1. will "equiping" only phasers or only photons to your ship be a viable strategy? in SFC3 if you geared your ship to only a certain number of weapons u could divert enough power to max out your weapons energy while still remaining in the normal range of shields which in some cases made it better than a ship with a normal spread of weapons.
2. will we be able to have and use in normal situations outside of episodes ship weaponary not associated with that race? for example a federation ship arming disrupters instead of phasers or are certain weapons restricted to certain factions?
Will Attack Patterns/Defensive Maneuvers such as Picard Maneuver be available?
I am curious as well. In the shows you always hear them ordering attack pattern this or escape pattern that. Will we be able to program in attack / escape patterns so that we can have the ship perform preprogrammed (hopefully user programmed) manoeuvres in in the heat of battle while we reallocate the ships energy or use our bridge officers to the fullest?
My main concern / questions have to do with ground combat :
How does the cover system work? Does it totally protect you or only reduce the chance of being hit? Can you fight from cover (lean around corners, pop up over a crate... etc)?
Will there be defensive maneuvers and positions (like the Kirk roll, kneeling or going prone) to decrease the chance of being hit in ground combat?
How reactive are the AI in ground combat? i.e. will they change their location, seek cover, or use defensive maneuvers / positions if they begin to draw a lot of fire? or will we need to manage their responses manually?
Will there be ground scenarios where we'll call on our bridge officers non-combat abilities ... such as an engineer fixing a shuttle or doctor curing an NPC alien?