a fast Cruiser, and it's got some stopping power, some survivability, it's unique but not overpowered.. I could easily back this ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-17-2012, 12:26 PM
Quote:
Originally Posted by Manx View Post
I guess so. I just came up with the idea while wondering what the Feds used as escorts before they had escorts (since the Defiant was supposed to be the first ship of that type). Since older Fed ships mostly seem to just come in various flavours of cruiser, I imagined that that's what they would have been; but speedier, and with a strong tactical focus.

Honestly, that's what I would have figured 'lesser' classes like the Cheyenne and Freedom were.
Well, for less inertia we'd need a smaller ship than the Defiant Class. Maybe 2/3 to 1/2 its size. Powerful engines for speed, so maybe a +10-15 engine power. Additional power to weapons. Less than 4 weapons per side.

Hmm... Innate hull resistance would be good also, weak shields.

Better fits the role of speedy harrier.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-17-2012, 12:29 PM
This seems like the perfect role for the Steamrunner and Norway classes.

Also would like to see the Raven in game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-17-2012, 12:30 PM
Quote:
Originally Posted by Adondria
Well, for less inertia we'd need a smaller ship than the Defiant Class. Maybe 2/3 to 1/2 its size. Powerful engines for speed, so maybe a +10-15 engine power. Additional power to weapons. Less than 4 weapons per side.

Hmm... Innate hull resistance would be good also, weak shields.

Better fits the role of speedy harrier.
..Or a Heavy Patrol craft.. An up-armored Peregrine or stripped down Miranda?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
02-17-2012, 12:35 PM
Quote:
Originally Posted by Adondria
Well, for less inertia we'd need a smaller ship than the Defiant Class. Maybe 2/3 to 1/2 its size. Powerful engines for speed, so maybe a +10-15 engine power. Additional power to weapons. Less than 4 weapons per side.

Hmm... Innate hull resistance would be good also, weak shields.

Better fits the role of speedy harrier.
Really, there's no particular reason they would need to be that small; treknobabble is such a versatile thing. Just say that on these ships, the inertial dampeners are so ludicrously overpowered that they effect the handling of the vessel; but that doing that on other kinds of ships just isn't seen as worth the trouble.

Or just that their thrusters are really good.

Or both. :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-17-2012, 12:36 PM
Quote:
Originally Posted by Katic View Post
..Or a Heavy Patrol craft.. An up-armored Peregrine or stripped down Miranda?
Ya, something like that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
02-17-2012, 12:37 PM
Quote:
Originally Posted by Manx View Post
Really, there's no particular reason they would need to be that small; treknobabble is such a versatile thing. Just say that on these ships, the inertial dampeners are so ludicrously overpowered that they effect the handling of the vessel; but that doing that on other kinds of ships just isn't seen as worth the trouble.

Or just that their thrusters are really good.

Or both. :p
Increased aux power? That could be seen as lowering the inertia, but then I think it would have to lose something else.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
02-17-2012, 12:41 PM
Quote:
Originally Posted by Manx View Post
Really, there's no particular reason they would need to be that small; treknobabble is such a versatile thing. Just say that on these ships, the inertial dampeners are so ludicrously overpowered that they effect the handling of the vessel; but that doing that on other kinds of ships just isn't seen as worth the trouble.

Or just that their thrusters are really good.

Or both. :p
Or the ships just don't get the +Power bonus to any systems. The +Power is automatically thrown in to inertial dampers. I'm not saying they should be ridiculously nimble, but it could be a way to bump the turn rate a bit on a larger ship.

I'd really like to see 3 weapon slots on each side (Port and Starboard). Those side slots could only mount Canons or DBBs. There could possibly be one Aft and one or two Fore slots. Those slots could mount whatever is appropriate respectively. You would probably see turrets, mines or torpedoes there.
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